Added descriptions for each constraint type, including common usage
restrictions/limits to reduce confusion
This commit is contained in:
@@ -49,38 +49,60 @@ EnumPropertyItem constraint_type_items[] = {
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{0, "", 0, N_("Motion Tracking"), ""},
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{CONSTRAINT_TYPE_CAMERASOLVER, "CAMERA_SOLVER", ICON_CONSTRAINT_DATA, "Camera Solver", ""},
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{CONSTRAINT_TYPE_OBJECTSOLVER, "OBJECT_SOLVER", ICON_CONSTRAINT_DATA, "Object Solver", ""},
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{CONSTRAINT_TYPE_FOLLOWTRACK, "FOLLOW_TRACK", ICON_CONSTRAINT_DATA, "Follow Track", ""},
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{CONSTRAINT_TYPE_FOLLOWTRACK, "FOLLOW_TRACK", ICON_CONSTRAINT_DATA, "Follow Track", ""},
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{0, "", 0, N_("Transform"), ""},
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{CONSTRAINT_TYPE_LOCLIKE, "COPY_LOCATION", ICON_CONSTRAINT_DATA, "Copy Location", ""},
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{CONSTRAINT_TYPE_ROTLIKE, "COPY_ROTATION", ICON_CONSTRAINT_DATA, "Copy Rotation", ""},
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{CONSTRAINT_TYPE_SIZELIKE, "COPY_SCALE", ICON_CONSTRAINT_DATA, "Copy Scale", ""},
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{CONSTRAINT_TYPE_TRANSLIKE, "COPY_TRANSFORMS", ICON_CONSTRAINT_DATA, "Copy Transforms", ""},
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{CONSTRAINT_TYPE_DISTLIMIT, "LIMIT_DISTANCE", ICON_CONSTRAINT_DATA, "Limit Distance", ""},
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{CONSTRAINT_TYPE_LOCLIMIT, "LIMIT_LOCATION", ICON_CONSTRAINT_DATA, "Limit Location", ""},
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{CONSTRAINT_TYPE_ROTLIMIT, "LIMIT_ROTATION", ICON_CONSTRAINT_DATA, "Limit Rotation", ""},
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{CONSTRAINT_TYPE_SIZELIMIT, "LIMIT_SCALE", ICON_CONSTRAINT_DATA, "Limit Scale", ""},
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{CONSTRAINT_TYPE_SAMEVOL, "MAINTAIN_VOLUME", ICON_CONSTRAINT_DATA, "Maintain Volume", ""},
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{CONSTRAINT_TYPE_TRANSFORM, "TRANSFORM", ICON_CONSTRAINT_DATA, "Transformation", ""},
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{CONSTRAINT_TYPE_LOCLIKE, "COPY_LOCATION", ICON_CONSTRAINT_DATA, "Copy Location",
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"Copy the location of a target (with an optional offset), so that they move together"},
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{CONSTRAINT_TYPE_ROTLIKE, "COPY_ROTATION", ICON_CONSTRAINT_DATA, "Copy Rotation",
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"Copy the rotation of a target (with an optional offset), so that they rotate together"},
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{CONSTRAINT_TYPE_SIZELIKE, "COPY_SCALE", ICON_CONSTRAINT_DATA, "Copy Scale",
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"Copy the scale factors of a target (with an optional offset), so that they are scaled by the same amount"},
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{CONSTRAINT_TYPE_TRANSLIKE, "COPY_TRANSFORMS", ICON_CONSTRAINT_DATA, "Copy Transforms",
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"Copy all the transformations of a target, so that they move together"},
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{CONSTRAINT_TYPE_DISTLIMIT, "LIMIT_DISTANCE", ICON_CONSTRAINT_DATA, "Limit Distance",
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"Restrict movements to within a certain distance of a target (at the time of constraint evaluation only)"},
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{CONSTRAINT_TYPE_LOCLIMIT, "LIMIT_LOCATION", ICON_CONSTRAINT_DATA, "Limit Location",
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"Restrict movement along each axis within given ranges"},
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{CONSTRAINT_TYPE_ROTLIMIT, "LIMIT_ROTATION", ICON_CONSTRAINT_DATA, "Limit Rotation",
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"Restrict rotation along each axis within given ranges"},
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{CONSTRAINT_TYPE_SIZELIMIT, "LIMIT_SCALE", ICON_CONSTRAINT_DATA, "Limit Scale",
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"Restrict scaling along each axis with given ranges"},
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{CONSTRAINT_TYPE_SAMEVOL, "MAINTAIN_VOLUME", ICON_CONSTRAINT_DATA, "Maintain Volume",
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"Compensate for scaling one axis by applying suitable scaling to the other two axes"},
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{CONSTRAINT_TYPE_TRANSFORM, "TRANSFORM", ICON_CONSTRAINT_DATA, "Transformation",
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"Use one transform property from target to control another (or same) property on owner"},
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{0, "", 0, N_("Tracking"), ""},
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{CONSTRAINT_TYPE_CLAMPTO, "CLAMP_TO", ICON_CONSTRAINT_DATA, "Clamp To", ""},
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{CONSTRAINT_TYPE_CLAMPTO, "CLAMP_TO", ICON_CONSTRAINT_DATA, "Clamp To",
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"Restrict movements to lie along a curve by remapping location along curve's longest axis"},
