Cleanup: move compositor files out of realtime_compositor folder
By now it is just a "compositor", so move the files one folder up. Things that were under realtime_compositor/intern move into already existing intern folder. Pull Request: https://projects.blender.org/blender/blender/pulls/132004
This commit is contained in:
committed by
Aras Pranckevicius
parent
22e16ca096
commit
a401089a9d
@@ -1,26 +1,22 @@
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# SPDX-FileCopyrightText: 2011 Blender Authors
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# SPDX-FileCopyrightText: 2011-2024 Blender Authors
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#
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# SPDX-License-Identifier: GPL-2.0-or-later
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add_subdirectory(realtime_compositor)
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set(INC
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.
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intern
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realtime_compositor
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algorithms
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cached_resources
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utilities
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../blenkernel
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../blentranslation
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../functions
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../gpu
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../gpu/intern
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../imbuf
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../makesrna
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../nodes
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../windowmanager
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../nodes/composite
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../nodes/intern
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../render
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../render/intern
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# RNA_prototypes.hh
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${CMAKE_BINARY_DIR}/source/blender/makesrna
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)
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set(INC_SYS
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@@ -28,22 +24,297 @@ set(INC_SYS
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)
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set(SRC
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COM_compile_state.hh
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COM_compositor.hh
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COM_context.hh
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COM_conversion_operation.hh
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COM_domain.hh
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COM_evaluator.hh
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COM_input_descriptor.hh
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COM_input_single_value_operation.hh
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COM_meta_data.hh
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COM_multi_function_procedure_operation.hh
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COM_node_operation.hh
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COM_operation.hh
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COM_pixel_operation.hh
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COM_profiler.hh
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COM_realize_on_domain_operation.hh
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COM_reduce_to_single_value_operation.hh
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COM_render_context.hh
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COM_result.hh
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COM_scheduler.hh
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COM_shader_node.hh
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COM_shader_operation.hh
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COM_simple_operation.hh
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COM_static_cache_manager.hh
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COM_texture_pool.hh
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COM_utilities.hh
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intern/COM_compositor.cc
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intern/compile_state.cc
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intern/context.cc
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intern/conversion_operation.cc
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intern/domain.cc
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intern/evaluator.cc
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intern/input_single_value_operation.cc
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intern/meta_data.cc
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intern/multi_function_procedure_operation.cc
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intern/node_operation.cc
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intern/operation.cc
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intern/pixel_operation.cc
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intern/profiler.cc
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intern/realize_on_domain_operation.cc
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intern/reduce_to_single_value_operation.cc
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intern/render_context.cc
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intern/result.cc
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intern/scheduler.cc
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intern/shader_node.cc
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intern/shader_operation.cc
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intern/simple_operation.cc
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intern/static_cache_manager.cc
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intern/texture_pool.cc
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intern/utilities.cc
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algorithms/intern/compute_preview.cc
