fix compile errors for previous merge

This commit is contained in:
Campbell Barton
2011-11-10 03:40:02 +00:00
parent 685041d53a
commit a96c3ce9e0
5 changed files with 61 additions and 72 deletions

View File

@@ -1397,9 +1397,9 @@ static void cdDM_drawMappedFacesMat(DerivedMesh *dm,
DMVertexAttribs attribs;
MVert *mvert = cddm->mvert;
MFace *mf = cddm->mface;
float (*nors)[3] = dm->getFaceDataArray(dm, CD_NORMAL);
float (*nors)[3] = dm->getTessFaceDataArray(dm, CD_NORMAL);
int a, matnr, new_matnr;
int orig, *index = dm->getFaceDataArray(dm, CD_ORIGINDEX);
int orig, *index = dm->getTessFaceDataArray(dm, CD_ORIGINDEX);
cdDM_update_normals_from_pbvh(dm);

View File

@@ -1112,6 +1112,7 @@ static void bmDM_drawMappedFacesGLSL(DerivedMesh *dm,
glEnd();
}
}
#undef PASSATTRIB
}
static void bmDM_drawFacesGLSL(DerivedMesh *dm,
@@ -1126,43 +1127,41 @@ static void bmDM_drawMappedFacesMat(DerivedMesh *dm,
int (*setFace)(void *userData, int index), void *userData)
{
EditDerivedBMesh *bmdm= (EditDerivedBMesh*) dm;
EditMesh *em= bmdm->em;
BMesh *bm= bmdm->tc->bm;
BMEditMesh *em = bmdm->tc;
float (*vertexCos)[3]= bmdm->vertexCos;
float (*vertexNos)[3]= bmdm->vertexNos;
EditVert *eve;
EditFace *efa;
BMVert *eve;
BMFace *efa;
BMIter iter;
BMLoop **ltri;
DMVertexAttribs attribs= {{{0}}};
GPUVertexAttribs gattribs;
int i, b, matnr, new_matnr;
int i, b, matnr, new_matnr, dodraw;
matnr = -1;
/* always use smooth shading even for flat faces, else vertex colors wont interpolate */
glShadeModel(GL_SMOOTH);
for (i=0,eve=em->verts.first; eve; eve= eve->next)
eve->tmp.l = (intptr_t) i++;
BM_ITER_INDEX(eve, &iter, bm, BM_VERTS_OF_MESH, NULL, i) {
BM_SetIndex(eve, i);
}
#define PASSATTRIB(efa, eve, vert) { \
#define PASSATTRIB(loop, eve, vert) { \
if(attribs.totorco) { \
float *orco = attribs.orco.array[eve->tmp.l]; \
if(attribs.orco.glTexco) \
glTexCoord3fv(orco); \
else \
glVertexAttrib3fvARB(attribs.orco.glIndex, orco); \
float *orco = attribs.orco.array[BM_GetIndex(eve)]; \
glVertexAttrib3fvARB(attribs.orco.glIndex, orco); \
} \
for(b = 0; b < attribs.tottface; b++) { \
MTFace *_tf = (MTFace*)((char*)efa->data + attribs.tface[b].emOffset); \
if(attribs.tface[b].glTexco) \
glTexCoord2fv(_tf->uv[vert]); \
else \
glVertexAttrib2fvARB(attribs.tface[b].glIndex, _tf->uv[vert]); \
MLoopUV *_luv = CustomData_bmesh_get_n(&bm->ldata, loop->head.data, CD_MLOOPUV, b);\
glVertexAttrib2fvARB(attribs.tface[b].glIndex, _luv->uv); \
} \
for(b = 0; b < attribs.totmcol; b++) { \
MCol *cp = (MCol*)((char*)efa->data + attribs.mcol[b].emOffset); \
GLubyte col[4]; \
col[0]= cp->b; col[1]= cp->g; col[2]= cp->r; col[3]= cp->a; \
glVertexAttrib4ubvARB(attribs.mcol[b].glIndex, col); \
MLoopCol *_cp = CustomData_bmesh_get_n(&bm->ldata, loop->head.data, CD_MLOOPCOL, b);\
GLubyte _col[4]; \
_col[0]= _cp->b; _col[1]= _cp->g; _col[2]= _cp->r; _col[3]= _cp->a; \
glVertexAttrib4ubvARB(attribs.mcol[b].glIndex, _col); \
} \
if(attribs.tottang) { \
float *tang = attribs.tang.array[i*4 + vert]; \
@@ -1170,11 +1169,13 @@ static void bmDM_drawMappedFacesMat(DerivedMesh *dm,
} \
}
for (i=0,efa= em->faces.first; efa; i++,efa= efa->next) {
int drawSmooth= (efa->flag & ME_SMOOTH);
for (i=0, ltri=em->looptris[0]; i<em->tottri; i++, ltri += 3) {
int drawSmooth= BM_TestHFlag(efa, BM_SMOOTH);
efa = ltri[0]->f;
/* face hiding */
if(setFace && !setFace(userData, i))
if(setFace && !setFace(userData, BM_GetIndex(efa)))
continue;
/* material */
@@ -1185,69 +1186,52 @@ static void bmDM_drawMappedFacesMat(DerivedMesh *dm,
}
/* face */
glBegin(efa->v4?GL_QUADS:GL_TRIANGLES);
glBegin(GL_TRIANGLES);
if (!drawSmooth) {
if(vertexCos) glNormal3fv(bmdm->faceNos[i]);
else glNormal3fv(efa->n);
else glNormal3fv(efa->no);
PASSATTRIB(efa, efa->v1, 0);
if(vertexCos) glVertex3fv(vertexCos[(int) efa->v1->tmp.l]);
else glVertex3fv(efa->v1->co);
PASSATTRIB(ltri[0], ltri[0]->v, 0);
if(vertexCos) glVertex3fv(vertexCos[BM_GetIndex(ltri[0]->v)]);
else glVertex3fv(ltri[0]->v->co);
PASSATTRIB(efa, efa->v2, 1);
if(vertexCos) glVertex3fv(vertexCos[(int) efa->v2->tmp.l]);
else glVertex3fv(efa->v2->co);
PASSATTRIB(ltri[1], ltri[1]->v, 1);
if(vertexCos) glVertex3fv(vertexCos[BM_GetIndex(ltri[1]->v)]);
else glVertex3fv(ltri[1]->v->co);
PASSATTRIB(efa, efa->v3, 2);
if(vertexCos) glVertex3fv(vertexCos[(int) efa->v3->tmp.l]);
else glVertex3fv(efa->v3->co);
PASSATTRIB(ltri[2], ltri[2]->v, 2);
if(vertexCos) glVertex3fv(vertexCos[BM_GetIndex(ltri[2]->v)]);
else glVertex3fv(ltri[2]->v->co);
if(efa->v4) {
PASSATTRIB(efa, efa->v4, 3);
if(vertexCos) glVertex3fv(vertexCos[(int) efa->v4->tmp.l]);
else glVertex3fv(efa->v4->co);
}
} else {
PASSATTRIB(efa, efa->v1, 0);
PASSATTRIB(ltri[0], ltri[0]->v, 0);
if(vertexCos) {
glNormal3fv(vertexNos[(int) efa->v1->tmp.l]);
glVertex3fv(vertexCos[(int) efa->v1->tmp.l]);
glNormal3fv(vertexNos[BM_GetIndex(ltri[0]->v)]);
glVertex3fv(vertexCos[BM_GetIndex(ltri[0]->v)]);
}
else {
glNormal3fv(efa->v1->no);
glVertex3fv(efa->v1->co);
glNormal3fv(ltri[0]->v->no);
glVertex3fv(ltri[0]->v->co);
}
PASSATTRIB(efa, efa->v2, 1);
PASSATTRIB(ltri[1], ltri[1]->v, 1);
if(vertexCos) {
glNormal3fv(vertexNos[(int) efa->v2->tmp.l]);
glVertex3fv(vertexCos[(int) efa->v2->tmp.l]);
glNormal3fv(vertexNos[BM_GetIndex(ltri[1]->v)]);
glVertex3fv(vertexCos[BM_GetIndex(ltri[1]->v)]);
}
else {
glNormal3fv(efa->v2->no);
glVertex3fv(efa->v2->co);
glNormal3fv(ltri[1]->v->no);
glVertex3fv(ltri[1]->v->co);
}
PASSATTRIB(efa, efa->v3, 2);
PASSATTRIB(ltri[2], ltri[2]->v, 2);
if(vertexCos) {
glNormal3fv(vertexNos[(int) efa->v3->tmp.l]);
glVertex3fv(vertexCos[(int) efa->v3->tmp.l]);
glNormal3fv(vertexNos[BM_GetIndex(ltri[2]->v)]);
glVertex3fv(vertexCos[BM_GetIndex(ltri[2]->v)]);
}
else {
glNormal3fv(efa->v3->no);
glVertex3fv(efa->v3->co);
}
if(efa->v4) {
PASSATTRIB(efa, efa->v4, 3);
if(vertexCos) {
glNormal3fv(vertexNos[(int) efa->v4->tmp.l]);
glVertex3fv(vertexCos[(int) efa->v4->tmp.l]);
}
else {
glNormal3fv(efa->v4->no);
glVertex3fv(efa->v4->co);
}
glNormal3fv(ltri[2]->v->no);
glVertex3fv(ltri[2]->v->co);
}
}
glEnd();

