Cleanup: EEVEE-Next: Fix warning and naming style

This commit is contained in:
Clément Foucault
2024-05-01 17:43:28 +02:00
parent 529b8786f8
commit 9ff39b5fe9

View File

@@ -1951,6 +1951,22 @@ static void rna_SceneEEVEE_clamp_surface_indirect_update(Main * /*main*/,
DEG_id_tag_update(&scene->world->id, ID_RECALC_SHADING);
}
static void rna_SceneEEVEE_shadow_resolution_update(Main * /*bmain*/,
Scene *scene,
PointerRNA * /*ptr*/)
{
FOREACH_SCENE_OBJECT_BEGIN (scene, ob) {
if (ob->type == OB_LAMP) {
DEG_id_tag_update(&ob->id, ID_RECALC_SHADING);
}
}
FOREACH_SCENE_OBJECT_END;
WM_main_add_notifier(NC_GEOM | ND_DATA, nullptr);
WM_main_add_notifier(NC_OBJECT | ND_DRAW, nullptr);
DEG_id_tag_update(&scene->id, ID_RECALC_SYNC_TO_EVAL);
}
static std::optional<std::string> rna_SceneRenderView_path(const PointerRNA *ptr)
{
const SceneRenderView *srv = (SceneRenderView *)ptr->data;
@@ -2154,22 +2170,6 @@ static void rna_Scene_use_simplify_normals_update(Main *bmain, Scene *scene, Poi
}
}
static void rna_Scene_eevee_shadow_resolution_update(Main *bmain,
Scene *scene,
PointerRNA * /*ptr*/)
{
FOREACH_SCENE_OBJECT_BEGIN (scene, ob) {
if (ob->type == OB_LAMP) {
DEG_id_tag_update(&ob->id, ID_RECALC_SHADING);
}
}
FOREACH_SCENE_OBJECT_END;
WM_main_add_notifier(NC_GEOM | ND_DATA, nullptr);
WM_main_add_notifier(NC_OBJECT | ND_DRAW, nullptr);
DEG_id_tag_update(&scene->id, ID_RECALC_SYNC_TO_EVAL);
}
static void rna_Scene_use_persistent_data_update(Main * /*bmain*/,
Scene * /*scene*/,
PointerRNA *ptr)
@@ -8494,7 +8494,7 @@ static void rna_def_scene_eevee(BlenderRNA *brna)
RNA_def_property_ui_text(
prop, "Shadows Resolution Scale", "Resolution percentage of shadow maps");
RNA_def_property_override_flag(prop, PROPOVERRIDE_OVERRIDABLE_LIBRARY);
RNA_def_property_update(prop, 0, "rna_Scene_eevee_shadow_resolution_update");
RNA_def_property_update(prop, 0, "rna_SceneEEVEE_shadow_resolution_update");
}
static void rna_def_scene_gpencil(BlenderRNA *brna)