Cleanup: move compositor files out of realtime_compositor folder

By now it is just a "compositor", so move the files one folder up.
Things that were under realtime_compositor/intern move into
already existing intern folder.

Pull Request: https://projects.blender.org/blender/blender/pulls/132004
This commit is contained in:
Aras Pranckevicius
2024-12-17 10:34:24 +01:00
committed by Aras Pranckevicius
parent 22e16ca096
commit a401089a9d
307 changed files with 313 additions and 384 deletions

View File

@@ -1,26 +1,22 @@
# SPDX-FileCopyrightText: 2011 Blender Authors
# SPDX-FileCopyrightText: 2011-2024 Blender Authors
#
# SPDX-License-Identifier: GPL-2.0-or-later
add_subdirectory(realtime_compositor)
set(INC
.
intern
realtime_compositor
algorithms
cached_resources
utilities
../blenkernel
../blentranslation
../functions
../gpu
../gpu/intern
../imbuf
../makesrna
../nodes
../windowmanager
../nodes/composite
../nodes/intern
../render
../render/intern
# RNA_prototypes.hh
${CMAKE_BINARY_DIR}/source/blender/makesrna
)
set(INC_SYS
@@ -28,22 +24,297 @@ set(INC_SYS
)
set(SRC
COM_compile_state.hh
COM_compositor.hh
COM_context.hh
COM_conversion_operation.hh
COM_domain.hh
COM_evaluator.hh
COM_input_descriptor.hh
COM_input_single_value_operation.hh
COM_meta_data.hh
COM_multi_function_procedure_operation.hh
COM_node_operation.hh
COM_operation.hh
COM_pixel_operation.hh
COM_profiler.hh
COM_realize_on_domain_operation.hh
COM_reduce_to_single_value_operation.hh
COM_render_context.hh
COM_result.hh
COM_scheduler.hh
COM_shader_node.hh
COM_shader_operation.hh
COM_simple_operation.hh
COM_static_cache_manager.hh
COM_texture_pool.hh
COM_utilities.hh
intern/COM_compositor.cc
intern/compile_state.cc
intern/context.cc
intern/conversion_operation.cc
intern/domain.cc
intern/evaluator.cc
intern/input_single_value_operation.cc
intern/meta_data.cc
intern/multi_function_procedure_operation.cc
intern/node_operation.cc
intern/operation.cc
intern/pixel_operation.cc
intern/profiler.cc
intern/realize_on_domain_operation.cc
intern/reduce_to_single_value_operation.cc
intern/render_context.cc
intern/result.cc
intern/scheduler.cc
intern/shader_node.cc
intern/shader_operation.cc
intern/simple_operation.cc
intern/static_cache_manager.cc
intern/texture_pool.cc
intern/utilities.cc
algorithms/intern/compute_preview.cc
algorithms/intern/deriche_gaussian_blur.cc
algorithms/intern/extract_alpha.cc
algorithms/intern/gamma_correct.cc
algorithms/intern/jump_flooding.cc
algorithms/intern/morphological_blur.cc
algorithms/intern/morphological_distance.cc
algorithms/intern/morphological_distance_feather.cc
algorithms/intern/parallel_reduction.cc
algorithms/intern/realize_on_domain.cc
algorithms/intern/recursive_gaussian_blur.cc
algorithms/intern/smaa.cc
algorithms/intern/summed_area_table.cc
algorithms/intern/symmetric_separable_blur.cc
algorithms/intern/symmetric_separable_blur_variable_size.cc
algorithms/intern/transform.cc
algorithms/intern/van_vliet_gaussian_blur.cc
algorithms/COM_algorithm_compute_preview.hh
algorithms/COM_algorithm_deriche_gaussian_blur.hh
algorithms/COM_algorithm_extract_alpha.hh
algorithms/COM_algorithm_gamma_correct.hh
algorithms/COM_algorithm_jump_flooding.hh
algorithms/COM_algorithm_morphological_blur.hh
algorithms/COM_algorithm_morphological_distance.hh