View File

@@ -52,6 +52,7 @@
#include "BKE_mesh.h"
#include "BKE_scene.h"
#include "BKE_screen.h"
#include "BKE_tessmesh.h"
#include "IMB_imbuf_types.h"

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@@ -797,12 +797,14 @@ static int tex_mat_set_face_mesh_cb(void *userData, int index)
return !(mface->flag & ME_HIDE);
}
static int tex_mat_set_face_editmesh_cb(void *UNUSED(userData), int index)
static int tex_mat_set_face_editmesh_cb(void *userData, int index)
{
/* editmode face hiding */
EditFace *efa= EM_get_face_for_index(index);
TexMatCallback *data= (TexMatCallback*)userData;
Mesh *me = (Mesh*)data->me;
BMFace *efa= EDBM_get_face_for_index(me->edit_btmesh, index);
return !(efa->h);
return !BM_TestHFlag(efa, BM_HIDDEN);
}
void draw_mesh_textured(Scene *scene, View3D *v3d, RegionView3D *rv3d, Object *ob, DerivedMesh *dm, int faceselect)

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@@ -59,7 +59,9 @@
#include "BKE_main.h"
#include "BKE_material.h"
#include "BKE_mesh.h"
#include "BKE_node.h"
#include "BKE_report.h"
#include "BKE_scene.h"
#include "BKE_tessmesh.h"
#include "ED_image.h"