DRW: Rename common_*_lib.glsl to follow module prefix
This commit is contained in:
@@ -537,14 +537,6 @@ set(GLSL_SRC
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engines/workbench/workbench_shader_shared.h
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intern/shaders/common_aabb_lib.glsl
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intern/shaders/common_colormanagement_lib.glsl
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intern/shaders/common_debug_draw_lib.glsl
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intern/shaders/common_debug_shape_lib.glsl
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intern/shaders/common_fxaa_lib.glsl
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intern/shaders/common_hair_lib.glsl
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intern/shaders/common_hair_refine_comp.glsl
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intern/shaders/common_shape_lib.glsl
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intern/shaders/subdiv_custom_data_interp_comp.glsl
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intern/shaders/subdiv_ibo_lines_comp.glsl
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intern/shaders/subdiv_ibo_tris_comp.glsl
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@@ -557,6 +549,14 @@ set(GLSL_SRC
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intern/shaders/subdiv_vbo_edituv_strech_area_comp.glsl
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intern/shaders/subdiv_vbo_lnor_comp.glsl
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intern/shaders/subdiv_vbo_sculpt_data_comp.glsl
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intern/shaders/draw_aabb_lib.glsl
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intern/shaders/draw_colormanagement_lib.glsl
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intern/shaders/draw_debug_draw_lib.glsl
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intern/shaders/draw_debug_shape_lib.glsl
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intern/shaders/draw_fxaa_lib.glsl
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intern/shaders/draw_curves_lib.glsl
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intern/shaders/draw_hair_refine_comp.glsl
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intern/shaders/draw_shape_lib.glsl
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intern/shaders/draw_command_generate_comp.glsl
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intern/shaders/draw_debug_draw_display_frag.glsl
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intern/shaders/draw_debug_draw_display_vert.glsl
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@@ -14,7 +14,7 @@
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SHADER_LIBRARY_CREATE_INFO(draw_modelmat)
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SHADER_LIBRARY_CREATE_INFO(draw_hair)
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#include "common_hair_lib.glsl" /* TODO rename to curve. */
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#include "draw_curves_lib.glsl" /* TODO rename to curve. */
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#include "draw_model_lib.glsl"
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#include "draw_object_infos_lib.glsl"
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#include "gpu_shader_codegen_lib.glsl"
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@@ -7,7 +7,7 @@
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VERTEX_SHADER_CREATE_INFO(eevee_clip_plane)
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VERTEX_SHADER_CREATE_INFO(eevee_geom_curves)
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#include "common_hair_lib.glsl" /* TODO rename to curve. */
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#include "draw_curves_lib.glsl" /* TODO rename to curve. */
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#include "draw_model_lib.glsl"
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#include "eevee_attributes_curves_lib.glsl"
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#include "eevee_nodetree_lib.glsl"
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@@ -19,7 +19,7 @@
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SHADER_LIBRARY_CREATE_INFO(eevee_horizon_scan)
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#include "common_shape_lib.glsl"
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#include "draw_shape_lib.glsl"
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#include "draw_view_lib.glsl"
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#include "eevee_bxdf_lib.glsl"
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#include "eevee_horizon_scan_lib.glsl"
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@@ -15,7 +15,7 @@
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COMPUTE_SHADER_CREATE_INFO(eevee_shadow_tag_update)
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#include "common_aabb_lib.glsl"
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#include "draw_aabb_lib.glsl"
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#include "draw_intersect_lib.glsl"
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#include "draw_view_lib.glsl"
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@@ -13,8 +13,8 @@
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VERTEX_SHADER_CREATE_INFO(eevee_shadow_tag_usage_transparent)
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#include "common_shape_lib.glsl"
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#include "draw_model_lib.glsl"
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#include "draw_shape_lib.glsl"
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#include "gpu_shader_math_vector_lib.glsl"
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#include "gpu_shader_utildefines_lib.glsl"
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@@ -6,7 +6,7 @@
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#include "infos/eevee_common_info.hh"
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#include "common_shape_lib.glsl"
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#include "draw_shape_lib.glsl"
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#include "gpu_shader_math_vector_lib.glsl"
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#include "gpu_shader_utildefines_lib.glsl"
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@@ -14,7 +14,7 @@
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FRAGMENT_SHADER_CREATE_INFO(eevee_geom_mesh)
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FRAGMENT_SHADER_CREATE_INFO(eevee_surf_capture)
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#include "common_hair_lib.glsl"
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#include "draw_curves_lib.glsl"
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#include "draw_view_lib.glsl"
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#include "eevee_gbuffer_lib.glsl"
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#include "eevee_nodetree_lib.glsl"
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@@ -17,7 +17,7 @@ FRAGMENT_SHADER_CREATE_INFO(eevee_surf_deferred)
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FRAGMENT_SHADER_CREATE_INFO(eevee_render_pass_out)
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FRAGMENT_SHADER_CREATE_INFO(eevee_cryptomatte_out)
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#include "common_hair_lib.glsl"
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#include "draw_curves_lib.glsl"
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#include "draw_view_lib.glsl"
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#include "eevee_ambient_occlusion_lib.glsl"
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#include "eevee_gbuffer_lib.glsl"
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@@ -12,7 +12,7 @@ FRAGMENT_SHADER_CREATE_INFO(eevee_clip_plane)
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FRAGMENT_SHADER_CREATE_INFO(eevee_geom_mesh)
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FRAGMENT_SHADER_CREATE_INFO(eevee_surf_depth)
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#include "common_hair_lib.glsl"
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#include "draw_curves_lib.glsl"
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#include "draw_view_lib.glsl"
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#include "eevee_nodetree_lib.glsl"
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#include "eevee_sampling_lib.glsl"
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@@ -13,7 +13,7 @@
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FRAGMENT_SHADER_CREATE_INFO(eevee_geom_mesh)