algorithms/COM_algorithm_morphological_distance_feather.hh
algorithms/COM_algorithm_parallel_reduction.hh
algorithms/COM_algorithm_realize_on_domain.hh
algorithms/COM_algorithm_recursive_gaussian_blur.hh
algorithms/COM_algorithm_smaa.hh
algorithms/COM_algorithm_summed_area_table.hh
algorithms/COM_algorithm_symmetric_separable_blur.hh
algorithms/COM_algorithm_symmetric_separable_blur_variable_size.hh
algorithms/COM_algorithm_transform.hh
algorithms/COM_algorithm_van_vliet_gaussian_blur.hh
cached_resources/intern/bokeh_kernel.cc
cached_resources/intern/cached_image.cc
cached_resources/intern/cached_mask.cc
cached_resources/intern/cached_shader.cc
cached_resources/intern/cached_texture.cc
cached_resources/intern/deriche_gaussian_coefficients.cc
cached_resources/intern/distortion_grid.cc
cached_resources/intern/fog_glow_kernel.cc
cached_resources/intern/keying_screen.cc
cached_resources/intern/morphological_distance_feather_weights.cc
cached_resources/intern/ocio_color_space_conversion_shader.cc
cached_resources/intern/smaa_precomputed_textures.cc
cached_resources/intern/symmetric_blur_weights.cc
cached_resources/intern/symmetric_separable_blur_weights.cc
cached_resources/intern/van_vliet_gaussian_coefficients.cc
cached_resources/COM_bokeh_kernel.hh
cached_resources/COM_cached_image.hh
cached_resources/COM_cached_mask.hh
cached_resources/COM_cached_resource.hh
cached_resources/COM_cached_shader.hh
cached_resources/COM_cached_texture.hh
cached_resources/COM_deriche_gaussian_coefficients.hh
cached_resources/COM_distortion_grid.hh
cached_resources/COM_fog_glow_kernel.hh
cached_resources/COM_keying_screen.hh
cached_resources/COM_morphological_distance_feather_weights.hh
cached_resources/COM_ocio_color_space_conversion_shader.hh
cached_resources/COM_smaa_precomputed_textures.hh
cached_resources/COM_symmetric_blur_weights.hh
cached_resources/COM_symmetric_separable_blur_weights.hh
cached_resources/COM_van_vliet_gaussian_coefficients.hh
utilities/COM_utilities_diagonals.hh
)
set(LIB
bf_blenkernel
bf_functions
bf_gpu
bf_imbuf
bf_render
PRIVATE bf::blenlib
PRIVATE bf::depsgraph
PRIVATE bf::dna
PRIVATE bf::intern::clog
PRIVATE bf::intern::guardedalloc
bf_realtime_compositor
PRIVATE bf::intern::atomic
)
set(GLSL_SRC
shaders/compositor_alpha_crop.glsl
shaders/compositor_bilateral_blur.glsl
shaders/compositor_bokeh_blur.glsl
shaders/compositor_bokeh_blur_variable_size.glsl
shaders/compositor_bokeh_image.glsl
shaders/compositor_box_mask.glsl
shaders/compositor_compute_preview.glsl
shaders/compositor_convert.glsl
shaders/compositor_cryptomatte_image.glsl
shaders/compositor_cryptomatte_matte.glsl
shaders/compositor_cryptomatte_pick.glsl
shaders/compositor_defocus_blur.glsl
shaders/compositor_defocus_radius_from_depth.glsl
shaders/compositor_defocus_radius_from_scale.glsl
shaders/compositor_despeckle.glsl
shaders/compositor_deriche_gaussian_blur.glsl
shaders/compositor_deriche_gaussian_blur_sum.glsl
shaders/compositor_directional_blur.glsl
shaders/compositor_displace.glsl
shaders/compositor_double_edge_mask_compute_boundary.glsl
shaders/compositor_double_edge_mask_compute_gradient.glsl
shaders/compositor_edge_filter.glsl
shaders/compositor_ellipse_mask.glsl
shaders/compositor_filter.glsl
shaders/compositor_flip.glsl
shaders/compositor_gamma_correct.glsl
