Code cleanup: no need to check display list elements in texture space match

This commit is contained in:
Sergey Sharybin
2014-01-09 23:51:24 +06:00
parent 405cab9663
commit 9d88203101

View File

@@ -6910,7 +6910,7 @@ static int match_texture_space_exec(bContext *C, wmOperator *UNUSED(op))
float min[3], max[3], size[3], loc[3];
int a;
if (ELEM(NULL, object->curve_cache, object->curve_cache->disp.first)) {
if (object->curve_cache == NULL) {
BKE_displist_make_curveTypes(scene, object, FALSE);
}