Fix compilation issue after merge.
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@@ -1213,7 +1213,6 @@ void blo_do_versions_280(FileData *fd, Library *UNUSED(lib), Main *bmain)
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scene->eevee.flag =
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SCE_EEVEE_VOLUMETRIC_LIGHTS |
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SCE_EEVEE_VOLUMETRIC_COLORED |
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SCE_EEVEE_GTAO_BENT_NORMALS |
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SCE_EEVEE_GTAO_BOUNCE |
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SCE_EEVEE_TAA_REPROJECTION |
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@@ -1271,7 +1270,6 @@ void blo_do_versions_280(FileData *fd, Library *UNUSED(lib), Main *bmain)
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EEVEE_GET_BOOL(props, volumetric_enable, SCE_EEVEE_VOLUMETRIC_ENABLED);
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EEVEE_GET_BOOL(props, volumetric_lights, SCE_EEVEE_VOLUMETRIC_LIGHTS);
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EEVEE_GET_BOOL(props, volumetric_shadows, SCE_EEVEE_VOLUMETRIC_SHADOWS);
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EEVEE_GET_BOOL(props, volumetric_colored_transmittance, SCE_EEVEE_VOLUMETRIC_COLORED);
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EEVEE_GET_BOOL(props, gtao_enable, SCE_EEVEE_GTAO_ENABLED);
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EEVEE_GET_BOOL(props, gtao_use_bent_normals, SCE_EEVEE_GTAO_BENT_NORMALS);
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EEVEE_GET_BOOL(props, gtao_bounce, SCE_EEVEE_GTAO_BOUNCE);
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