Fix T78367: triangulate modifier does not preserve sculpt vertex colors
This commit is contained in:
@@ -1889,7 +1889,7 @@ const CustomData_MeshMasks CD_MASK_EDITMESH = {
|
||||
};
|
||||
const CustomData_MeshMasks CD_MASK_DERIVEDMESH = {
|
||||
.vmask = (CD_MASK_ORIGINDEX | CD_MASK_MDEFORMVERT | CD_MASK_SHAPEKEY | CD_MASK_MVERT_SKIN |
|
||||
CD_MASK_ORCO | CD_MASK_CLOTH_ORCO | CD_MASK_GENERIC_DATA),
|
||||
CD_MASK_ORCO | CD_MASK_CLOTH_ORCO | CD_MASK_GENERIC_DATA | CD_MASK_PROP_COLOR),
|
||||
.emask = (CD_MASK_ORIGINDEX | CD_MASK_FREESTYLE_EDGE | CD_MASK_GENERIC_DATA),
|
||||
.fmask = (CD_MASK_ORIGINDEX | CD_MASK_ORIGSPACE | CD_MASK_PREVIEW_MCOL | CD_MASK_TANGENT),
|
||||
.lmask = (CD_MASK_MLOOPUV | CD_MASK_MLOOPCOL | CD_MASK_CUSTOMLOOPNORMAL |
|
||||
|
||||
Reference in New Issue
Block a user