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FRAGMENT_SHADER_CREATE_INFO(eevee_surf_forward)
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#include "common_hair_lib.glsl"
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#include "draw_curves_lib.glsl"
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#include "draw_view_lib.glsl"
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#include "eevee_ambient_occlusion_lib.glsl"
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#include "eevee_forward_lib.glsl"
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@@ -17,7 +17,7 @@ FRAGMENT_SHADER_CREATE_INFO(eevee_surf_deferred_hybrid)
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FRAGMENT_SHADER_CREATE_INFO(eevee_render_pass_out)
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FRAGMENT_SHADER_CREATE_INFO(eevee_cryptomatte_out)
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#include "common_hair_lib.glsl"
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#include "draw_curves_lib.glsl"
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#include "draw_view_lib.glsl"
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#include "eevee_ambient_occlusion_lib.glsl"
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#include "eevee_forward_lib.glsl"
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@@ -6,7 +6,7 @@
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FRAGMENT_SHADER_CREATE_INFO(gpencil_geometry)
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#include "common_colormanagement_lib.glsl"
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#include "draw_colormanagement_lib.glsl"
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#include "draw_grease_pencil_lib.glsl"
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float3 gpencil_lighting()
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@@ -2,7 +2,7 @@
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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#include "common_colormanagement_lib.glsl"
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#include "draw_colormanagement_lib.glsl"
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/* Keep in sync with image_engine.c */
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#define IMAGE_DRAW_FLAG_SHOW_ALPHA (1 << 0)
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@@ -2,7 +2,7 @@
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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#include "common_colormanagement_lib.glsl"
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#include "draw_colormanagement_lib.glsl"
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#define Z_DEPTH_BORDER 1.0f
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#define Z_DEPTH_IMAGE 0.75f
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@@ -6,7 +6,7 @@
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VERTEX_SHADER_CREATE_INFO(overlay_depth_curves)
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#include "common_hair_lib.glsl"
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#include "draw_curves_lib.glsl"
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#include "draw_model_lib.glsl"
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#include "draw_view_clipping_lib.glsl"
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#include "draw_view_lib.glsl"
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@@ -6,7 +6,7 @@
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FRAGMENT_SHADER_CREATE_INFO(overlay_edit_uv_mask_image)
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#include "common_colormanagement_lib.glsl"
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#include "draw_colormanagement_lib.glsl"
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void main()
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{
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@@ -6,7 +6,7 @@
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FRAGMENT_SHADER_CREATE_INFO(overlay_image_base)
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#include "common_colormanagement_lib.glsl"
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#include "draw_colormanagement_lib.glsl"
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#include "select_lib.glsl"
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void main()
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@@ -6,7 +6,7 @@
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VERTEX_SHADER_CREATE_INFO(overlay_outline_prepass_curves)
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#include "common_hair_lib.glsl"
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#include "draw_curves_lib.glsl"
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#include "draw_model_lib.glsl"
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#include "draw_object_infos_lib.glsl"
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#include "draw_view_clipping_lib.glsl"
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@@ -6,7 +6,7 @@
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FRAGMENT_SHADER_CREATE_INFO(overlay_paint_texture)
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#include "common_colormanagement_lib.glsl"
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#include "draw_colormanagement_lib.glsl"
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void main()
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{
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@@ -6,7 +6,7 @@
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VERTEX_SHADER_CREATE_INFO(overlay_sculpt_curves_selection)
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#include "common_hair_lib.glsl"
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#include "draw_curves_lib.glsl"
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#include "draw_model_lib.glsl"
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#include "draw_view_clipping_lib.glsl"
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#include "draw_view_lib.glsl"
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@@ -6,7 +6,7 @@
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VERTEX_SHADER_CREATE_INFO(overlay_viewer_attribute_curves)
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#include "common_hair_lib.glsl"
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#include "draw_curves_lib.glsl"
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#include "draw_model_lib.glsl"
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#include "draw_view_clipping_lib.glsl"
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#include "draw_view_lib.glsl"
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@@ -9,7 +9,7 @@ VERTEX_SHADER_CREATE_INFO(workbench_lighting_flat)
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VERTEX_SHADER_CREATE_INFO(workbench_transparent_accum)
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VERTEX_SHADER_CREATE_INFO(workbench_curves)
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#include "common_hair_lib.glsl"
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#include "draw_curves_lib.glsl"
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#include "draw_model_lib.glsl"
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#include "draw_view_clipping_lib.glsl"
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#include "draw_view_lib.glsl"
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@@ -24,7 +24,7 @@ set(SRC_GLSL_FRAG
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)
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set(SRC_GLSL_COMP
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common_hair_refine_comp.glsl
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draw_hair_refine_comp.glsl
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draw_command_generate_comp.glsl
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# Failed because of mixed definition of ObjectInfos
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# draw_resource_finalize_comp.glsl
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@@ -4,7 +4,7 @@
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#pragma once
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#include "common_shape_lib.glsl"
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#include "draw_shape_lib.glsl"
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/* ---------------------------------------------------------------------- */
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/** \name Axis Aligned Bound Box
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@@ -8,8 +8,8 @@
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* Debug drawing of shapes.
