EEVEE-Next: Fix surface deferred shader compilation in debug mode

This commit is contained in:
Clément Foucault
2022-10-10 10:54:03 +02:00
parent f77eadc203
commit 9df9397ae8

View File

@@ -114,11 +114,11 @@ GPU_SHADER_CREATE_INFO(eevee_surf_deferred)
// .image_out(5, Qualifier::WRITE, GPU_R11F_G11F_B10F, "gbuff_emission")
/* Render-passes. */
// .image_out(6, Qualifier::READ_WRITE, GPU_RGBA16F, "rpass_volume_light")
/* TODO: AOVs maybe? */
.fragment_source("eevee_surf_deferred_frag.glsl")
// .additional_info("eevee_aov_out", "eevee_sampling_data", "eevee_camera",
// "eevee_utility_texture")
;
.additional_info("eevee_camera",
"eevee_utility_texture",
"eevee_sampling_data",
"eevee_aov_out");
GPU_SHADER_CREATE_INFO(eevee_surf_forward)
.vertex_out(eevee_surf_iface)