Fix for bug #7936: render baking selected to active now has a Bias

value that is an offset along the normal when looking for the nearest
face, which allows baking faces further away, e.g. an ID badge onto a
shirt.

Also fixes a bug baking to float images, for things other than
displacement it didn't work sometimes, and a memory leak in the
extend filter.
This commit is contained in:
Brecht Van Lommel
2008-02-18 18:14:19 +00:00
parent 61707fba6c
commit a75e34a1df
4 changed files with 25 additions and 19 deletions

View File

@@ -299,6 +299,8 @@ void IMB_filter_extend(struct ImBuf *ibuf)
}
}
}
MEM_freeN(temprect);
}
else if(ibuf->rect) {
int *temprect;

View File

@@ -273,7 +273,7 @@ typedef struct RenderData {
/* Bake Render options */
short bake_osa, bake_filter, bake_mode, bake_flag;
short bake_normal_space, bpad;
float bake_maxdist;
float bake_maxdist, bake_biasdist, bake_pad;
/* yafray: global panel params. TODO: move elsewhere */
short GIquality, GIcache, GImethod, GIphotons, GIdirect;

View File

@@ -1889,26 +1889,26 @@ static void bake_shade(void *handle, Object *ob, ShadeInput *shi, int quad, int
}
}
if(bs->rect) {
if(bs->rect_float) {
float *col= bs->rect_float + 4*(bs->rectx*y + x);
VECCOPY(col, shr.combined);
col[3]= 1.0f;
}
else {
char *col= (char *)(bs->rect + bs->rectx*y + x);
col[0]= FTOCHAR(shr.combined[0]);
col[1]= FTOCHAR(shr.combined[1]);
col[2]= FTOCHAR(shr.combined[2]);
col[3]= 255;
}
else {
float *col= bs->rect_float + 4*(bs->rectx*y + x);
VECCOPY(col, shr.combined);
col[3]= 1.0f;
}
}
static void bake_displacement(void *handle, ShadeInput *shi, Isect *isec, int dir, int x, int y)
static void bake_displacement(void *handle, ShadeInput *shi, float dist, int x, int y)
{
BakeShade *bs= handle;
float disp;
disp = 0.5 + (isec->labda*VecLength(isec->vec) * -dir);
disp = 0.5 + dist;
if(bs->rect_float) {
float *col= bs->rect_float + 4*(bs->rectx*y + x);
@@ -1933,7 +1933,7 @@ static int bake_check_intersect(Isect *is, int ob, RayFace *face)
return (R.objectinstance[ob].obr->ob != bs->actob);
}
static int bake_intersect_tree(RayTree* raytree, Isect* isect, float *dir, float sign, float *hitco)
static int bake_intersect_tree(RayTree* raytree, Isect* isect, float *start, float *dir, float sign, float *hitco, float *dist)
{
float maxdist;
int hit;
@@ -1942,7 +1942,9 @@ static int bake_intersect_tree(RayTree* raytree, Isect* isect, float *dir, float
if(R.r.bake_maxdist > 0.0f)
maxdist= R.r.bake_maxdist;
else
maxdist= RE_ray_tree_max_size(R.raytree);
maxdist= RE_ray_tree_max_size(R.raytree) + R.r.bake_biasdist;
VECADDFAC(isect->start, start, dir, -R.r.bake_biasdist);
isect->end[0] = isect->start[0] + dir[0]*maxdist*sign;
isect->end[1] = isect->start[1] + dir[1]*maxdist*sign;
@@ -1953,6 +1955,8 @@ static int bake_intersect_tree(RayTree* raytree, Isect* isect, float *dir, float
hitco[0] = isect->start[0] + isect->labda*isect->vec[0];
hitco[1] = isect->start[1] + isect->labda*isect->vec[1];
hitco[2] = isect->start[2] + isect->labda*isect->vec[2];
*dist= VecLenf(start, hitco);
}
return hit;
@@ -2007,7 +2011,7 @@ static void do_bake_shade(void *handle, int x, int y, float u, float v)
/* if we are doing selected to active baking, find point on other face */
if(bs->actob) {
Isect isec, minisec;
float co[3], minco[3];
float co[3], minco[3], dist, mindist=0.0f;
int hit, sign, dir=1;
/* intersect with ray going forward and backward*/
@@ -2019,15 +2023,15 @@ static void do_bake_shade(void *handle, int x, int y, float u, float v)
for(sign=-1; sign<=1; sign+=2) {
memset(&isec, 0, sizeof(isec));
VECCOPY(isec.start, shi->co);
isec.mode= RE_RAY_MIRROR;
isec.faceorig= (RayFace*)vlr;
isec.oborig= RAY_OBJECT_SET(&R, obi);
isec.userdata= bs;
if(bake_intersect_tree(R.raytree, &isec, shi->vn, sign, co)) {
if(bake_intersect_tree(R.raytree, &isec, shi->co, shi->vn, sign, co, &dist)) {
if(!hit || VecLenf(shi->co, co) < VecLenf(shi->co, minco)) {
minisec= isec;
mindist= dist;
VECCOPY(minco, co);
hit= 1;
dir = sign;
@@ -2036,7 +2040,7 @@ static void do_bake_shade(void *handle, int x, int y, float u, float v)
}
if (hit && bs->type==RE_BAKE_DISPLACEMENT) {;
bake_displacement(handle, shi, &minisec, dir, x, y);
bake_displacement(handle, shi, mindist, x, y);
return;
}
@@ -2249,7 +2253,6 @@ int RE_bake_shade_all_selected(Render *re, int type, Object *actob)
for(a=0; a<re->r.bake_filter; a++)
IMB_filter_extend(ibuf);
ibuf->userflags |= IB_BITMAPDIRTY;
if (ibuf->rect_float) IMB_rect_from_float(ibuf);
}
}

View File

@@ -2075,12 +2075,13 @@ static void render_panel_bake(void)
uiBlockBeginAlign(block);
uiDefButBitS(block, TOG, R_BAKE_TO_ACTIVE, B_DIFF, "Selected to Active", 10,120,190,20,&G.scene->r.bake_flag, 0.0, 0, 0, 0, "Bake shading on the surface of selected objects to the active object");
uiDefButF(block, NUM, B_DIFF, "Dist:", 10,100,(G.scene->r.bake_mode == RE_BAKE_NORMALS)? 95: 190,20,&G.scene->r.bake_maxdist, 0.0, 10.0, 1, 0, "Maximum distance from active object to other object");
uiDefButF(block, NUM, B_DIFF, "Dist:", 10,100,95,20,&G.scene->r.bake_maxdist, 0.0, 10.0, 1, 0, "Maximum distance from active object to other object");
uiDefButF(block, NUM, B_DIFF, "Bias:", 105,100,95,20,&G.scene->r.bake_biasdist, 0.0, 10.0, 1, 0, "Bias towards faces further away from the object");
uiBlockEndAlign(block);
if(G.scene->r.bake_mode == RE_BAKE_NORMALS)
uiDefButS(block, MENU, B_DIFF, "Normal Space %t|Camera %x0|World %x1|Object %x2|Tangent %x3",
105,100,95,20, &G.scene->r.bake_normal_space, 0, 0, 0, 0, "Choose normal space for baking");
uiBlockEndAlign(block);
10,70,190,20, &G.scene->r.bake_normal_space, 0, 0, 0, 0, "Choose normal space for baking");
#if 0
uiBlockBeginAlign(block);