shaders/compositor_glare_bloom_downsample.glsl
shaders/compositor_glare_bloom_upsample.glsl
shaders/compositor_glare_ghost_accumulate.glsl
shaders/compositor_glare_ghost_base.glsl
shaders/compositor_glare_highlights.glsl
shaders/compositor_glare_mix.glsl
shaders/compositor_glare_simple_star_anti_diagonal_pass.glsl
shaders/compositor_glare_simple_star_diagonal_pass.glsl
shaders/compositor_glare_simple_star_horizontal_pass.glsl
shaders/compositor_glare_simple_star_vertical_pass.glsl
shaders/compositor_glare_streaks_accumulate.glsl
shaders/compositor_glare_streaks_filter.glsl
shaders/compositor_id_mask.glsl
shaders/compositor_image_crop.glsl
shaders/compositor_inpaint_compute_boundary.glsl
shaders/compositor_inpaint_compute_region.glsl
shaders/compositor_inpaint_fill_region.glsl
shaders/compositor_jump_flooding.glsl
shaders/compositor_keying_compute_image.glsl
shaders/compositor_keying_compute_matte.glsl
shaders/compositor_keying_extract_chroma.glsl
shaders/compositor_keying_replace_chroma.glsl
shaders/compositor_keying_screen.glsl
shaders/compositor_keying_tweak_matte.glsl
shaders/compositor_kuwahara_anisotropic.glsl
shaders/compositor_kuwahara_anisotropic_compute_structure_tensor.glsl
shaders/compositor_kuwahara_classic.glsl
shaders/compositor_map_uv_anisotropic.glsl
shaders/compositor_map_uv_nearest_neighbour.glsl
shaders/compositor_morphological_blur.glsl
shaders/compositor_morphological_distance.glsl
shaders/compositor_morphological_distance_feather.glsl
shaders/compositor_morphological_distance_threshold.glsl
shaders/compositor_morphological_step.glsl
shaders/compositor_motion_blur.glsl
shaders/compositor_motion_blur_max_velocity_dilate.glsl
shaders/compositor_movie_distortion.glsl
shaders/compositor_normalize.glsl
shaders/compositor_parallel_reduction.glsl
shaders/compositor_pixelate.glsl
shaders/compositor_plane_deform.glsl
shaders/compositor_plane_deform_mask.glsl
shaders/compositor_plane_deform_motion_blur.glsl
shaders/compositor_plane_deform_motion_blur_mask.glsl
shaders/compositor_premultiply_alpha.glsl
shaders/compositor_projector_lens_distortion.glsl
shaders/compositor_read_input.glsl
shaders/compositor_realize_on_domain.glsl
shaders/compositor_scale_variable.glsl
shaders/compositor_screen_lens_distortion.glsl
shaders/compositor_smaa_blending_weight_calculation.glsl
shaders/compositor_smaa_edge_detection.glsl
shaders/compositor_smaa_neighborhood_blending.glsl
shaders/compositor_split.glsl
shaders/compositor_summed_area_table_compute_complete_blocks.glsl
shaders/compositor_summed_area_table_compute_complete_x_prologues.glsl
shaders/compositor_summed_area_table_compute_complete_y_prologues.glsl
shaders/compositor_summed_area_table_compute_incomplete_prologues.glsl
shaders/compositor_sun_beams.glsl
shaders/compositor_symmetric_blur.glsl
shaders/compositor_symmetric_blur_variable_size.glsl
shaders/compositor_symmetric_separable_blur.glsl
shaders/compositor_symmetric_separable_blur_variable_size.glsl
shaders/compositor_tone_map_photoreceptor.glsl
shaders/compositor_tone_map_simple.glsl
shaders/compositor_van_vliet_gaussian_blur.glsl
shaders/compositor_van_vliet_gaussian_blur_sum.glsl
shaders/compositor_write_output.glsl
shaders/compositor_z_combine_compute_mask.glsl
shaders/compositor_z_combine_from_mask.glsl
shaders/compositor_z_combine_simple.glsl
