uv stitch static island highlight ported to bmesh system.

Unfortunately since we are missing a way to tesselate uvs, the result will look good only on concave faces since we are essentially using a triangle fan to draw. When a tesselation of uv polygons is possible the tool should also change to use that instead. This will also influence the preview drawing code, coming next.
This commit is contained in:
Antony Riakiotakis
2012-02-21 18:20:47 +00:00
parent fe807c008c
commit 9c3710df1f
2 changed files with 44 additions and 39 deletions

View File

@@ -88,8 +88,10 @@ void uvedit_live_unwrap_update(struct SpaceImage *sima, struct Scene *scene, str
/* object that stores display data for previewing before accepting stitching */
typedef struct StitchPreviewer {
/* here we'll store the preview triangles of the mesh */
float *preview_tris;
/* here we'll store the preview triangle indices of the mesh */
unsigned int *preview_tris;
/* here we store the actual uv vertices to display */
float *preview_coords;
/* preview data. These will be either the previewed vertices or edges depending on stitch mode settings */
float *preview_stitchable;
float *preview_unstitchable;

View File

@@ -140,7 +140,6 @@ typedef struct StitchState {
/* island that stays in place */
int static_island;
/* store number of primitives per face so that we can allocate the active island buffer later */
unsigned int *quads_per_island;
unsigned int *tris_per_island;
} StitchState;
@@ -164,6 +163,7 @@ static StitchPreviewer * stitch_preview_init(void)
{
_stitch_preview = MEM_mallocN(sizeof(StitchPreviewer), "stitch_previewer");
_stitch_preview->preview_tris = NULL;
_stitch_preview->preview_coords = NULL;
_stitch_preview->preview_stitchable = NULL;
_stitch_preview->preview_unstitchable = NULL;
@@ -199,6 +199,11 @@ static void stitch_preview_delete(void)
MEM_freeN(_stitch_preview->static_tris);
_stitch_preview->static_tris = NULL;
}
if(_stitch_preview->preview_coords){
MEM_freeN(_stitch_preview->preview_coords);
_stitch_preview->preview_coords = NULL;
}
MEM_freeN(_stitch_preview);
_stitch_preview = NULL;
}
@@ -296,7 +301,6 @@ static int stitch_check_uvs_state_stitchable(UvElement *element, UvElement *elem
/* calculate snapping for islands */
static void stitch_calculate_island_snapping(StitchState *state, StitchPreviewer *preview, IslandStitchData *island_stitch_data, int final){
int i;
BMFace *efa;
UvElement *element;
for(i = 0; i < state->element_map->totalIslands; i++){
@@ -322,8 +326,6 @@ static void stitch_calculate_island_snapping(StitchState *state, StitchPreviewer
l = BM_iter_at_index(state->em->bm, BM_LOOPS_OF_FACE, element->face, element->tfindex);
luv = CustomData_bmesh_get(&state->em->bm->ldata, l->head.data, CD_MLOOPUV);
efa = element->face;
if(final){
stitch_uv_rotate(island_stitch_data[i].rotation, island_stitch_data[i].medianPoint, luv->uv);
@@ -331,24 +333,16 @@ static void stitch_calculate_island_snapping(StitchState *state, StitchPreviewer
luv->uv[0] += island_stitch_data[i].translation[0];
luv->uv[1] += island_stitch_data[i].translation[1];
}
/* BMESH_TODO preview
else if(efa->tmp.l != STITCH_NO_PREVIEW){
if(efa->v4){
stitch_uv_rotate(island_stitch_data[i].rotation, island_stitch_data[i].medianPoint, &preview->preview_quads[efa->tmp.l + 2*element->tfindex]);
else {//if(preview_position[BM_elem_index_get(efa)] != STITCH_NO_PREVIEW){
/* BMESH_TODO preview
stitch_uv_rotate(island_stitch_data[i].rotation, island_stitch_data[i].medianPoint, &preview->preview_tris[efa->tmp.l + 2*element->tfindex]);
preview->preview_quads[efa->tmp.l + 2*element->tfindex] += island_stitch_data[i].translation[0];
preview->preview_quads[efa->tmp.l + 2*element->tfindex + 1] += island_stitch_data[i].translation[1];
}
else {
stitch_uv_rotate(island_stitch_data[i].rotation, island_stitch_data[i].medianPoint, &preview->preview_tris[efa->tmp.l + 2*element->tfindex]);
preview->preview_tris[efa->tmp.l + 2*element->tfindex] += island_stitch_data[i].translation[0];
preview->preview_tris[efa->tmp.l + 2*element->tfindex + 1] += island_stitch_data[i].translation[1];
}
}*/
(void)preview;
preview->preview_tris[efa->tmp.l + 2*element->tfindex] += island_stitch_data[i].translation[0];
