Eevee: Fix default shader.
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@@ -13,7 +13,7 @@ Closure nodetree_exec(void)
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vec3 out_diff, out_spec, ssr_spec;
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eevee_closure_default(N, albedo, f0, 0, roughness, 1.0, out_diff, out_spec, ssr_spec);
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Closure result = Closure(out_spec + out_diff, 1.0, vec4(ssr_spec, roughness), normal_encode(normalize(viewNormal), viewCameraVec), 0);
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Closure result = Closure(out_spec + out_diff * albedo, 1.0, vec4(ssr_spec, roughness), normal_encode(normalize(viewNormal), viewCameraVec), 0);
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return result;
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}
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