Properties Editor / Render Layers:
* Cycles Render layers UI was broken after freestyle merge (changes were not merged). Did manual edits now with some tweaks. * Some layout fixes for Mask Layer.
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@@ -244,28 +244,40 @@ class CyclesRender_PT_opengl(CyclesButtonsPanel, Panel):
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class CyclesRender_PT_layers(CyclesButtonsPanel, Panel):
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bl_label = "Layers"
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bl_options = {'DEFAULT_CLOSED'}
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COMPAT_ENGINES = {'BLENDER_RENDER'}
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bl_label = "Layer List"
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bl_context = "render_layer"
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bl_options = {'HIDE_HEADER'}
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def draw(self, context):
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layout = self.layout
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scene = context.scene
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rd = scene.render
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rl = rd.layers.active
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row = layout.row()
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row.template_list("RENDER_UL_renderlayers", "", rd, "layers", rd.layers, "active_index", rows=2)
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row.template_list("RENDERLAYER_UL_renderlayers", "", rd, "layers", rd.layers, "active_index", rows=2)
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col = row.column(align=True)
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col.operator("scene.render_layer_add", icon='ZOOMIN', text="")
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col.operator("scene.render_layer_remove", icon='ZOOMOUT', text="")
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row = layout.row()
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rl = rd.layers.active
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row.prop(rl, "name")
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if rl:
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row.prop(rl, "name")
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row.prop(rd, "use_single_layer", text="", icon_only=True)
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class CyclesRender_PT_layer_options(CyclesButtonsPanel, Panel):
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bl_label = "Layer"
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bl_context = "render_layer"
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def draw(self, context):
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layout = self.layout
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scene = context.scene
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rd = scene.render
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rl = rd.layers.active
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split = layout.split()
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col = split.column()
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@@ -274,8 +286,7 @@ class CyclesRender_PT_layers(CyclesButtonsPanel, Panel):
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col = split.column()
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col.prop(rl, "layers", text="Layer")
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col.label(text="Mask Layers:")
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col.prop(rl, "layers_zmask", text="")
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col.prop(rl, "layers_zmask", text="Mask Layer")
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split = layout.split()
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@@ -286,11 +297,22 @@ class CyclesRender_PT_layers(CyclesButtonsPanel, Panel):
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col = split.column()
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col.prop(rl, "samples")
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col.prop(rl, "use_sky", "Use Environment")
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class CyclesRender_PT_layer_passes(CyclesButtonsPanel, Panel):
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bl_label = "Passes"
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bl_context = "render_layer"
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bl_options = {'DEFAULT_CLOSED'}
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def draw(self, context):
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layout = self.layout
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scene = context.scene
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rd = scene.render
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rl = rd.layers.active
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split = layout.split()
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col = split.column()
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col.label(text="Passes:")
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col.prop(rl, "use_pass_combined")
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col.prop(rl, "use_pass_z")
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col.prop(rl, "use_pass_normal")
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@@ -52,7 +52,7 @@ class RENDERLAYER_UL_renderlayers(UIList):
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class RENDERLAYER_PT_layers(RenderLayerButtonsPanel, Panel):
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bl_label = "Layers"
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bl_label = "Layer List"
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bl_options = {'HIDE_HEADER'}
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COMPAT_ENGINES = {'BLENDER_RENDER'}
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@@ -98,8 +98,7 @@ class RENDERLAYER_PT_layer_options(RenderLayerButtonsPanel, Panel):
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col = split.column()
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col.prop(rl, "layers", text="Layer")
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col.label(text="Mask Layers:")
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col.prop(rl, "layers_zmask", text="")
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col.prop(rl, "layers_zmask", text="Mask Layer")
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layout.separator()
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layout.label(text="Include:")
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