Cleanup: remove unused function
This commit is contained in:
@@ -201,11 +201,6 @@ void BKE_pose_apply_action(struct Object *ob,
|
||||
struct bAction *action,
|
||||
struct AnimationEvalContext *anim_eval_context);
|
||||
|
||||
/* get_objectspace_bone_matrix has to be removed still */
|
||||
void get_objectspace_bone_matrix(struct Bone *bone,
|
||||
float M_accumulatedMatrix[4][4],
|
||||
int root,
|
||||
int posed);
|
||||
void vec_roll_to_mat3(const float vec[3], const float roll, float r_mat[3][3]);
|
||||
void vec_roll_to_mat3_normalized(const float nor[3], const float roll, float r_mat[3][3]);
|
||||
void mat3_to_vec_roll(const float mat[3][3], float r_vec[3], float *r_roll);
|
||||
|
||||
@@ -1532,14 +1532,6 @@ void BKE_pchan_bbone_deform_segment_index(const bPoseChannel *pchan,
|
||||
/** \name Bone Space to Space Conversion API
|
||||
* \{ */
|
||||
|
||||
void get_objectspace_bone_matrix(struct Bone *bone,
|
||||
float M_accumulatedMatrix[4][4],
|
||||
int UNUSED(root),
|
||||
int UNUSED(posed))
|
||||
{
|
||||
copy_m4_m4(M_accumulatedMatrix, bone->arm_mat);
|
||||
}
|
||||
|
||||
/* Convert World-Space Matrix to Pose-Space Matrix */
|
||||
void BKE_armature_mat_world_to_pose(Object *ob, const float inmat[4][4], float outmat[4][4])
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user