Fix: EEVEE-Next: Metal compilation
Compilation errors after #119436 Pull Request: https://projects.blender.org/blender/blender/pulls/119709
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@@ -854,7 +854,7 @@ void ShadowModule::begin_sync()
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sub.bind_ssbo("surfel_buf", &surfels_buf);
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sub.bind_ssbo("capture_info_buf", &capture_info_buf);
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sub.push_constant("directional_level", directional_level);
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sub.push_constant("tilemap_projection_ratio", projection_ratio);
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sub.push_constant("tilemap_proj_ratio", projection_ratio);
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sub.bind_resources(inst_.lights);
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sub.dispatch(&inst_.volume_probes.bake.dispatch_per_surfel_);
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@@ -869,7 +869,7 @@ void ShadowModule::begin_sync()
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sub.bind_ssbo("tilemaps_buf", &tilemap_pool.tilemaps_data);
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sub.bind_ssbo("tiles_buf", &tilemap_pool.tiles_data);
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sub.bind_texture("depth_tx", &src_depth_tx_);
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sub.push_constant("tilemap_projection_ratio", &data_.tilemap_projection_ratio);
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sub.push_constant("tilemap_proj_ratio", &data_.tilemap_projection_ratio);
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sub.bind_resources(inst_.lights);
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sub.dispatch(&dispatch_depth_scan_size_);
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}
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@@ -885,7 +885,7 @@ void ShadowModule::begin_sync()
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sub.bind_ssbo("tilemaps_buf", &tilemap_pool.tilemaps_data);
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sub.bind_ssbo("tiles_buf", &tilemap_pool.tiles_data);
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sub.bind_ssbo("bounds_buf", &manager.bounds_buf.current());
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sub.push_constant("tilemap_projection_ratio", &data_.tilemap_projection_ratio);
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sub.push_constant("tilemap_proj_ratio", &data_.tilemap_projection_ratio);
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sub.push_constant("pixel_world_radius", &pixel_world_radius_);
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sub.push_constant("fb_resolution", &usage_tag_fb_resolution_);
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sub.push_constant("fb_lod", &usage_tag_fb_lod_);
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@@ -1118,7 +1118,7 @@ void ShadowModule::end_sync()
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sub.shader_set(inst_.shaders.static_shader_get(SHADOW_TILEMAP_TAG_USAGE_VOLUME));
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sub.bind_ssbo("tilemaps_buf", &tilemap_pool.tilemaps_data);
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sub.bind_ssbo("tiles_buf", &tilemap_pool.tiles_data);
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sub.push_constant("tilemap_projection_ratio", &data_.tilemap_projection_ratio);
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sub.push_constant("tilemap_proj_ratio", &data_.tilemap_projection_ratio);
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sub.bind_resources(inst_.uniform_data);
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sub.bind_resources(inst_.hiz_buffer.front);
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sub.bind_resources(inst_.sampling);
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@@ -111,7 +111,7 @@ void shadow_tag_usage_tilemap_punctual(
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lP += vec3(0.0, 0.0, -light.shadow_projection_shift);
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float footprint_ratio = shadow_punctual_footprint_ratio(
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light, P, drw_view_is_perspective(), dist_to_cam, tilemap_projection_ratio);
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light, P, drw_view_is_perspective(), dist_to_cam, tilemap_proj_ratio);
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if (radius == 0) {
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int face_id = shadow_punctual_face_index_get(lP);
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@@ -127,7 +127,7 @@ float shadow_directional_level_fractional(LightData light, vec3 lP)
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lod = length(lP.xy) * narrowing / lod_min_half_size;
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}
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float clipmap_lod = lod + light.lod_bias;
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return clamp(clipmap_lod, light.clipmap_lod_min, light.clipmap_lod_max);
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return clamp(clipmap_lod, float(light.clipmap_lod_min), float(light.clipmap_lod_max));
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}
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int shadow_directional_level(LightData light, vec3 lP)
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@@ -64,7 +64,7 @@ GPU_SHADER_CREATE_INFO(eevee_shadow_tag_usage_opaque)
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.sampler(0, ImageType::DEPTH_2D, "depth_tx")
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.storage_buf(5, Qualifier::READ_WRITE, "ShadowTileMapData", "tilemaps_buf[]")
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.storage_buf(6, Qualifier::READ_WRITE, SHADOW_TILE_DATA_PACKED, "tiles_buf[]")
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.push_constant(Type::FLOAT, "tilemap_projection_ratio")
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.push_constant(Type::FLOAT, "tilemap_proj_ratio")
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.additional_info("eevee_shared", "draw_view", "draw_view_culling", "eevee_light_data")
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.compute_source("eevee_shadow_tag_usage_comp.glsl");
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@@ -75,7 +75,7 @@ GPU_SHADER_CREATE_INFO(eevee_shadow_tag_usage_surfels)
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/* ShadowTileDataPacked is uint. But MSL translation need the real type. */
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.storage_buf(7, Qualifier::READ_WRITE, "uint", "tiles_buf[]")
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.push_constant(Type::INT, "directional_level")
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.push_constant(Type::FLOAT, "tilemap_projection_ratio")
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.push_constant(Type::FLOAT, "tilemap_proj_ratio")
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.additional_info("eevee_shared",
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"draw_view",
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"draw_view_culling",
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@@ -96,7 +96,7 @@ GPU_SHADER_CREATE_INFO(eevee_shadow_tag_usage_transparent)
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.storage_buf(4, Qualifier::READ, "ObjectBounds", "bounds_buf[]")
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.storage_buf(5, Qualifier::READ_WRITE, "ShadowTileMapData", "tilemaps_buf[]")
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.storage_buf(6, Qualifier::READ_WRITE, SHADOW_TILE_DATA_PACKED, "tiles_buf[]")
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.push_constant(Type::FLOAT, "tilemap_projection_ratio")
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.push_constant(Type::FLOAT, "tilemap_proj_ratio")
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.push_constant(Type::FLOAT, "pixel_world_radius")
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.push_constant(Type::IVEC2, "fb_resolution")
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.push_constant(Type::INT, "fb_lod")
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@@ -117,7 +117,7 @@ GPU_SHADER_CREATE_INFO(eevee_shadow_tag_usage_volume)
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.local_group_size(VOLUME_GROUP_SIZE, VOLUME_GROUP_SIZE, VOLUME_GROUP_SIZE)
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.storage_buf(4, Qualifier::READ_WRITE, "ShadowTileMapData", "tilemaps_buf[]")
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.storage_buf(5, Qualifier::READ_WRITE, SHADOW_TILE_DATA_PACKED, "tiles_buf[]")
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.push_constant(Type::FLOAT, "tilemap_projection_ratio")
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.push_constant(Type::FLOAT, "tilemap_proj_ratio")
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.additional_info("eevee_volume_properties_data",
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"eevee_shared",
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"draw_view",
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