shaders/library/gpu_shader_compositor_alpha_over.glsl
shaders/library/gpu_shader_compositor_bright_contrast.glsl
shaders/library/gpu_shader_compositor_channel_matte.glsl
shaders/library/gpu_shader_compositor_chroma_matte.glsl
shaders/library/gpu_shader_compositor_color_balance.glsl
shaders/library/gpu_shader_compositor_color_correction.glsl
shaders/library/gpu_shader_compositor_color_matte.glsl
shaders/library/gpu_shader_compositor_color_spill.glsl
shaders/library/gpu_shader_compositor_color_to_luminance.glsl
shaders/library/gpu_shader_compositor_difference_matte.glsl
shaders/library/gpu_shader_compositor_distance_matte.glsl
shaders/library/gpu_shader_compositor_exposure.glsl
shaders/library/gpu_shader_compositor_gamma.glsl
shaders/library/gpu_shader_compositor_hue_correct.glsl
shaders/library/gpu_shader_compositor_hue_saturation_value.glsl
shaders/library/gpu_shader_compositor_image_diagonals.glsl
shaders/library/gpu_shader_compositor_invert.glsl
shaders/library/gpu_shader_compositor_jump_flooding_lib.glsl
shaders/library/gpu_shader_compositor_luminance_matte.glsl
shaders/library/gpu_shader_compositor_main.glsl
shaders/library/gpu_shader_compositor_map_value.glsl
shaders/library/gpu_shader_compositor_motion_blur_lib.glsl
shaders/library/gpu_shader_compositor_normal.glsl
shaders/library/gpu_shader_compositor_ocio_processor.glsl
shaders/library/gpu_shader_compositor_posterize.glsl
shaders/library/gpu_shader_compositor_separate_combine.glsl
shaders/library/gpu_shader_compositor_set_alpha.glsl
shaders/library/gpu_shader_compositor_store_output.glsl
shaders/library/gpu_shader_compositor_summed_area_table_lib.glsl
shaders/library/gpu_shader_compositor_texture_utilities.glsl
shaders/library/gpu_shader_compositor_type_conversion.glsl
)
set(GLSL_C)
foreach(GLSL_FILE ${GLSL_SRC})
glsl_to_c(${GLSL_FILE} GLSL_C)
endforeach()
blender_add_lib(bf_compositor_shaders "${GLSL_C}" "" "" "")
list(APPEND LIB
bf_compositor_shaders
)
set(GLSL_SOURCE_CONTENT "")
foreach(GLSL_FILE ${GLSL_SRC})
get_filename_component(GLSL_FILE_NAME ${GLSL_FILE} NAME)
string(REPLACE "." "_" GLSL_FILE_NAME_UNDERSCORES ${GLSL_FILE_NAME})
string(APPEND GLSL_SOURCE_CONTENT "SHADER_SOURCE\(datatoc_${GLSL_FILE_NAME_UNDERSCORES}, \"${GLSL_FILE_NAME}\", \"${GLSL_FILE}\"\)\n")
endforeach()
set(glsl_source_list_file "${CMAKE_CURRENT_BINARY_DIR}/glsl_compositor_source_list.h")
file(GENERATE OUTPUT ${glsl_source_list_file} CONTENT "${GLSL_SOURCE_CONTENT}")
list(APPEND SRC ${glsl_source_list_file})
list(APPEND INC ${CMAKE_CURRENT_BINARY_DIR})
target_include_directories(bf_compositor_shaders PUBLIC ${CMAKE_CURRENT_BINARY_DIR})
if(WITH_TBB)
if(WIN32)
# TBB includes Windows.h which will define min/max macros
@@ -65,6 +336,20 @@ if(WITH_OPENIMAGEDENOISE)
)
endif()
if(WITH_OPENCOLORIO)
add_definitions(
-DWITH_OCIO
)
list(APPEND INC_SYS
${OPENCOLORIO_INCLUDE_DIRS}
)
list(APPEND LIB
${OPENCOLORIO_LIBRARIES}
)
endif()
if(WITH_FFTW3)
list(APPEND INC_SYS
${FFTW3_INCLUDE_DIRS}
@@ -77,11 +362,6 @@ endif()
blender_add_lib(bf_compositor "${SRC}" "${INC}" "${INC_SYS}" "${LIB}")
blender_set_target_unity_build(bf_compositor 10)
if(CXX_WARN_NO_SUGGEST_OVERRIDE)
target_compile_options(bf_compositor PRIVATE "-Wsuggest-override")
endif()
# RNA_prototypes.hh
add_dependencies(bf_compositor bf_rna)

