Bug #8312: Latest SVN lost LOCAL and NORMAL Transformation Coords in Armature

Stupid if condition messed Normal orientation for pose bones.

Normal part didn't change and is expected, not a bug.
This commit is contained in:
Martin Poirier
2008-02-19 23:05:24 +00:00
parent 0c4d1036d6
commit abb21870c4

View File

@@ -435,7 +435,7 @@ int calc_manipulator_stats(ScrArea *sa)
break;
case V3D_MANIP_NORMAL:
if(G.obedit || (ob->flag & OB_POSEMODE)) {
if(G.obedit) {
float mat[3][3];
int type;