Fix #32468: 3d view texture paint mode did not show uv layout in image editor.
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@@ -415,7 +415,7 @@ static void draw_uvs_texpaint(SpaceImage *sima, Scene *scene, Object *ob)
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glColor3ub(112, 112, 112);
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if (me->mtface) {
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if (me->mtpoly) {
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MPoly *mpoly = me->mpoly;
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MTexPoly *tface = me->mtpoly;
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MLoopUV *mloopuv;
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