Cleanup: Remove redundant writing of old face set type
Face sets are now always saved with the generic float type
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@@ -5181,9 +5181,6 @@ void CustomData_blend_write(BlendWriter *writer,
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case CD_PAINT_MASK:
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BLO_write_raw(writer, sizeof(float) * count, static_cast<const float *>(layer.data));
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break;
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case CD_SCULPT_FACE_SETS:
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BLO_write_raw(writer, sizeof(float) * count, static_cast<const float *>(layer.data));
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break;
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case CD_GRID_PAINT_MASK:
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write_grid_paint_mask(writer, count, static_cast<const GridPaintMask *>(layer.data));
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break;
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