EditUV: Only clear data VBO when selection changes
This is a small optimisation that make UV selection faster.
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@@ -2319,8 +2319,14 @@ void DRW_mesh_batch_cache_dirty_tag(Mesh *me, int mode)
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mesh_batch_cache_discard_uvedit(cache);
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break;
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case BKE_MESH_BATCH_DIRTY_UVEDIT_SELECT:
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/* For now same as above. */
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mesh_batch_cache_discard_uvedit(cache);
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GPU_VERTBUF_DISCARD_SAFE(cache->edituv.loop_data);
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GPU_VERTBUF_DISCARD_SAFE(cache->edituv.facedots_data);
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GPU_BATCH_DISCARD_SAFE(cache->batch.edituv_faces_strech_area);
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GPU_BATCH_DISCARD_SAFE(cache->batch.edituv_faces_strech_angle);
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GPU_BATCH_DISCARD_SAFE(cache->batch.edituv_faces);
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GPU_BATCH_DISCARD_SAFE(cache->batch.edituv_edges);
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GPU_BATCH_DISCARD_SAFE(cache->batch.edituv_verts);
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GPU_BATCH_DISCARD_SAFE(cache->batch.edituv_facedots);
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break;
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default:
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BLI_assert(0);
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