Code style cleanup after recent object drawing > viewport changes

This commit is contained in:
Dalai Felinto
2018-09-25 17:55:57 -03:00
parent 0c21773199
commit 9dbf71adb8

View File

@@ -331,15 +331,15 @@ static SpaceLink *view3d_new(const ScrArea *UNUSED(sa), const Scene *scene)
v3d->overlay.weight_paint_mode_opacity = 0.8;
v3d->overlay.vertex_paint_mode_opacity = 0.8;
v3d->overlay.edit_flag = V3D_OVERLAY_EDIT_FACES |
V3D_OVERLAY_EDIT_SEAMS |
V3D_OVERLAY_EDIT_SHARP |
V3D_OVERLAY_EDIT_FREESTYLE_EDGE |
V3D_OVERLAY_EDIT_FREESTYLE_FACE |
V3D_OVERLAY_EDIT_EDGES |
V3D_OVERLAY_EDIT_CREASES |
V3D_OVERLAY_EDIT_BWEIGHTS |
V3D_OVERLAY_EDIT_CU_HANDLES |
V3D_OVERLAY_EDIT_CU_NORMALS;
V3D_OVERLAY_EDIT_SEAMS |
V3D_OVERLAY_EDIT_SHARP |
V3D_OVERLAY_EDIT_FREESTYLE_EDGE |
V3D_OVERLAY_EDIT_FREESTYLE_FACE |
V3D_OVERLAY_EDIT_EDGES |
V3D_OVERLAY_EDIT_CREASES |
V3D_OVERLAY_EDIT_BWEIGHTS |
V3D_OVERLAY_EDIT_CU_HANDLES |
V3D_OVERLAY_EDIT_CU_NORMALS;
v3d->gridflag = V3D_SHOW_X | V3D_SHOW_Y | V3D_SHOW_FLOOR;