View File

@@ -1,349 +0,0 @@
# SPDX-FileCopyrightText: 2023 Blender Authors
#
# SPDX-License-Identifier: GPL-2.0-or-later
set(INC
.
algorithms
cached_resources
utilities
../../blenkernel
../../blentranslation
../../draw
../../functions
../../gpu
../../imbuf
../../makesrna
../../nodes
../../render
../../gpu/intern
)
set(INC_SYS
)
set(SRC
intern/compile_state.cc
intern/context.cc
intern/conversion_operation.cc
intern/domain.cc
intern/evaluator.cc
intern/input_single_value_operation.cc
intern/meta_data.cc
intern/multi_function_procedure_operation.cc
intern/node_operation.cc
intern/operation.cc
intern/pixel_operation.cc
intern/profiler.cc
intern/realize_on_domain_operation.cc
intern/reduce_to_single_value_operation.cc
intern/render_context.cc
intern/result.cc
intern/scheduler.cc
intern/shader_node.cc
intern/shader_operation.cc
intern/simple_operation.cc
intern/static_cache_manager.cc
intern/texture_pool.cc
intern/utilities.cc
COM_compile_state.hh
COM_context.hh
COM_conversion_operation.hh
COM_domain.hh
COM_evaluator.hh
COM_input_descriptor.hh
COM_input_single_value_operation.hh
COM_meta_data.hh
COM_multi_function_procedure_operation.hh
COM_node_operation.hh
COM_operation.hh
COM_pixel_operation.hh
COM_profiler.hh
COM_realize_on_domain_operation.hh
COM_reduce_to_single_value_operation.hh
COM_render_context.hh
COM_result.hh
COM_scheduler.hh
COM_shader_node.hh
COM_shader_operation.hh
COM_simple_operation.hh
COM_static_cache_manager.hh
COM_texture_pool.hh
COM_utilities.hh
algorithms/intern/compute_preview.cc
algorithms/intern/deriche_gaussian_blur.cc
algorithms/intern/extract_alpha.cc
algorithms/intern/gamma_correct.cc
algorithms/intern/jump_flooding.cc
algorithms/intern/morphological_blur.cc
algorithms/intern/morphological_distance.cc
algorithms/intern/morphological_distance_feather.cc
algorithms/intern/parallel_reduction.cc
algorithms/intern/realize_on_domain.cc
algorithms/intern/recursive_gaussian_blur.cc
algorithms/intern/smaa.cc
algorithms/intern/summed_area_table.cc
algorithms/intern/symmetric_separable_blur.cc
algorithms/intern/symmetric_separable_blur_variable_size.cc
algorithms/intern/transform.cc
algorithms/intern/van_vliet_gaussian_blur.cc
algorithms/COM_algorithm_compute_preview.hh
algorithms/COM_algorithm_deriche_gaussian_blur.hh
algorithms/COM_algorithm_extract_alpha.hh
algorithms/COM_algorithm_gamma_correct.hh
algorithms/COM_algorithm_jump_flooding.hh
algorithms/COM_algorithm_morphological_blur.hh
algorithms/COM_algorithm_morphological_distance.hh
algorithms/COM_algorithm_morphological_distance_feather.hh
algorithms/COM_algorithm_parallel_reduction.hh
algorithms/COM_algorithm_realize_on_domain.hh
algorithms/COM_algorithm_recursive_gaussian_blur.hh
algorithms/COM_algorithm_smaa.hh
algorithms/COM_algorithm_summed_area_table.hh
algorithms/COM_algorithm_symmetric_separable_blur.hh
algorithms/COM_algorithm_symmetric_separable_blur_variable_size.hh
algorithms/COM_algorithm_transform.hh
algorithms/COM_algorithm_van_vliet_gaussian_blur.hh
cached_resources/intern/bokeh_kernel.cc
cached_resources/intern/cached_image.cc
cached_resources/intern/cached_mask.cc
cached_resources/intern/cached_shader.cc
cached_resources/intern/cached_texture.cc
cached_resources/intern/deriche_gaussian_coefficients.cc
cached_resources/intern/distortion_grid.cc
cached_resources/intern/fog_glow_kernel.cc
cached_resources/intern/keying_screen.cc
cached_resources/intern/morphological_distance_feather_weights.cc
cached_resources/intern/ocio_color_space_conversion_shader.cc
cached_resources/intern/smaa_precomputed_textures.cc
cached_resources/intern/symmetric_blur_weights.cc
cached_resources/intern/symmetric_separable_blur_weights.cc
cached_resources/intern/van_vliet_gaussian_coefficients.cc
cached_resources/COM_bokeh_kernel.hh
cached_resources/COM_cached_image.hh
cached_resources/COM_cached_mask.hh
cached_resources/COM_cached_resource.hh
cached_resources/COM_cached_shader.hh
cached_resources/COM_cached_texture.hh
cached_resources/COM_deriche_gaussian_coefficients.hh
cached_resources/COM_distortion_grid.hh
