*Added ability to enable GLSL display in the 3D Views View panel (n key).

*Commented out the Quad View options since they don't work yet.
This commit is contained in:
William Reynish
2009-10-12 16:34:55 +00:00
parent fbde77ce80
commit 9cefe50e1f

View File

@@ -1125,6 +1125,7 @@ class VIEW3D_PT_3dview_display(bpy.types.Panel):
def draw(self, context):
layout = self.layout
view = context.space_data
gs = context.scene.game_data
col = layout.column()
col.itemR(view, "display_floor", text="Grid Floor")
@@ -1134,16 +1135,21 @@ class VIEW3D_PT_3dview_display(bpy.types.Panel):
col.itemR(view, "outline_selected")
col.itemR(view, "all_object_centers")
col.itemR(view, "relationship_lines")
col.itemR(view, "textured_solid")
layout.itemS()
layout.itemO("screen.region_foursplit", text="Toggle Quad View")
col = layout.column()
col.itemR(view, "lock_rotation")
col.itemR(view, "box_preview")
col.itemR(view, "box_clip")
col.itemL(text="Shading:")
col.itemR(gs, "material_mode", text="")
col.itemR(view, "textured_solid")
# XXX - the Quad View options don't work yet
# layout.itemS()
#
# layout.itemO("screen.region_foursplit", text="Toggle Quad View")
# col = layout.column()
# col.itemR(view, "lock_rotation")
# col.itemR(view, "box_preview")
# col.itemR(view, "box_clip")
class VIEW3D_PT_3dview_meshdisplay(bpy.types.Panel):
__space_type__ = 'VIEW_3D'