EEVEE-Next: Fix surface deferred shader compilation in debug mode
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@@ -114,11 +114,11 @@ GPU_SHADER_CREATE_INFO(eevee_surf_deferred)
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// .image_out(5, Qualifier::WRITE, GPU_R11F_G11F_B10F, "gbuff_emission")
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/* Render-passes. */
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// .image_out(6, Qualifier::READ_WRITE, GPU_RGBA16F, "rpass_volume_light")
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/* TODO: AOVs maybe? */
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.fragment_source("eevee_surf_deferred_frag.glsl")
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// .additional_info("eevee_aov_out", "eevee_sampling_data", "eevee_camera",
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// "eevee_utility_texture")
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;
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.additional_info("eevee_camera",
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"eevee_utility_texture",
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"eevee_sampling_data",
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"eevee_aov_out");
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GPU_SHADER_CREATE_INFO(eevee_surf_forward)
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.vertex_out(eevee_surf_iface)
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