Fix T38432, Fix 38432: more stupid error in view3d ray code, sorry about that.
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@@ -316,8 +316,8 @@ static void view3d_win_to_ray_segment(const ARegion *ar, View3D *v3d, const floa
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if (rv3d->is_persp) {
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copy_v3_v3(r_ray_co, rv3d->viewinv[3]);
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start_offset = -v3d->near;
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end_offset = -v3d->far;
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start_offset = v3d->near;
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end_offset = v3d->far;
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}
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else {
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float vec[4];
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