Code style cleanup after recent object drawing > viewport changes
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@@ -331,15 +331,15 @@ static SpaceLink *view3d_new(const ScrArea *UNUSED(sa), const Scene *scene)
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v3d->overlay.weight_paint_mode_opacity = 0.8;
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v3d->overlay.vertex_paint_mode_opacity = 0.8;
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v3d->overlay.edit_flag = V3D_OVERLAY_EDIT_FACES |
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V3D_OVERLAY_EDIT_SEAMS |
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V3D_OVERLAY_EDIT_SHARP |
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V3D_OVERLAY_EDIT_FREESTYLE_EDGE |
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V3D_OVERLAY_EDIT_FREESTYLE_FACE |
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V3D_OVERLAY_EDIT_EDGES |
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V3D_OVERLAY_EDIT_CREASES |
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V3D_OVERLAY_EDIT_BWEIGHTS |
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V3D_OVERLAY_EDIT_CU_HANDLES |
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V3D_OVERLAY_EDIT_CU_NORMALS;
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V3D_OVERLAY_EDIT_SEAMS |
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V3D_OVERLAY_EDIT_SHARP |
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V3D_OVERLAY_EDIT_FREESTYLE_EDGE |
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V3D_OVERLAY_EDIT_FREESTYLE_FACE |
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V3D_OVERLAY_EDIT_EDGES |
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V3D_OVERLAY_EDIT_CREASES |
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V3D_OVERLAY_EDIT_BWEIGHTS |
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V3D_OVERLAY_EDIT_CU_HANDLES |
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V3D_OVERLAY_EDIT_CU_NORMALS;
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v3d->gridflag = V3D_SHOW_X | V3D_SHOW_Y | V3D_SHOW_FLOOR;
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