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*/
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#include "common_debug_draw_lib.glsl"
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#include "common_shape_lib.glsl"
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#include "draw_debug_draw_lib.glsl"
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#include "draw_shape_lib.glsl"
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void drw_debug(Box shape, float4 color)
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{
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@@ -4,7 +4,7 @@
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#include "draw_hair_refine_info.hh"
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#include "common_hair_lib.glsl"
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#include "draw_curves_lib.glsl"
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COMPUTE_SHADER_CREATE_INFO(draw_hair_refine_compute)
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@@ -25,7 +25,7 @@ STORAGE_BUF(0, WRITE, float4, posTime[])
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/* Per strands data. */
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SAMPLER(1, UINT_BUFFER, hairStrandBuffer)
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SAMPLER(2, UINT_BUFFER, hairStrandSegBuffer)
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COMPUTE_SOURCE("common_hair_refine_comp.glsl")
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COMPUTE_SOURCE("draw_hair_refine_comp.glsl")
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DEFINE("HAIR_PHASE_SUBDIV")
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ADDITIONAL_INFO(draw_hair)
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DO_STATIC_COMPILATION()
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@@ -11,8 +11,8 @@
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#include "draw_view_info.hh"
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#include "common_shape_lib.glsl"
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#include "draw_math_geom_lib.glsl"
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#include "draw_shape_lib.glsl"
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#include "gpu_shader_utildefines_lib.glsl"
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/* ---------------------------------------------------------------------- */
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@@ -307,7 +307,7 @@ class Preprocessor {
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return "";
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}
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const bool skip_drw_debug = filename.find("common_debug_draw_lib.glsl") != std::string::npos ||
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const bool skip_drw_debug = filename.find("draw_debug_draw_lib.glsl") != std::string::npos ||
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filename.find("draw_debug_draw_display_vert.glsl") !=
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std::string::npos;
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@@ -379,7 +379,7 @@ struct GPUSource {
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dependencies.append_non_duplicates(dict.lookup("gpu_shader_print_lib.glsl"));
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}
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if ((builtins & BuiltinBits::USE_DEBUG_DRAW) == BuiltinBits::USE_DEBUG_DRAW) {
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dependencies.append_non_duplicates(dict.lookup("common_debug_draw_lib.glsl"));
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dependencies.append_non_duplicates(dict.lookup("draw_debug_draw_lib.glsl"));
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}
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for (auto dependency_name : dependencies_names) {
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@@ -1024,7 +1024,7 @@ static PyObject *pygpu_shader_info_vertex_source(BPyGPUShaderCreateInfo *self, P
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#endif
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ShaderCreateInfo *info = reinterpret_cast<ShaderCreateInfo *>(self->info);
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info->vertex_source("common_colormanagement_lib.glsl");
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info->vertex_source("draw_colormanagement_lib.glsl");
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info->vertex_source_generated = vertex_source;
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Py_RETURN_NONE;
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@@ -1070,7 +1070,7 @@ static PyObject *pygpu_shader_info_compute_source(BPyGPUShaderCreateInfo *self,
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#endif
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ShaderCreateInfo *info = reinterpret_cast<ShaderCreateInfo *>(self->info);
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info->compute_source("common_colormanagement_lib.glsl");
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info->compute_source("draw_colormanagement_lib.glsl");
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info->compute_source_generated = compute_source;
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Py_RETURN_NONE;
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@@ -1112,7 +1112,7 @@ static PyObject *pygpu_shader_info_fragment_source(BPyGPUShaderCreateInfo *self,
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#endif
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ShaderCreateInfo *info = reinterpret_cast<ShaderCreateInfo *>(self->info);
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info->fragment_source("common_colormanagement_lib.glsl");
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info->fragment_source("draw_colormanagement_lib.glsl");
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info->fragment_source_generated = fragment_source;
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Py_RETURN_NONE;
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