cached_resources/COM_fog_glow_kernel.hh
cached_resources/COM_keying_screen.hh
cached_resources/COM_morphological_distance_feather_weights.hh
cached_resources/COM_ocio_color_space_conversion_shader.hh
cached_resources/COM_smaa_precomputed_textures.hh
cached_resources/COM_symmetric_blur_weights.hh
cached_resources/COM_symmetric_separable_blur_weights.hh
cached_resources/COM_van_vliet_gaussian_coefficients.hh
utilities/COM_utilities_diagonals.hh
)
set(LIB
PRIVATE bf::dna
bf_gpu
PRIVATE bf::intern::guardedalloc
bf_nodes
bf_imbuf
bf_render
PRIVATE bf::blenlib
bf_blenkernel
bf_functions
)
set(GLSL_SRC
shaders/compositor_alpha_crop.glsl
shaders/compositor_bilateral_blur.glsl
shaders/compositor_bokeh_blur.glsl
shaders/compositor_bokeh_blur_variable_size.glsl
shaders/compositor_bokeh_image.glsl
shaders/compositor_box_mask.glsl
shaders/compositor_compute_preview.glsl
shaders/compositor_convert.glsl
shaders/compositor_cryptomatte_image.glsl
shaders/compositor_cryptomatte_matte.glsl
shaders/compositor_cryptomatte_pick.glsl
shaders/compositor_defocus_blur.glsl
shaders/compositor_defocus_radius_from_depth.glsl
shaders/compositor_defocus_radius_from_scale.glsl
shaders/compositor_despeckle.glsl
shaders/compositor_deriche_gaussian_blur.glsl
shaders/compositor_deriche_gaussian_blur_sum.glsl
shaders/compositor_directional_blur.glsl
shaders/compositor_displace.glsl
shaders/compositor_double_edge_mask_compute_boundary.glsl
shaders/compositor_double_edge_mask_compute_gradient.glsl
shaders/compositor_edge_filter.glsl
shaders/compositor_ellipse_mask.glsl
shaders/compositor_filter.glsl
shaders/compositor_flip.glsl
shaders/compositor_gamma_correct.glsl
shaders/compositor_glare_bloom_downsample.glsl
shaders/compositor_glare_bloom_upsample.glsl
shaders/compositor_glare_ghost_accumulate.glsl
shaders/compositor_glare_ghost_base.glsl
shaders/compositor_glare_highlights.glsl
shaders/compositor_glare_mix.glsl
shaders/compositor_glare_simple_star_anti_diagonal_pass.glsl
shaders/compositor_glare_simple_star_diagonal_pass.glsl
shaders/compositor_glare_simple_star_horizontal_pass.glsl
shaders/compositor_glare_simple_star_vertical_pass.glsl
shaders/compositor_glare_streaks_accumulate.glsl
shaders/compositor_glare_streaks_filter.glsl
shaders/compositor_id_mask.glsl
shaders/compositor_image_crop.glsl
shaders/compositor_inpaint_compute_boundary.glsl
shaders/compositor_inpaint_compute_region.glsl
shaders/compositor_inpaint_fill_region.glsl
shaders/compositor_jump_flooding.glsl
shaders/compositor_keying_compute_image.glsl
shaders/compositor_keying_compute_matte.glsl
shaders/compositor_keying_extract_chroma.glsl
shaders/compositor_keying_replace_chroma.glsl
shaders/compositor_keying_screen.glsl
shaders/compositor_keying_tweak_matte.glsl
shaders/compositor_kuwahara_anisotropic.glsl
shaders/compositor_kuwahara_anisotropic_compute_structure_tensor.glsl
shaders/compositor_kuwahara_classic.glsl
shaders/compositor_map_uv_anisotropic.glsl
shaders/compositor_map_uv_nearest_neighbour.glsl
shaders/compositor_morphological_blur.glsl
shaders/compositor_morphological_distance.glsl
shaders/compositor_morphological_distance_feather.glsl
shaders/compositor_morphological_distance_threshold.glsl
shaders/compositor_morphological_step.glsl
shaders/compositor_motion_blur.glsl
shaders/compositor_motion_blur_max_velocity_dilate.glsl
shaders/compositor_movie_distortion.glsl
shaders/compositor_normalize.glsl
shaders/compositor_parallel_reduction.glsl
shaders/compositor_pixelate.glsl
shaders/compositor_plane_deform.glsl
shaders/compositor_plane_deform_mask.glsl
shaders/compositor_plane_deform_motion_blur.glsl
shaders/compositor_plane_deform_motion_blur_mask.glsl
shaders/compositor_premultiply_alpha.glsl
shaders/compositor_projector_lens_distortion.glsl
shaders/compositor_read_input.glsl
shaders/compositor_realize_on_domain.glsl
shaders/compositor_scale_variable.glsl
shaders/compositor_screen_lens_distortion.glsl
shaders/compositor_smaa_blending_weight_calculation.glsl
shaders/compositor_smaa_edge_detection.glsl
shaders/compositor_smaa_neighborhood_blending.glsl