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algorithms/intern/deriche_gaussian_blur.cc
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algorithms/intern/extract_alpha.cc
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algorithms/intern/gamma_correct.cc
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algorithms/intern/jump_flooding.cc
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algorithms/intern/morphological_blur.cc
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algorithms/intern/morphological_distance.cc
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algorithms/intern/morphological_distance_feather.cc
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algorithms/intern/parallel_reduction.cc
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algorithms/intern/realize_on_domain.cc
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algorithms/intern/recursive_gaussian_blur.cc
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algorithms/intern/smaa.cc
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algorithms/intern/summed_area_table.cc
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algorithms/intern/symmetric_separable_blur.cc
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algorithms/intern/symmetric_separable_blur_variable_size.cc
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algorithms/intern/transform.cc
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algorithms/intern/van_vliet_gaussian_blur.cc
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algorithms/COM_algorithm_compute_preview.hh
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algorithms/COM_algorithm_deriche_gaussian_blur.hh
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algorithms/COM_algorithm_extract_alpha.hh
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algorithms/COM_algorithm_gamma_correct.hh
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algorithms/COM_algorithm_jump_flooding.hh
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algorithms/COM_algorithm_morphological_blur.hh
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algorithms/COM_algorithm_morphological_distance.hh
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algorithms/COM_algorithm_morphological_distance_feather.hh
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algorithms/COM_algorithm_parallel_reduction.hh
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algorithms/COM_algorithm_realize_on_domain.hh
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algorithms/COM_algorithm_recursive_gaussian_blur.hh
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algorithms/COM_algorithm_smaa.hh
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algorithms/COM_algorithm_summed_area_table.hh
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algorithms/COM_algorithm_symmetric_separable_blur.hh
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algorithms/COM_algorithm_symmetric_separable_blur_variable_size.hh
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algorithms/COM_algorithm_transform.hh
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algorithms/COM_algorithm_van_vliet_gaussian_blur.hh
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cached_resources/intern/bokeh_kernel.cc
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cached_resources/intern/cached_image.cc
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cached_resources/intern/cached_mask.cc
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cached_resources/intern/cached_shader.cc
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cached_resources/intern/cached_texture.cc
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cached_resources/intern/deriche_gaussian_coefficients.cc
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cached_resources/intern/distortion_grid.cc
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cached_resources/intern/fog_glow_kernel.cc
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cached_resources/intern/keying_screen.cc
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cached_resources/intern/morphological_distance_feather_weights.cc
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cached_resources/intern/ocio_color_space_conversion_shader.cc
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cached_resources/intern/smaa_precomputed_textures.cc
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cached_resources/intern/symmetric_blur_weights.cc
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cached_resources/intern/symmetric_separable_blur_weights.cc
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cached_resources/intern/van_vliet_gaussian_coefficients.cc
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cached_resources/COM_bokeh_kernel.hh
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cached_resources/COM_cached_image.hh
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cached_resources/COM_cached_mask.hh
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cached_resources/COM_cached_resource.hh
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cached_resources/COM_cached_shader.hh
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cached_resources/COM_cached_texture.hh
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cached_resources/COM_deriche_gaussian_coefficients.hh
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cached_resources/COM_distortion_grid.hh
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cached_resources/COM_fog_glow_kernel.hh
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cached_resources/COM_keying_screen.hh
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cached_resources/COM_morphological_distance_feather_weights.hh
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cached_resources/COM_ocio_color_space_conversion_shader.hh
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cached_resources/COM_smaa_precomputed_textures.hh
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cached_resources/COM_symmetric_blur_weights.hh
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cached_resources/COM_symmetric_separable_blur_weights.hh
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cached_resources/COM_van_vliet_gaussian_coefficients.hh
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utilities/COM_utilities_diagonals.hh
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)
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set(LIB
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bf_blenkernel