preview->preview_tris[efa->tmp.l + 2*element->tfindex + 1] += island_stitch_data[i].translation[1];
*/
(void)preview;
}
}
/* cleanup */
element->flag &= STITCH_SELECTED;
@@ -455,9 +449,6 @@ static void stitch_state_delete(StitchState *stitch_state)
if(stitch_state->selection_stack){
MEM_freeN(stitch_state->selection_stack);
}
if(stitch_state->quads_per_island){
MEM_freeN(stitch_state->quads_per_island);
}
if(stitch_state->tris_per_island){
MEM_freeN(stitch_state->tris_per_island);
}
@@ -509,10 +500,11 @@ static void stitch_set_face_preview_buffer_position(BMFace *efa, StitchPreviewer
if(preview_position[index] == STITCH_NO_PREVIEW)
{
preview_position[index] = preview->num_tris*6;
//int num_of_tris = (efa->len > 2)? efa->len-2 : 0;
//preview->num_tris*3;
/* BMESH_TODO, count per face triangles */
//preview->num_tris += 4;
//preview->num_tris += num_of_tris;
}
}
@@ -660,12 +652,14 @@ static int stitch_process_data(StitchState *state, Scene *scene, int final)
* Setup the preview buffers and fill them with the appropriate data *
*********************************************************************/
if(!final){
BMIter liter;
BMLoop *l;
MLoopUV *luv;
unsigned int tricount = 0;
unsigned int buffer_index = 0;
int stitchBufferIndex = 0, unstitchBufferIndex = 0;
/* initialize the preview buffers */
preview->preview_tris = (float *)MEM_mallocN(preview->num_tris*sizeof(float)*6, "tri_uv_stitch_prev");
preview->preview_tris = (unsigned int *)MEM_mallocN(preview->num_tris*sizeof(unsigned int)*3, "tri_uv_stitch_prev");
preview->preview_coords = (float *)MEM_mallocN(state->total_separate_uvs*sizeof(float)*2, "co_uv_stitch_prev");
preview->preview_stitchable = (float *)MEM_mallocN(preview->num_stitchable*sizeof(float)*2, "stitch_preview_stichable_data");
preview->preview_unstitchable = (float *)MEM_mallocN(preview->num_unstitchable*sizeof(float)*2, "stitch_preview_unstichable_data");
@@ -674,7 +668,7 @@ static int stitch_process_data(StitchState *state, Scene *scene, int final)
preview->num_static_tris = state->tris_per_island[state->static_island];
/* will cause cancel and freeing of all data structures so OK */
if(!preview->preview_tris || !preview->preview_stitchable || !preview->preview_unstitchable){
if(!preview->preview_tris || !preview->preview_stitchable || !preview->preview_unstitchable || !preview->preview_coords){
return 0;
}
@@ -692,10 +686,23 @@ static int stitch_process_data(StitchState *state, Scene *scene, int final)
}
if(element->island == state->static_island){
/* BMESH_TODO preview */
//memcpy(preview->static_tris + tricount*6, &mt->uv[0][0], 6*sizeof(float));
//tricount++;
(void)tricount;
int numoftris = efa->len - 2;
BMLoop *fl = BM_FACE_FIRST_LOOP(efa);
MLoopUV *fuv = CustomData_bmesh_get(&state->em->bm->ldata, fl->head.data, CD_MLOOPUV);
i = 0;
BM_ITER(l, &liter, state->em->bm, BM_LOOPS_OF_FACE, efa) {
if(i++ < numoftris){
/* using next since the first uv is already accounted for */
BMLoop *lnext = l->next;
MLoopUV *luvnext = CustomData_bmesh_get(&state->em->bm->ldata, lnext->next->head.data, CD_MLOOPUV);;
luv = CustomData_bmesh_get(&state->em->bm->ldata, lnext->head.data, CD_MLOOPUV);
memcpy(preview->static_tris + buffer_index, fuv->uv, 2*sizeof(float));
memcpy(preview->static_tris + buffer_index + 2, luv->uv, 2*sizeof(float));
memcpy(preview->static_tris + buffer_index + 4, luvnext->uv, 2*sizeof(float));
buffer_index += 6;
}else break;
}
}
}
}
@@ -1176,12 +1183,9 @@ static int stitch_init(bContext *C, wmOperator *op)
/***** initialise static island preview data *****/
state->quads_per_island = MEM_mallocN(sizeof(*state->quads_per_island)*state->element_map->totalIslands,
"stitch island quads");
state->tris_per_island = MEM_mallocN(sizeof(*state->tris_per_island)*state->element_map->totalIslands,
"stitch island tris");
for(i = 0; i < state->element_map->totalIslands; i++){
state->quads_per_island[i] = 0;
state->tris_per_island[i] = 0;
}
@@ -1189,8 +1193,7 @@ static int stitch_init(bContext *C, wmOperator *op)
UvElement *element = ED_get_uv_element(state->element_map, efa, 0);
if(element){
/* BMESH_TODO preview active island */
//state->tris_per_island[element->island]++;
state->tris_per_island[element->island] += (efa->len > 2)? efa->len-2 : 0;
}
}