Edit Mesh Selection: Clear buffer before using in glReadPixel.

Areas out of bound are not written.
This commit is contained in:
mano-wii
2019-03-27 20:33:25 -03:00
parent c11a317ee1
commit a58a4f48be

View File

@@ -303,7 +303,7 @@ uint *ED_view3d_select_id_read_rect(ViewContext *vc, const rcti *clip, uint *r_b
uint width = BLI_rcti_size_x(clip);
uint height = BLI_rcti_size_y(clip);
uint buf_len = width * height;
uint *buf = MEM_mallocN(buf_len * sizeof(*buf), __func__);
uint *buf = MEM_callocN(buf_len * sizeof(*buf), __func__);
DRW_framebuffer_select_id_read(clip, buf);