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bf_functions
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bf_gpu
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bf_imbuf
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bf_render
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PRIVATE bf::blenlib
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PRIVATE bf::depsgraph
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PRIVATE bf::dna
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PRIVATE bf::intern::clog
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PRIVATE bf::intern::guardedalloc
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bf_realtime_compositor
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PRIVATE bf::intern::atomic
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)
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set(GLSL_SRC
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shaders/compositor_alpha_crop.glsl
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shaders/compositor_bilateral_blur.glsl
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shaders/compositor_bokeh_blur.glsl
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shaders/compositor_bokeh_blur_variable_size.glsl
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shaders/compositor_bokeh_image.glsl
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shaders/compositor_box_mask.glsl
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shaders/compositor_compute_preview.glsl
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shaders/compositor_convert.glsl
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shaders/compositor_cryptomatte_image.glsl
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shaders/compositor_cryptomatte_matte.glsl
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shaders/compositor_cryptomatte_pick.glsl
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shaders/compositor_defocus_blur.glsl
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shaders/compositor_defocus_radius_from_depth.glsl
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shaders/compositor_defocus_radius_from_scale.glsl
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shaders/compositor_despeckle.glsl
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shaders/compositor_deriche_gaussian_blur.glsl
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shaders/compositor_deriche_gaussian_blur_sum.glsl
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shaders/compositor_directional_blur.glsl
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shaders/compositor_displace.glsl
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shaders/compositor_double_edge_mask_compute_boundary.glsl
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shaders/compositor_double_edge_mask_compute_gradient.glsl
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shaders/compositor_edge_filter.glsl
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shaders/compositor_ellipse_mask.glsl
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shaders/compositor_filter.glsl
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shaders/compositor_flip.glsl
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shaders/compositor_gamma_correct.glsl
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shaders/compositor_glare_bloom_downsample.glsl
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shaders/compositor_glare_bloom_upsample.glsl
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shaders/compositor_glare_ghost_accumulate.glsl
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shaders/compositor_glare_ghost_base.glsl
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shaders/compositor_glare_highlights.glsl
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shaders/compositor_glare_mix.glsl
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shaders/compositor_glare_simple_star_anti_diagonal_pass.glsl
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shaders/compositor_glare_simple_star_diagonal_pass.glsl
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shaders/compositor_glare_simple_star_horizontal_pass.glsl
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shaders/compositor_glare_simple_star_vertical_pass.glsl
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shaders/compositor_glare_streaks_accumulate.glsl
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shaders/compositor_glare_streaks_filter.glsl
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shaders/compositor_id_mask.glsl
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shaders/compositor_image_crop.glsl
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shaders/compositor_inpaint_compute_boundary.glsl
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shaders/compositor_inpaint_compute_region.glsl
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shaders/compositor_inpaint_fill_region.glsl
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shaders/compositor_jump_flooding.glsl
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shaders/compositor_keying_compute_image.glsl
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shaders/compositor_keying_compute_matte.glsl
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shaders/compositor_keying_extract_chroma.glsl
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shaders/compositor_keying_replace_chroma.glsl
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shaders/compositor_keying_screen.glsl
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shaders/compositor_keying_tweak_matte.glsl
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shaders/compositor_kuwahara_anisotropic.glsl
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shaders/compositor_kuwahara_anisotropic_compute_structure_tensor.glsl
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shaders/compositor_kuwahara_classic.glsl
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shaders/compositor_map_uv_anisotropic.glsl
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shaders/compositor_map_uv_nearest_neighbour.glsl
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shaders/compositor_morphological_blur.glsl
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shaders/compositor_morphological_distance.glsl
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shaders/compositor_morphological_distance_feather.glsl
