Bug #8312: Latest SVN lost LOCAL and NORMAL Transformation Coords in Armature
Stupid if condition messed Normal orientation for pose bones. Normal part didn't change and is expected, not a bug.
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@@ -435,7 +435,7 @@ int calc_manipulator_stats(ScrArea *sa)
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break;
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case V3D_MANIP_NORMAL:
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if(G.obedit || (ob->flag & OB_POSEMODE)) {
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if(G.obedit) {
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float mat[3][3];
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int type;
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