Properties Editor / Render Layers:

* Cycles Render layers UI was broken after freestyle merge (changes were not merged). Did manual edits now with some tweaks.
* Some layout fixes for Mask Layer.
This commit is contained in:
Thomas Dinges
2013-04-06 23:05:32 +00:00
parent ce12370b79
commit 9c117ba54e
2 changed files with 33 additions and 12 deletions

View File

@@ -244,28 +244,40 @@ class CyclesRender_PT_opengl(CyclesButtonsPanel, Panel):
class CyclesRender_PT_layers(CyclesButtonsPanel, Panel):
bl_label = "Layers"
bl_options = {'DEFAULT_CLOSED'}
COMPAT_ENGINES = {'BLENDER_RENDER'}
bl_label = "Layer List"
bl_context = "render_layer"
bl_options = {'HIDE_HEADER'}
def draw(self, context):
layout = self.layout
scene = context.scene
rd = scene.render
rl = rd.layers.active
row = layout.row()
row.template_list("RENDER_UL_renderlayers", "", rd, "layers", rd.layers, "active_index", rows=2)
row.template_list("RENDERLAYER_UL_renderlayers", "", rd, "layers", rd.layers, "active_index", rows=2)
col = row.column(align=True)
col.operator("scene.render_layer_add", icon='ZOOMIN', text="")
col.operator("scene.render_layer_remove", icon='ZOOMOUT', text="")
row = layout.row()
rl = rd.layers.active
row.prop(rl, "name")
if rl:
row.prop(rl, "name")
row.prop(rd, "use_single_layer", text="", icon_only=True)
class CyclesRender_PT_layer_options(CyclesButtonsPanel, Panel):
bl_label = "Layer"
bl_context = "render_layer"
def draw(self, context):
layout = self.layout
scene = context.scene
rd = scene.render
rl = rd.layers.active
split = layout.split()
col = split.column()
@@ -274,8 +286,7 @@ class CyclesRender_PT_layers(CyclesButtonsPanel, Panel):
col = split.column()
col.prop(rl, "layers", text="Layer")
col.label(text="Mask Layers:")
col.prop(rl, "layers_zmask", text="")
col.prop(rl, "layers_zmask", text="Mask Layer")
split = layout.split()
@@ -286,11 +297,22 @@ class CyclesRender_PT_layers(CyclesButtonsPanel, Panel):
col = split.column()
col.prop(rl, "samples")
col.prop(rl, "use_sky", "Use Environment")
class CyclesRender_PT_layer_passes(CyclesButtonsPanel, Panel):
bl_label = "Passes"
bl_context = "render_layer"
bl_options = {'DEFAULT_CLOSED'}
def draw(self, context):
layout = self.layout
scene = context.scene
rd = scene.render
rl = rd.layers.active
split = layout.split()
col = split.column()
col.label(text="Passes:")
col.prop(rl, "use_pass_combined")
col.prop(rl, "use_pass_z")
col.prop(rl, "use_pass_normal")

View File

@@ -52,7 +52,7 @@ class RENDERLAYER_UL_renderlayers(UIList):
class RENDERLAYER_PT_layers(RenderLayerButtonsPanel, Panel):
bl_label = "Layers"
bl_label = "Layer List"
bl_options = {'HIDE_HEADER'}
COMPAT_ENGINES = {'BLENDER_RENDER'}
@@ -98,8 +98,7 @@ class RENDERLAYER_PT_layer_options(RenderLayerButtonsPanel, Panel):
col = split.column()
col.prop(rl, "layers", text="Layer")
col.label(text="Mask Layers:")
col.prop(rl, "layers_zmask", text="")
col.prop(rl, "layers_zmask", text="Mask Layer")
layout.separator()
layout.label(text="Include:")