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shaders/compositor_morphological_distance_threshold.glsl
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shaders/compositor_morphological_step.glsl
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shaders/compositor_motion_blur.glsl
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shaders/compositor_motion_blur_max_velocity_dilate.glsl
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shaders/compositor_movie_distortion.glsl
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shaders/compositor_normalize.glsl
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shaders/compositor_parallel_reduction.glsl
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shaders/compositor_pixelate.glsl
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shaders/compositor_plane_deform.glsl
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shaders/compositor_plane_deform_mask.glsl
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shaders/compositor_plane_deform_motion_blur.glsl
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shaders/compositor_plane_deform_motion_blur_mask.glsl
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shaders/compositor_premultiply_alpha.glsl
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shaders/compositor_projector_lens_distortion.glsl
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shaders/compositor_read_input.glsl
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shaders/compositor_realize_on_domain.glsl
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shaders/compositor_scale_variable.glsl
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shaders/compositor_screen_lens_distortion.glsl
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shaders/compositor_smaa_blending_weight_calculation.glsl
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shaders/compositor_smaa_edge_detection.glsl
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shaders/compositor_smaa_neighborhood_blending.glsl
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shaders/compositor_split.glsl
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shaders/compositor_summed_area_table_compute_complete_blocks.glsl
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shaders/compositor_summed_area_table_compute_complete_x_prologues.glsl
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shaders/compositor_summed_area_table_compute_complete_y_prologues.glsl
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shaders/compositor_summed_area_table_compute_incomplete_prologues.glsl
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shaders/compositor_sun_beams.glsl
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shaders/compositor_symmetric_blur.glsl
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shaders/compositor_symmetric_blur_variable_size.glsl
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shaders/compositor_symmetric_separable_blur.glsl
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shaders/compositor_symmetric_separable_blur_variable_size.glsl
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shaders/compositor_tone_map_photoreceptor.glsl
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shaders/compositor_tone_map_simple.glsl
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shaders/compositor_van_vliet_gaussian_blur.glsl
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shaders/compositor_van_vliet_gaussian_blur_sum.glsl
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shaders/compositor_write_output.glsl
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shaders/compositor_z_combine_compute_mask.glsl
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shaders/compositor_z_combine_from_mask.glsl
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shaders/compositor_z_combine_simple.glsl
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shaders/library/gpu_shader_compositor_alpha_over.glsl
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shaders/library/gpu_shader_compositor_bright_contrast.glsl
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shaders/library/gpu_shader_compositor_channel_matte.glsl
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shaders/library/gpu_shader_compositor_chroma_matte.glsl
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shaders/library/gpu_shader_compositor_color_balance.glsl
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shaders/library/gpu_shader_compositor_color_correction.glsl
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shaders/library/gpu_shader_compositor_color_matte.glsl
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shaders/library/gpu_shader_compositor_color_spill.glsl
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shaders/library/gpu_shader_compositor_color_to_luminance.glsl
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shaders/library/gpu_shader_compositor_difference_matte.glsl
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shaders/library/gpu_shader_compositor_distance_matte.glsl
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shaders/library/gpu_shader_compositor_exposure.glsl
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shaders/library/gpu_shader_compositor_gamma.glsl
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shaders/library/gpu_shader_compositor_hue_correct.glsl
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shaders/library/gpu_shader_compositor_hue_saturation_value.glsl
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shaders/library/gpu_shader_compositor_image_diagonals.glsl
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shaders/library/gpu_shader_compositor_invert.glsl
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shaders/library/gpu_shader_compositor_jump_flooding_lib.glsl
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shaders/library/gpu_shader_compositor_luminance_matte.glsl
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shaders/library/gpu_shader_compositor_main.glsl
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shaders/library/gpu_shader_compositor_map_value.glsl
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shaders/library/gpu_shader_compositor_motion_blur_lib.glsl
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shaders/library/gpu_shader_compositor_normal.glsl
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shaders/library/gpu_shader_compositor_ocio_processor.glsl
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shaders/library/gpu_shader_compositor_posterize.glsl
