Cleanup: remove unused function

This commit is contained in:
Campbell Barton
2021-03-19 16:23:52 +11:00
parent 74609bfd51
commit a7455ae5f8
2 changed files with 0 additions and 13 deletions

View File

@@ -201,11 +201,6 @@ void BKE_pose_apply_action(struct Object *ob,
struct bAction *action,
struct AnimationEvalContext *anim_eval_context);
/* get_objectspace_bone_matrix has to be removed still */
void get_objectspace_bone_matrix(struct Bone *bone,
float M_accumulatedMatrix[4][4],
int root,
int posed);
void vec_roll_to_mat3(const float vec[3], const float roll, float r_mat[3][3]);
void vec_roll_to_mat3_normalized(const float nor[3], const float roll, float r_mat[3][3]);
void mat3_to_vec_roll(const float mat[3][3], float r_vec[3], float *r_roll);

View File

@@ -1532,14 +1532,6 @@ void BKE_pchan_bbone_deform_segment_index(const bPoseChannel *pchan,
/** \name Bone Space to Space Conversion API
* \{ */
void get_objectspace_bone_matrix(struct Bone *bone,
float M_accumulatedMatrix[4][4],
int UNUSED(root),
int UNUSED(posed))
{
copy_m4_m4(M_accumulatedMatrix, bone->arm_mat);
}
/* Convert World-Space Matrix to Pose-Space Matrix */
void BKE_armature_mat_world_to_pose(Object *ob, const float inmat[4][4], float outmat[4][4])
{