Fix: EEVEE-Next: Lights do not render with Metal
Related to #116128. This is just a workaround and not a full fix. There seem to be something bad in the backend.
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@@ -574,7 +574,17 @@ void DeferredLayer::end_sync()
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inst_.sampling.bind_resources(sub);
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inst_.hiz_buffer.bind_resources(sub);
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sub.state_stencil(0xFFu, 1u << i, 0xFFu);
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sub.draw_procedural(GPU_PRIM_TRIS, 1, 3);
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if (GPU_backend_get_type() == GPU_BACKEND_METAL) {
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/* WORKAROUND: On Apple silicon the stencil test is broken. Only issue one expensive
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* lighting evaluation. */
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if (i == 2) {
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sub.state_set(DRW_STATE_WRITE_STENCIL | DRW_STATE_DEPTH_GREATER);
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sub.draw_procedural(GPU_PRIM_TRIS, 1, 3);
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}
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}
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else {
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sub.draw_procedural(GPU_PRIM_TRIS, 1, 3);
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}
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}
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}
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}
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