Cycles: Avoid unnecessary dot products in Mesh/Hair export code.

This commit is contained in:
Thomas Dinges
2014-02-12 03:27:18 +01:00
parent 5c8d5c70cf
commit 9c8bf7302d
2 changed files with 3 additions and 3 deletions

View File

@@ -437,7 +437,7 @@ void ExportCurveTriangleGeometry(Mesh *mesh, ParticleCurveData *CData, int resol
continue;
float3 firstxbasis = cross(make_float3(1.0f,0.0f,0.0f),CData->curvekey_co[CData->curve_firstkey[curve]+1] - CData->curvekey_co[CData->curve_firstkey[curve]]);
if(len_squared(firstxbasis)!= 0.0f)
if(!is_zero(firstxbasis))
firstxbasis = normalize(firstxbasis);
else
firstxbasis = normalize(cross(make_float3(0.0f,1.0f,0.0f),CData->curvekey_co[CData->curve_firstkey[curve]+1] - CData->curvekey_co[CData->curve_firstkey[curve]]));

View File

@@ -249,8 +249,8 @@ static void create_mesh(Scene *scene, Mesh *mesh, BL::Mesh b_mesh, const vector<
bool smooth = f->use_smooth();
if(n == 4) {
if(len_squared(cross(mesh->verts[vi[1]] - mesh->verts[vi[0]], mesh->verts[vi[2]] - mesh->verts[vi[0]])) == 0.0f ||
len_squared(cross(mesh->verts[vi[2]] - mesh->verts[vi[0]], mesh->verts[vi[3]] - mesh->verts[vi[0]])) == 0.0f) {
if(is_zero(cross(mesh->verts[vi[1]] - mesh->verts[vi[0]], mesh->verts[vi[2]] - mesh->verts[vi[0]])) ||
is_zero(cross(mesh->verts[vi[2]] - mesh->verts[vi[0]], mesh->verts[vi[3]] - mesh->verts[vi[0]]))) {
mesh->set_triangle(ti++, vi[0], vi[1], vi[3], shader, smooth);
mesh->set_triangle(ti++, vi[2], vi[3], vi[1], shader, smooth);
}