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shaders/library/gpu_shader_compositor_separate_combine.glsl
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shaders/library/gpu_shader_compositor_set_alpha.glsl
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shaders/library/gpu_shader_compositor_store_output.glsl
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shaders/library/gpu_shader_compositor_summed_area_table_lib.glsl
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shaders/library/gpu_shader_compositor_texture_utilities.glsl
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shaders/library/gpu_shader_compositor_type_conversion.glsl
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)
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set(GLSL_C)
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foreach(GLSL_FILE ${GLSL_SRC})
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glsl_to_c(${GLSL_FILE} GLSL_C)
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endforeach()
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blender_add_lib(bf_compositor_shaders "${GLSL_C}" "" "" "")
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list(APPEND LIB
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bf_compositor_shaders
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)
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set(GLSL_SOURCE_CONTENT "")
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foreach(GLSL_FILE ${GLSL_SRC})
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get_filename_component(GLSL_FILE_NAME ${GLSL_FILE} NAME)
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string(REPLACE "." "_" GLSL_FILE_NAME_UNDERSCORES ${GLSL_FILE_NAME})
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string(APPEND GLSL_SOURCE_CONTENT "SHADER_SOURCE\(datatoc_${GLSL_FILE_NAME_UNDERSCORES}, \"${GLSL_FILE_NAME}\", \"${GLSL_FILE}\"\)\n")
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endforeach()
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set(glsl_source_list_file "${CMAKE_CURRENT_BINARY_DIR}/glsl_compositor_source_list.h")
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file(GENERATE OUTPUT ${glsl_source_list_file} CONTENT "${GLSL_SOURCE_CONTENT}")
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list(APPEND SRC ${glsl_source_list_file})
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list(APPEND INC ${CMAKE_CURRENT_BINARY_DIR})
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target_include_directories(bf_compositor_shaders PUBLIC ${CMAKE_CURRENT_BINARY_DIR})
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if(WITH_TBB)
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if(WIN32)
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# TBB includes Windows.h which will define min/max macros
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@@ -65,6 +336,20 @@ if(WITH_OPENIMAGEDENOISE)
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)
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endif()
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if(WITH_OPENCOLORIO)
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add_definitions(
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-DWITH_OCIO
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)
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list(APPEND INC_SYS
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${OPENCOLORIO_INCLUDE_DIRS}
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)
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list(APPEND LIB
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${OPENCOLORIO_LIBRARIES}
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)
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endif()
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if(WITH_FFTW3)
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list(APPEND INC_SYS
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${FFTW3_INCLUDE_DIRS}
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@@ -77,11 +362,6 @@ endif()
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blender_add_lib(bf_compositor "${SRC}" "${INC}" "${INC_SYS}" "${LIB}")
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blender_set_target_unity_build(bf_compositor 10)
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if(CXX_WARN_NO_SUGGEST_OVERRIDE)
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target_compile_options(bf_compositor PRIVATE "-Wsuggest-override")
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endif()
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# RNA_prototypes.hh
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add_dependencies(bf_compositor bf_rna)
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@@ -1,349 +0,0 @@
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# SPDX-FileCopyrightText: 2023 Blender Authors
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#
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||||
# SPDX-License-Identifier: GPL-2.0-or-later
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||||
|
||||
set(INC
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||||
.
|
||||
algorithms
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||||
cached_resources
|
||||
utilities
|
||||
../../blenkernel
|
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../../blentranslation
|
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../../draw
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../../functions
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../../gpu
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../../imbuf
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../../makesrna
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../../nodes
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../../render
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../../gpu/intern
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)
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set(INC_SYS
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)
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set(SRC
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intern/compile_state.cc
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intern/context.cc
|
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intern/conversion_operation.cc
|
||||
intern/domain.cc
|
||||
intern/evaluator.cc
|
||||
intern/input_single_value_operation.cc
|
||||
intern/meta_data.cc
|
||||
