Rendering from the sequencer in background mode was printing frame 0 for every frame
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@@ -2453,6 +2453,8 @@ static void do_render_seq(Render * re)
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RenderResult *rr = re->result;
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int cfra = re->r.cfra;
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re->i.cfra= cfra;
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if(recurs_depth==0) {
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/* otherwise sequencer animation isnt updated */
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BKE_animsys_evaluate_all_animation(G.main, (float)cfra); // XXX, was BKE_curframe(re->scene)
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