shaders/compositor_split.glsl
shaders/compositor_summed_area_table_compute_complete_blocks.glsl
shaders/compositor_summed_area_table_compute_complete_x_prologues.glsl
shaders/compositor_summed_area_table_compute_complete_y_prologues.glsl
shaders/compositor_summed_area_table_compute_incomplete_prologues.glsl
shaders/compositor_sun_beams.glsl
shaders/compositor_symmetric_blur.glsl
shaders/compositor_symmetric_blur_variable_size.glsl
shaders/compositor_symmetric_separable_blur.glsl
shaders/compositor_symmetric_separable_blur_variable_size.glsl
shaders/compositor_tone_map_photoreceptor.glsl
shaders/compositor_tone_map_simple.glsl
shaders/compositor_van_vliet_gaussian_blur.glsl
shaders/compositor_van_vliet_gaussian_blur_sum.glsl
shaders/compositor_write_output.glsl
shaders/compositor_z_combine_compute_mask.glsl
shaders/compositor_z_combine_from_mask.glsl
shaders/compositor_z_combine_simple.glsl
shaders/library/gpu_shader_compositor_alpha_over.glsl
shaders/library/gpu_shader_compositor_bright_contrast.glsl
shaders/library/gpu_shader_compositor_channel_matte.glsl
shaders/library/gpu_shader_compositor_chroma_matte.glsl
shaders/library/gpu_shader_compositor_color_balance.glsl
shaders/library/gpu_shader_compositor_color_correction.glsl
shaders/library/gpu_shader_compositor_color_matte.glsl
shaders/library/gpu_shader_compositor_color_spill.glsl
shaders/library/gpu_shader_compositor_color_to_luminance.glsl
shaders/library/gpu_shader_compositor_difference_matte.glsl
shaders/library/gpu_shader_compositor_distance_matte.glsl
shaders/library/gpu_shader_compositor_exposure.glsl
shaders/library/gpu_shader_compositor_gamma.glsl
shaders/library/gpu_shader_compositor_hue_correct.glsl
shaders/library/gpu_shader_compositor_hue_saturation_value.glsl
shaders/library/gpu_shader_compositor_image_diagonals.glsl
shaders/library/gpu_shader_compositor_invert.glsl
shaders/library/gpu_shader_compositor_jump_flooding_lib.glsl
shaders/library/gpu_shader_compositor_luminance_matte.glsl
shaders/library/gpu_shader_compositor_main.glsl
shaders/library/gpu_shader_compositor_map_value.glsl
shaders/library/gpu_shader_compositor_motion_blur_lib.glsl
shaders/library/gpu_shader_compositor_normal.glsl
shaders/library/gpu_shader_compositor_ocio_processor.glsl
shaders/library/gpu_shader_compositor_posterize.glsl
shaders/library/gpu_shader_compositor_separate_combine.glsl
shaders/library/gpu_shader_compositor_set_alpha.glsl
shaders/library/gpu_shader_compositor_store_output.glsl
shaders/library/gpu_shader_compositor_summed_area_table_lib.glsl
shaders/library/gpu_shader_compositor_texture_utilities.glsl
shaders/library/gpu_shader_compositor_type_conversion.glsl
)
set(GLSL_C)
foreach(GLSL_FILE ${GLSL_SRC})
glsl_to_c(${GLSL_FILE} GLSL_C)
endforeach()
blender_add_lib(bf_compositor_shaders "${GLSL_C}" "" "" "")
list(APPEND LIB
bf_compositor_shaders
)
set(GLSL_SOURCE_CONTENT "")
foreach(GLSL_FILE ${GLSL_SRC})
get_filename_component(GLSL_FILE_NAME ${GLSL_FILE} NAME)
string(REPLACE "." "_" GLSL_FILE_NAME_UNDERSCORES ${GLSL_FILE_NAME})
string(APPEND GLSL_SOURCE_CONTENT "SHADER_SOURCE\(datatoc_${GLSL_FILE_NAME_UNDERSCORES}, \"${GLSL_FILE_NAME}\", \"${GLSL_FILE}\"\)\n")
endforeach()
set(glsl_source_list_file "${CMAKE_CURRENT_BINARY_DIR}/glsl_compositor_source_list.h")
file(GENERATE OUTPUT ${glsl_source_list_file} CONTENT "${GLSL_SOURCE_CONTENT}")
list(APPEND SRC ${glsl_source_list_file})
list(APPEND INC ${CMAKE_CURRENT_BINARY_DIR})
target_include_directories(bf_compositor_shaders PUBLIC ${CMAKE_CURRENT_BINARY_DIR})
if(WITH_TBB)
if(WIN32)
# TBB includes Windows.h which will define min/max macros
# that will collide with the STL versions.
add_definitions(-DNOMINMAX)
endif()
endif()
if(WITH_OPENCOLORIO)
add_definitions(
-DWITH_OCIO
)
list(APPEND INC_SYS
${OPENCOLORIO_INCLUDE_DIRS}
)
list(APPEND LIB
${OPENCOLORIO_LIBRARIES}
)
endif()
if(WITH_FFTW3)
list(APPEND INC_SYS
${FFTW3_INCLUDE_DIRS}
)
list(APPEND LIB
${FFTW3_LIBRARIES}
)
add_definitions(-DWITH_FFTW3)
endif()
blender_add_lib(bf_realtime_compositor "${SRC}" "${INC}" "${INC_SYS}" "${LIB}")

