edit to r43487
- make red outline more obvious (was hard to see when the camera was selected) - remove text, red-alert text IMHO should only be used when something is wrong (example - its used when FPS cant keep up), but this is just information. realize out UI isnt dealing well with added view3d options but dont think its good to solve by displaying options as text overlay. red outline for the camera is just a hint which users notice when enabling the camera, think its acceptable.
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@@ -829,16 +829,6 @@ static void draw_viewport_name(ARegion *ar, View3D *v3d)
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}
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}
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static void draw_camera_view_locked(ARegion *ar, View3D *v3d)
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{
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RegionView3D *rv3d= ar->regiondata;
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if (v3d->flag2 & V3D_LOCK_CAMERA && rv3d->persp==RV3D_CAMOB) {
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UI_ThemeColor(TH_REDALERT);
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BLF_draw_default_ascii(22, ar->winy-28, 0.0f, "Camera is LOCKED to view", BLF_DRAW_STR_DUMMY_MAX);
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}
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}
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/* draw info beside axes in bottom left-corner:
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* framenum, object name, bone name (if available), marker name (if available)
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*/
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@@ -1107,11 +1097,8 @@ static void drawviewborder(Scene *scene, ARegion *ar, View3D *v3d)
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glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
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setlinestyle(0);
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if (v3d->flag2 & V3D_LOCK_CAMERA)
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UI_ThemeColor(TH_REDALERT);
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else
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UI_ThemeColor(TH_BACK);
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UI_ThemeColor(TH_BACK);
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glRectf(x1i, y1i, x2i, y2i);
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@@ -1124,6 +1111,13 @@ static void drawviewborder(Scene *scene, ARegion *ar, View3D *v3d)
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#endif
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setlinestyle(3);
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/* outer line not to confuse with object selecton */
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if (v3d->flag2 & V3D_LOCK_CAMERA) {
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UI_ThemeColor(TH_REDALERT);
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glRectf(x1i - 1, y1i - 1, x2i + 1, y2i + 1);
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}
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UI_ThemeColor(TH_WIRE);
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glRectf(x1i, y1i, x2i, y2i);
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@@ -2905,8 +2899,6 @@ static void view3d_main_area_draw_info(const bContext *C, ARegion *ar, const cha
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draw_viewport_name(ar, v3d);
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}
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draw_camera_view_locked(ar, v3d);
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if (grid_unit) { /* draw below the viewport name */
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char numstr[32]= "";
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