Eevee: Fix default shader.

This commit is contained in:
Clément Foucault
2017-11-29 16:02:35 +01:00
parent 2e47d1a14c
commit a02cbb3c3a

View File

@@ -13,7 +13,7 @@ Closure nodetree_exec(void)
vec3 out_diff, out_spec, ssr_spec;
eevee_closure_default(N, albedo, f0, 0, roughness, 1.0, out_diff, out_spec, ssr_spec);
Closure result = Closure(out_spec + out_diff, 1.0, vec4(ssr_spec, roughness), normal_encode(normalize(viewNormal), viewCameraVec), 0);
Closure result = Closure(out_spec + out_diff * albedo, 1.0, vec4(ssr_spec, roughness), normal_encode(normalize(viewNormal), viewCameraVec), 0);
return result;
}