Fix player build.
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@@ -308,7 +308,7 @@ void *ED_region_draw_cb_customdata(void *handle) RET_ZERO /* XXX This one looks
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void ED_region_draw_cb_exit(struct ARegionType *art, void *handle) RET_NONE
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void ED_area_headerprint(struct ScrArea *sa, const char *str) RET_NONE
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void UI_view2d_region_to_view(struct View2D *v2d, float x, float y, float *viewx, float *viewy) RET_NONE
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void UI_view2d_view_to_region_clip(struct View2D *v2d, float x, float y, int *regionx, int *regiony) RET_NONE
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bool UI_view2d_view_to_region_clip(struct View2D *v2d, float x, float y, int *regionx, int *regiony) RET_ZERO
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void UI_view2d_view_to_region(struct View2D *v2d, float x, float y, int *regionx, int *region_y) RET_NONE
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struct EditBone *ED_armature_bone_get_mirrored(const struct ListBase *edbo, EditBone *ebo) RET_NULL
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