intern/multi_function_procedure_operation.cc
|
||||
intern/node_operation.cc
|
||||
intern/operation.cc
|
||||
intern/pixel_operation.cc
|
||||
intern/profiler.cc
|
||||
intern/realize_on_domain_operation.cc
|
||||
intern/reduce_to_single_value_operation.cc
|
||||
intern/render_context.cc
|
||||
intern/result.cc
|
||||
intern/scheduler.cc
|
||||
intern/shader_node.cc
|
||||
intern/shader_operation.cc
|
||||
intern/simple_operation.cc
|
||||
intern/static_cache_manager.cc
|
||||
intern/texture_pool.cc
|
||||
intern/utilities.cc
|
||||
|
||||
COM_compile_state.hh
|
||||
COM_context.hh
|
||||
COM_conversion_operation.hh
|
||||
COM_domain.hh
|
||||
COM_evaluator.hh
|
||||
COM_input_descriptor.hh
|
||||
COM_input_single_value_operation.hh
|
||||
COM_meta_data.hh
|
||||
COM_multi_function_procedure_operation.hh
|
||||
COM_node_operation.hh
|
||||
COM_operation.hh
|
||||
COM_pixel_operation.hh
|
||||
COM_profiler.hh
|
||||
COM_realize_on_domain_operation.hh
|
||||
COM_reduce_to_single_value_operation.hh
|
||||
COM_render_context.hh
|
||||
COM_result.hh
|
||||
COM_scheduler.hh
|
||||
COM_shader_node.hh
|
||||
COM_shader_operation.hh
|
||||
COM_simple_operation.hh
|
||||
COM_static_cache_manager.hh
|
||||
COM_texture_pool.hh
|
||||
COM_utilities.hh
|
||||
|
||||
algorithms/intern/compute_preview.cc
|
||||
algorithms/intern/deriche_gaussian_blur.cc
|
||||
algorithms/intern/extract_alpha.cc
|
||||
algorithms/intern/gamma_correct.cc
|
||||
algorithms/intern/jump_flooding.cc
|
||||
algorithms/intern/morphological_blur.cc
|
||||
algorithms/intern/morphological_distance.cc
|
||||
algorithms/intern/morphological_distance_feather.cc
|
||||
algorithms/intern/parallel_reduction.cc
|
||||
algorithms/intern/realize_on_domain.cc
|
||||
algorithms/intern/recursive_gaussian_blur.cc
|
||||
algorithms/intern/smaa.cc
|
||||
algorithms/intern/summed_area_table.cc
|
||||
algorithms/intern/symmetric_separable_blur.cc
|
||||
algorithms/intern/symmetric_separable_blur_variable_size.cc
|
||||
algorithms/intern/transform.cc
|
||||
algorithms/intern/van_vliet_gaussian_blur.cc
|
||||
|
||||
algorithms/COM_algorithm_compute_preview.hh
|
||||
algorithms/COM_algorithm_deriche_gaussian_blur.hh
|
||||
algorithms/COM_algorithm_extract_alpha.hh
|
||||
algorithms/COM_algorithm_gamma_correct.hh
|
||||
algorithms/COM_algorithm_jump_flooding.hh
|
||||
algorithms/COM_algorithm_morphological_blur.hh
|
||||
algorithms/COM_algorithm_morphological_distance.hh
|
||||
algorithms/COM_algorithm_morphological_distance_feather.hh
|
||||
algorithms/COM_algorithm_parallel_reduction.hh
|
||||
algorithms/COM_algorithm_realize_on_domain.hh
|
||||
algorithms/COM_algorithm_recursive_gaussian_blur.hh
|
||||
algorithms/COM_algorithm_smaa.hh
|
||||
algorithms/COM_algorithm_summed_area_table.hh
|
||||
algorithms/COM_algorithm_symmetric_separable_blur.hh
|
||||
algorithms/COM_algorithm_symmetric_separable_blur_variable_size.hh
|
||||
algorithms/COM_algorithm_transform.hh
|
||||
algorithms/COM_algorithm_van_vliet_gaussian_blur.hh
|
||||
|
||||
cached_resources/intern/bokeh_kernel.cc
|
||||
cached_resources/intern/cached_image.cc
|
||||
cached_resources/intern/cached_mask.cc
|
||||
cached_resources/intern/cached_shader.cc
|
||||
cached_resources/intern/cached_texture.cc
|
||||
cached_resources/intern/deriche_gaussian_coefficients.cc
|
||||
cached_resources/intern/distortion_grid.cc
|
||||
cached_resources/intern/fog_glow_kernel.cc
|
||||
cached_resources/intern/keying_screen.cc
|
||||
cached_resources/intern/morphological_distance_feather_weights.cc
|
||||
cached_resources/intern/ocio_color_space_conversion_shader.cc
|
||||
cached_resources/intern/smaa_precomputed_textures.cc
|
||||
cached_resources/intern/symmetric_blur_weights.cc
|
||||
cached_resources/intern/symmetric_separable_blur_weights.cc
|
||||
cached_resources/intern/van_vliet_gaussian_coefficients.cc
|
||||
|
||||
cached_resources/COM_bokeh_kernel.hh
|
||||
cached_resources/COM_cached_image.hh
|
||||
cached_resources/COM_cached_mask.hh
|
||||
cached_resources/COM_cached_resource.hh
|
||||
cached_resources/COM_cached_shader.hh
|
||||
cached_resources/COM_cached_texture.hh
|
||||
cached_resources/COM_deriche_gaussian_coefficients.hh
|
||||
cached_resources/COM_distortion_grid.hh
|
||||
cached_resources/COM_fog_glow_kernel.hh
|
||||
cached_resources/COM_keying_screen.hh
|
||||
cached_resources/COM_morphological_distance_feather_weights.hh
|
||||
cached_resources/COM_ocio_color_space_conversion_shader.hh
|
||||
cached_resources/COM_smaa_precomputed_textures.hh
|
||||
cached_resources/COM_symmetric_blur_weights.hh
|
||||
cached_resources/COM_symmetric_separable_blur_weights.hh
|
||||
cached_resources/COM_van_vliet_gaussian_coefficients.hh
|
||||
|
||||
utilities/COM_utilities_diagonals.hh
|
||||
)
|
||||
|
||||
set(LIB
|
||||
PRIVATE bf::dna
|
||||
bf_gpu
|
||||
PRIVATE bf::intern::guardedalloc
|
||||
bf_nodes
|
||||
bf_imbuf
|
||||
bf_render
|
||||
PRIVATE bf::blenlib
|
||||
bf_blenkernel
|
||||
bf_functions
|
||||
)
|
||||
|
||||
set(GLSL_SRC
|
||||
shaders/compositor_alpha_crop.glsl
|
||||
shaders/compositor_bilateral_blur.glsl
|
||||
shaders/compositor_bokeh_blur.glsl
|
||||
shaders/compositor_bokeh_blur_variable_size.glsl
|
||||
shaders/compositor_bokeh_image.glsl
|
||||
shaders/compositor_box_mask.glsl
|
||||
shaders/compositor_compute_preview.glsl
|
||||
shaders/compositor_convert.glsl
|
||||
shaders/compositor_cryptomatte_image.glsl
|
||||
shaders/compositor_cryptomatte_matte.glsl
|
||||
shaders/compositor_cryptomatte_pick.glsl
|
||||
shaders/compositor_defocus_blur.glsl
|
||||
shaders/compositor_defocus_radius_from_depth.glsl
|
||||
shaders/compositor_defocus_radius_from_scale.glsl
|
||||
shaders/compositor_despeckle.glsl
|
||||
shaders/compositor_deriche_gaussian_blur.glsl
|
||||
shaders/compositor_deriche_gaussian_blur_sum.glsl
|
||||
shaders/compositor_directional_blur.glsl
|
||||
shaders/compositor_displace.glsl
|
||||
shaders/compositor_double_edge_mask_compute_boundary.glsl
|
||||
shaders/compositor_double_edge_mask_compute_gradient.glsl
|
||||
shaders/compositor_edge_filter.glsl
|
||||
shaders/compositor_ellipse_mask.glsl
|
||||
shaders/compositor_filter.glsl
|
||||
shaders/compositor_flip.glsl
|
||||
shaders/compositor_gamma_correct.glsl
|
||||
shaders/compositor_glare_bloom_downsample.glsl
|
||||
shaders/compositor_glare_bloom_upsample.glsl
|
||||
shaders/compositor_glare_ghost_accumulate.glsl
|
||||
shaders/compositor_glare_ghost_base.glsl
|
||||
shaders/compositor_glare_highlights.glsl
|
||||
shaders/compositor_glare_mix.glsl
|
||||