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@@ -20,9 +20,9 @@ set(INC
../nodes
../render
../render/intern
../compositor/realtime_compositor
../compositor/realtime_compositor/algorithms
../compositor/realtime_compositor/cached_resources
../compositor
../compositor/algorithms
../compositor/cached_resources
../windowmanager
../../../intern/opensubdiv
@@ -311,7 +311,7 @@ set(LIB
PRIVATE bf::dna
PRIVATE bf::intern::clog
PRIVATE bf::intern::guardedalloc
bf_realtime_compositor
bf_compositor
bf_windowmanager
PRIVATE bf::intern::atomic
PRIVATE bf::extern::fmtlib

View File

@@ -10,7 +10,6 @@ set(INC
../../blenloader
../../blentranslation
../../compositor
../../compositor/realtime_compositor
../../draw
../../functions
../../geometry
@@ -60,7 +59,7 @@ set(LIB
PRIVATE bf::dna
bf_editor_screen
PRIVATE bf::intern::guardedalloc
bf_realtime_compositor
bf_compositor
PRIVATE bf::extern::fmtlib
)

View File

@@ -19,7 +19,7 @@ set(INC
../editors/include
# For `*_info.hh` includes.
../compositor/realtime_compositor/shaders/infos
../compositor/shaders/infos
../draw/engines/eevee_next
../draw/engines/eevee_next/shaders/infos
../draw/engines/gpencil

View File

@@ -16,10 +16,9 @@ set(INC
../../render
../../windowmanager
../../compositor
../../compositor/realtime_compositor
../../compositor/realtime_compositor/algorithms
../../compositor/realtime_compositor/cached_resources
../../compositor/realtime_compositor/utilities
../../compositor/algorithms
../../compositor/cached_resources
../../compositor/utilities
# RNA_prototypes.hh
${CMAKE_BINARY_DIR}/source/blender/makesrna
@@ -134,7 +133,7 @@ set(LIB
bf_functions
PRIVATE bf::intern::guardedalloc
PRIVATE bf::extern::fmtlib
bf_realtime_compositor
bf_compositor
)
if(WITH_OPENCOLORIO)

View File

@@ -8,8 +8,8 @@ set(INC
intern
../blenkernel
../blentranslation
../compositor/realtime_compositor
../compositor/realtime_compositor/cached_resources
../compositor
../compositor/cached_resources
../draw
../draw/intern
../gpu
@@ -65,7 +65,7 @@ set(LIB
PRIVATE bf::dna
PRIVATE bf::extern::fmtlib
PRIVATE bf::intern::guardedalloc
bf_realtime_compositor
bf_compositor
PRIVATE bf::intern::atomic
)