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{CONSTRAINT_TYPE_DAMPTRACK, "DAMPED_TRACK", ICON_CONSTRAINT_DATA, "Damped Track",
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"Tracking by taking the shortest path"},
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{CONSTRAINT_TYPE_KINEMATIC, "IK", ICON_CONSTRAINT_DATA, "Inverse Kinematics", ""},
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"Point towards a target by performing the smallest rotation necessary"},
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{CONSTRAINT_TYPE_KINEMATIC, "IK", ICON_CONSTRAINT_DATA, "Inverse Kinematics",
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"Control a chain of bones by specifying the endpoint target (Bones only)"},
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{CONSTRAINT_TYPE_LOCKTRACK, "LOCKED_TRACK", ICON_CONSTRAINT_DATA, "Locked Track",
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"Tracking along a single axis"},
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{CONSTRAINT_TYPE_SPLINEIK, "SPLINE_IK", ICON_CONSTRAINT_DATA, "Spline IK", ""},
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{CONSTRAINT_TYPE_STRETCHTO, "STRETCH_TO", ICON_CONSTRAINT_DATA, "Stretch To", ""},
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{CONSTRAINT_TYPE_TRACKTO, "TRACK_TO", ICON_CONSTRAINT_DATA, "Track To",
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"Legacy tracking constraint prone to twisting artifacts"},
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"Rotate around the specified ('locked') axis to point towards a target"},
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{CONSTRAINT_TYPE_SPLINEIK, "SPLINE_IK", ICON_CONSTRAINT_DATA, "Spline IK",
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"Align chain of bones along a curve (Bones only)"},
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{CONSTRAINT_TYPE_STRETCHTO, "STRETCH_TO", ICON_CONSTRAINT_DATA, "Stretch To",
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"Stretch along Y-Axis to point towards a target"},
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{CONSTRAINT_TYPE_TRACKTO, "TRACK_TO", ICON_CONSTRAINT_DATA, "Track To",
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"Legacy tracking constraint prone to twisting artifacts"},
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{0, "", 0, N_("Relationship"), ""},
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{CONSTRAINT_TYPE_ACTION, "ACTION", ICON_CONSTRAINT_DATA, "Action", ""},
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{CONSTRAINT_TYPE_CHILDOF, "CHILD_OF", ICON_CONSTRAINT_DATA, "Child Of", ""},
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{CONSTRAINT_TYPE_MINMAX, "FLOOR", ICON_CONSTRAINT_DATA, "Floor", ""},
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{CONSTRAINT_TYPE_FOLLOWPATH, "FOLLOW_PATH", ICON_CONSTRAINT_DATA, "Follow Path", ""},
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{CONSTRAINT_TYPE_PIVOT, "PIVOT", ICON_CONSTRAINT_DATA, "Pivot", ""},
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{CONSTRAINT_TYPE_RIGIDBODYJOINT, "RIGID_BODY_JOINT", ICON_CONSTRAINT_DATA, "Rigid Body Joint", ""},
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{CONSTRAINT_TYPE_PYTHON, "SCRIPT", ICON_CONSTRAINT_DATA, "Script", ""},
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{CONSTRAINT_TYPE_SHRINKWRAP, "SHRINKWRAP", ICON_CONSTRAINT_DATA, "Shrinkwrap", ""},
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{CONSTRAINT_TYPE_ACTION, "ACTION", ICON_CONSTRAINT_DATA, "Action",
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"Use transform property of target to look up pose for owner from an Action"},
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{CONSTRAINT_TYPE_CHILDOF, "CHILD_OF", ICON_CONSTRAINT_DATA, "Child Of",
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"Make target the 'detachable' parent of owner"},
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{CONSTRAINT_TYPE_MINMAX, "FLOOR", ICON_CONSTRAINT_DATA, "Floor",
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"Use position (and optionally rotation) of target to define a 'wall' or 'floor' that the owner can not cross"},
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{CONSTRAINT_TYPE_FOLLOWPATH, "FOLLOW_PATH", ICON_CONSTRAINT_DATA, "Follow Path",
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"Use to animate an object/bone following a path"},
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{CONSTRAINT_TYPE_PIVOT, "PIVOT", ICON_CONSTRAINT_DATA, "Pivot",
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"Change pivot point for transforms (buggy)"},
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{CONSTRAINT_TYPE_RIGIDBODYJOINT, "RIGID_BODY_JOINT", ICON_CONSTRAINT_DATA, "Rigid Body Joint",
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"Use to define a Rigid Body Constraint (for Game Engine use only)"},
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{CONSTRAINT_TYPE_PYTHON, "SCRIPT", ICON_CONSTRAINT_DATA, "Script",
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"Custom constraint(s) written in Python (Not yet implemented)"},
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{CONSTRAINT_TYPE_SHRINKWRAP, "SHRINKWRAP", ICON_CONSTRAINT_DATA, "Shrinkwrap",
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"Restrict movements to surface of target mesh"},
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{0, NULL, 0, NULL, NULL}
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};
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