shaders/compositor_glare_simple_star_anti_diagonal_pass.glsl
|
||||
shaders/compositor_glare_simple_star_diagonal_pass.glsl
|
||||
shaders/compositor_glare_simple_star_horizontal_pass.glsl
|
||||
shaders/compositor_glare_simple_star_vertical_pass.glsl
|
||||
shaders/compositor_glare_streaks_accumulate.glsl
|
||||
shaders/compositor_glare_streaks_filter.glsl
|
||||
shaders/compositor_id_mask.glsl
|
||||
shaders/compositor_image_crop.glsl
|
||||
shaders/compositor_inpaint_compute_boundary.glsl
|
||||
shaders/compositor_inpaint_compute_region.glsl
|
||||
shaders/compositor_inpaint_fill_region.glsl
|
||||
shaders/compositor_jump_flooding.glsl
|
||||
shaders/compositor_keying_compute_image.glsl
|
||||
shaders/compositor_keying_compute_matte.glsl
|
||||
shaders/compositor_keying_extract_chroma.glsl
|
||||
shaders/compositor_keying_replace_chroma.glsl
|
||||
shaders/compositor_keying_screen.glsl
|
||||
shaders/compositor_keying_tweak_matte.glsl
|
||||
shaders/compositor_kuwahara_anisotropic.glsl
|
||||
shaders/compositor_kuwahara_anisotropic_compute_structure_tensor.glsl
|
||||
shaders/compositor_kuwahara_classic.glsl
|
||||
shaders/compositor_map_uv_anisotropic.glsl
|
||||
shaders/compositor_map_uv_nearest_neighbour.glsl
|
||||
shaders/compositor_morphological_blur.glsl
|
||||
shaders/compositor_morphological_distance.glsl
|
||||
shaders/compositor_morphological_distance_feather.glsl
|
||||
shaders/compositor_morphological_distance_threshold.glsl
|
||||
shaders/compositor_morphological_step.glsl
|
||||
shaders/compositor_motion_blur.glsl
|
||||
shaders/compositor_motion_blur_max_velocity_dilate.glsl
|
||||
shaders/compositor_movie_distortion.glsl
|
||||
shaders/compositor_normalize.glsl
|
||||
shaders/compositor_parallel_reduction.glsl
|
||||
shaders/compositor_pixelate.glsl
|
||||
shaders/compositor_plane_deform.glsl
|
||||
shaders/compositor_plane_deform_mask.glsl
|
||||
shaders/compositor_plane_deform_motion_blur.glsl
|
||||
shaders/compositor_plane_deform_motion_blur_mask.glsl
|
||||
shaders/compositor_premultiply_alpha.glsl
|
||||
shaders/compositor_projector_lens_distortion.glsl
|
||||
shaders/compositor_read_input.glsl
|
||||
shaders/compositor_realize_on_domain.glsl
|
||||
shaders/compositor_scale_variable.glsl
|
||||
shaders/compositor_screen_lens_distortion.glsl
|
||||
shaders/compositor_smaa_blending_weight_calculation.glsl
|
||||
shaders/compositor_smaa_edge_detection.glsl
|
||||
shaders/compositor_smaa_neighborhood_blending.glsl
|
||||
shaders/compositor_split.glsl
|
||||
shaders/compositor_summed_area_table_compute_complete_blocks.glsl
|
||||
shaders/compositor_summed_area_table_compute_complete_x_prologues.glsl
|
||||
shaders/compositor_summed_area_table_compute_complete_y_prologues.glsl
|
||||
shaders/compositor_summed_area_table_compute_incomplete_prologues.glsl
|
||||
shaders/compositor_sun_beams.glsl
|
||||
shaders/compositor_symmetric_blur.glsl
|
||||
shaders/compositor_symmetric_blur_variable_size.glsl
|
||||
shaders/compositor_symmetric_separable_blur.glsl
|
||||
shaders/compositor_symmetric_separable_blur_variable_size.glsl
|
||||
shaders/compositor_tone_map_photoreceptor.glsl
|
||||
shaders/compositor_tone_map_simple.glsl
|
||||
shaders/compositor_van_vliet_gaussian_blur.glsl
|
||||
shaders/compositor_van_vliet_gaussian_blur_sum.glsl
|
||||
shaders/compositor_write_output.glsl
|
||||
shaders/compositor_z_combine_compute_mask.glsl
|
||||
shaders/compositor_z_combine_from_mask.glsl
|
||||
shaders/compositor_z_combine_simple.glsl
|
||||
|
||||
shaders/library/gpu_shader_compositor_alpha_over.glsl
|
||||
shaders/library/gpu_shader_compositor_bright_contrast.glsl
|
||||
shaders/library/gpu_shader_compositor_channel_matte.glsl
|
||||
shaders/library/gpu_shader_compositor_chroma_matte.glsl
|
||||
shaders/library/gpu_shader_compositor_color_balance.glsl
|
||||
shaders/library/gpu_shader_compositor_color_correction.glsl
|
||||
shaders/library/gpu_shader_compositor_color_matte.glsl
|
||||
shaders/library/gpu_shader_compositor_color_spill.glsl
|
||||
shaders/library/gpu_shader_compositor_color_to_luminance.glsl
|
||||
shaders/library/gpu_shader_compositor_difference_matte.glsl
|
||||
shaders/library/gpu_shader_compositor_distance_matte.glsl
|
||||
shaders/library/gpu_shader_compositor_exposure.glsl
|
||||
shaders/library/gpu_shader_compositor_gamma.glsl
|
||||
shaders/library/gpu_shader_compositor_hue_correct.glsl
|
||||
shaders/library/gpu_shader_compositor_hue_saturation_value.glsl
|
||||
shaders/library/gpu_shader_compositor_image_diagonals.glsl
|
||||
shaders/library/gpu_shader_compositor_invert.glsl
|
||||
shaders/library/gpu_shader_compositor_jump_flooding_lib.glsl
|
||||
shaders/library/gpu_shader_compositor_luminance_matte.glsl
|
||||
shaders/library/gpu_shader_compositor_main.glsl
|
||||
shaders/library/gpu_shader_compositor_map_value.glsl
|
||||
shaders/library/gpu_shader_compositor_motion_blur_lib.glsl
|
||||
shaders/library/gpu_shader_compositor_normal.glsl
|
||||
shaders/library/gpu_shader_compositor_ocio_processor.glsl
|
||||
shaders/library/gpu_shader_compositor_posterize.glsl
|
||||
shaders/library/gpu_shader_compositor_separate_combine.glsl
|
||||
shaders/library/gpu_shader_compositor_set_alpha.glsl
|
||||
shaders/library/gpu_shader_compositor_store_output.glsl
|
||||
shaders/library/gpu_shader_compositor_summed_area_table_lib.glsl
|
||||
shaders/library/gpu_shader_compositor_texture_utilities.glsl
|
||||
shaders/library/gpu_shader_compositor_type_conversion.glsl
|
||||
)
|
||||
|
||||
set(GLSL_C)
|
||||
foreach(GLSL_FILE ${GLSL_SRC})
|
||||
glsl_to_c(${GLSL_FILE} GLSL_C)
|
||||
endforeach()
|
||||
|
||||
blender_add_lib(bf_compositor_shaders "${GLSL_C}" "" "" "")
|
||||
|
||||
list(APPEND LIB
|
||||
bf_compositor_shaders
|
||||
)
|
||||
|
||||
set(GLSL_SOURCE_CONTENT "")
|
||||
foreach(GLSL_FILE ${GLSL_SRC})
|
||||
get_filename_component(GLSL_FILE_NAME ${GLSL_FILE} NAME)
|
||||
string(REPLACE "." "_" GLSL_FILE_NAME_UNDERSCORES ${GLSL_FILE_NAME})
|
||||
string(APPEND GLSL_SOURCE_CONTENT "SHADER_SOURCE\(datatoc_${GLSL_FILE_NAME_UNDERSCORES}, \"${GLSL_FILE_NAME}\", \"${GLSL_FILE}\"\)\n")
|
||||
endforeach()
|
||||
|
||||
set(glsl_source_list_file "${CMAKE_CURRENT_BINARY_DIR}/glsl_compositor_source_list.h")
|
||||
file(GENERATE OUTPUT ${glsl_source_list_file} CONTENT "${GLSL_SOURCE_CONTENT}")
|
||||
list(APPEND SRC ${glsl_source_list_file})
|
||||
list(APPEND INC ${CMAKE_CURRENT_BINARY_DIR})
|
||||
|
||||
target_include_directories(bf_compositor_shaders PUBLIC ${CMAKE_CURRENT_BINARY_DIR})
|
||||
|
||||
if(WITH_TBB)
|
||||
if(WIN32)
