Two changes:
* Buffer icons are usually in straight space (since we load from pngs) so use src_alpha in OpenGL for blending. * Allow blending for preview icons. This will be useful for the next commit...
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@@ -1137,7 +1137,7 @@ static void icon_draw_size(float x, float y, int icon_id, float aspect, float al
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#endif
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if (!iimg->rect) return; /* something has gone wrong! */
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glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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icon_draw_rect(x, y, w, h, aspect, iimg->w, iimg->h, iimg->rect, alpha, rgb, is_preview);
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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}
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@@ -851,7 +851,9 @@ static void widget_draw_icon(const uiBut *but, BIFIconID icon, float alpha, cons
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float aspect, height;
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if (but->flag & UI_ICON_PREVIEW) {
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glEnable(GL_BLEND);
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widget_draw_preview(icon, alpha, rect);
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glDisable(GL_BLEND);
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return;
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}
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@@ -3753,6 +3755,7 @@ void ui_draw_preview_item(uiFontStyle *fstyle, rcti *rect, const char *name, int
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wt->state(wt, state);
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wt->draw(&wt->wcol, rect, 0, 0);
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glEnable(GL_BLEND);
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widget_draw_preview(iconid, 1.0f, rect);
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BLF_width_and_height(fstyle->uifont_id, name, BLF_DRAW_STR_DUMMY_MAX, &font_dims[0], &font_dims[1]);
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@@ -3775,7 +3778,6 @@ void ui_draw_preview_item(uiFontStyle *fstyle, rcti *rect, const char *name, int
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bg_rect.xmax = rect->xmax - PREVIEW_PAD;
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glColor4ubv((unsigned char *)wt->wcol_theme->inner_sel);
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glEnable(GL_BLEND);
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glRecti(bg_rect.xmin, bg_rect.ymin, bg_rect.xmax, bg_rect.ymax);
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glDisable(GL_BLEND);
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