Speedup for Grease Pencil animators.
Saving and loading gpencil was using different order for the individual list items. On a 120 Mb gpencil project (yes, animators!) loading time went down from 1 minute to a second or two. Note that this to have effect, you need to save once. Developer note: check this commit, it uses a new writelist function. You can speedup stuff tremendously with keeping saved and read data in sync.
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@@ -380,6 +380,17 @@ static void writedata(WriteData *wd, int filecode, int len, const void *adr) /*
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if (len) mywrite(wd, adr, len);
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}
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/* use this to force writing of lists in same order as reading (using link_list) */
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static void writelist(WriteData *wd, int filecode, const char *structname, ListBase *lb)
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{
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Link *link = lb->first;
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while (link) {
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writestruct(wd, filecode, structname, 1, link);
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link = link->next;
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}
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}
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/* *************** writing some direct data structs used in more code parts **************** */
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/*These functions are used by blender's .blend system for file saving/loading.*/
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void IDP_WriteProperty_OnlyData(IDProperty *prop, void *wd);
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@@ -2335,16 +2346,16 @@ static void write_gpencils(WriteData *wd, ListBase *lb)
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writestruct(wd, ID_GD, "bGPdata", 1, gpd);
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/* write grease-pencil layers to file */
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writelist(wd, DATA, "bGPDlayer", &gpd->layers);
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for (gpl= gpd->layers.first; gpl; gpl= gpl->next) {
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writestruct(wd, DATA, "bGPDlayer", 1, gpl);
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/* write this layer's frames to file */
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writelist(wd, DATA, "bGPDframe", &gpl->frames);
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for (gpf= gpl->frames.first; gpf; gpf= gpf->next) {
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writestruct(wd, DATA, "bGPDframe", 1, gpf);
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/* write strokes */
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writelist(wd, DATA, "bGPDstroke", &gpf->strokes);
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for (gps= gpf->strokes.first; gps; gps= gps->next) {
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writestruct(wd, DATA, "bGPDstroke", 1, gps);
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writestruct(wd, DATA, "bGPDspoint", gps->totpoints, gps->points);
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}
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}
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