|
||||
# TBB includes Windows.h which will define min/max macros
|
||||
# that will collide with the STL versions.
|
||||
add_definitions(-DNOMINMAX)
|
||||
endif()
|
||||
endif()
|
||||
|
||||
if(WITH_OPENCOLORIO)
|
||||
add_definitions(
|
||||
-DWITH_OCIO
|
||||
)
|
||||
|
||||
list(APPEND INC_SYS
|
||||
${OPENCOLORIO_INCLUDE_DIRS}
|
||||
)
|
||||
|
||||
list(APPEND LIB
|
||||
${OPENCOLORIO_LIBRARIES}
|
||||
)
|
||||
endif()
|
||||
|
||||
if(WITH_FFTW3)
|
||||
list(APPEND INC_SYS
|
||||
${FFTW3_INCLUDE_DIRS}
|
||||
)
|
||||
list(APPEND LIB
|
||||
${FFTW3_LIBRARIES}
|
||||
)
|
||||
add_definitions(-DWITH_FFTW3)
|
||||
endif()
|
||||
|
||||
blender_add_lib(bf_realtime_compositor "${SRC}" "${INC}" "${INC_SYS}" "${LIB}")
|
||||
@@ -20,9 +20,9 @@ set(INC
|
||||
../nodes
|
||||
../render
|
||||
../render/intern
|
||||
../compositor/realtime_compositor
|
||||
../compositor/realtime_compositor/algorithms
|
||||
../compositor/realtime_compositor/cached_resources
|
||||
../compositor
|
||||
../compositor/algorithms
|
||||
../compositor/cached_resources
|
||||
../windowmanager
|
||||
|
||||
../../../intern/opensubdiv
|
||||
@@ -311,7 +311,7 @@ set(LIB
|
||||
PRIVATE bf::dna
|
||||
PRIVATE bf::intern::clog
|
||||
PRIVATE bf::intern::guardedalloc
|
||||
bf_realtime_compositor
|
||||
bf_compositor
|
||||
bf_windowmanager
|
||||
PRIVATE bf::intern::atomic
|
||||
PRIVATE bf::extern::fmtlib
|
||||
|
||||
@@ -10,7 +10,6 @@ set(INC
|
||||
../../blenloader
|
||||
../../blentranslation
|
||||
../../compositor
|
||||
../../compositor/realtime_compositor
|
||||
../../draw
|
||||
../../functions
|
||||
../../geometry
|
||||
@@ -60,7 +59,7 @@ set(LIB
|
||||
PRIVATE bf::dna
|
||||
bf_editor_screen
|
||||
PRIVATE bf::intern::guardedalloc
|
||||
bf_realtime_compositor
|
||||
bf_compositor
|
||||
PRIVATE bf::extern::fmtlib
|
||||
)
|
||||
|
||||
|
||||
@@ -19,7 +19,7 @@ set(INC
|
||||
../editors/include
|
||||
|
||||
# For `*_info.hh` includes.
|
||||
../compositor/realtime_compositor/shaders/infos
|
||||
../compositor/shaders/infos
|
||||
../draw/engines/eevee_next
|
||||
../draw/engines/eevee_next/shaders/infos
|
||||
../draw/engines/gpencil
|
||||
|
||||
@@ -16,10 +16,9 @@ set(INC
|
||||
../../render
|
||||
../../windowmanager
|
||||
../../compositor
|
||||
../../compositor/realtime_compositor
|
||||
../../compositor/realtime_compositor/algorithms
|
||||
../../compositor/realtime_compositor/cached_resources
|
||||
../../compositor/realtime_compositor/utilities
|
||||
../../compositor/algorithms
|
||||
../../compositor/cached_resources
|
||||
../../compositor/utilities
|
||||
|
||||
# RNA_prototypes.hh
|
||||
${CMAKE_BINARY_DIR}/source/blender/makesrna
|
||||
@@ -134,7 +133,7 @@ set(LIB
|
||||
bf_functions
|
||||
PRIVATE bf::intern::guardedalloc
|
||||
PRIVATE bf::extern::fmtlib
|
||||
bf_realtime_compositor
|
||||
bf_compositor
|
||||
)
|
||||
|
||||
if(WITH_OPENCOLORIO)
|
||||
|
||||
@@ -8,8 +8,8 @@ set(INC
|
||||
intern
|
||||
../blenkernel
|
||||
../blentranslation
|
||||
../compositor/realtime_compositor
|
||||
../compositor/realtime_compositor/cached_resources
|
||||
../compositor
|
||||
../compositor/cached_resources
|
||||
../draw
|
||||
../draw/intern
|
||||
../gpu
|
||||
@@ -65,7 +65,7 @@ set(LIB
|
||||
PRIVATE bf::dna
|
||||
PRIVATE bf::extern::fmtlib
|
||||
PRIVATE bf::intern::guardedalloc
|
||||
bf_realtime_compositor
|
||||
bf_compositor
|
||||
PRIVATE bf::intern::atomic
|
||||
)
|
||||
|
||||
|
||||
Reference in New Issue
Block a user