EditUV: Only clear data VBO when selection changes

This is a small optimisation that make UV selection faster.
This commit is contained in:
Clément Foucault
2019-01-11 19:07:33 +01:00
parent ee34275e7d
commit 9f51fc656e

View File

@@ -2319,8 +2319,14 @@ void DRW_mesh_batch_cache_dirty_tag(Mesh *me, int mode)
mesh_batch_cache_discard_uvedit(cache);
break;
case BKE_MESH_BATCH_DIRTY_UVEDIT_SELECT:
/* For now same as above. */
mesh_batch_cache_discard_uvedit(cache);
GPU_VERTBUF_DISCARD_SAFE(cache->edituv.loop_data);
GPU_VERTBUF_DISCARD_SAFE(cache->edituv.facedots_data);
GPU_BATCH_DISCARD_SAFE(cache->batch.edituv_faces_strech_area);
GPU_BATCH_DISCARD_SAFE(cache->batch.edituv_faces_strech_angle);
GPU_BATCH_DISCARD_SAFE(cache->batch.edituv_faces);
GPU_BATCH_DISCARD_SAFE(cache->batch.edituv_edges);
GPU_BATCH_DISCARD_SAFE(cache->batch.edituv_verts);
GPU_BATCH_DISCARD_SAFE(cache->batch.edituv_facedots);
break;
default:
BLI_assert(0);