Cleanup: const args, naming, doxy groups, clang-format
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@@ -100,7 +100,7 @@ float distfactor_to_bone(
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void BKE_armature_where_is(struct bArmature *arm);
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void BKE_armature_where_is_bone(struct Bone *bone,
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struct Bone *prevbone,
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const struct Bone *bone_parent,
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const bool use_recursion);
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void BKE_pose_clear_pointers(struct bPose *pose);
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void BKE_pose_remap_bone_pointers(struct bArmature *armature, struct bPose *pose);
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@@ -63,7 +63,7 @@ bool BKE_mball_minmax_ex(const struct MetaBall *mb,
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bool BKE_mball_minmax(const struct MetaBall *mb, float min[3], float max[3]);
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bool BKE_mball_center_median(const struct MetaBall *mb, float r_cent[3]);
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bool BKE_mball_center_bounds(const struct MetaBall *mb, float r_cent[3]);
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void BKE_mball_transform(struct MetaBall *mb, float mat[4][4], const bool do_props);
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void BKE_mball_transform(struct MetaBall *mb, const float mat[4][4], const bool do_props);
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void BKE_mball_translate(struct MetaBall *mb, const float offset[3]);
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struct MetaElem *BKE_mball_element_add(struct MetaBall *mb, const int type);
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@@ -2285,7 +2285,7 @@ void vec_roll_to_mat3(const float vec[3], const float roll, float mat[3][3])
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/* recursive part, calculates restposition of entire tree of children */
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/* used by exiting editmode too */
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void BKE_armature_where_is_bone(Bone *bone, Bone *prevbone, const bool use_recursion)
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void BKE_armature_where_is_bone(Bone *bone, const Bone *bone_parent, const bool use_recursion)
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{
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float vec[3];
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@@ -2301,13 +2301,13 @@ void BKE_armature_where_is_bone(Bone *bone, Bone *prevbone, const bool use_recur
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bone->segments = 1;
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}
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if (prevbone) {
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if (bone_parent) {
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float offs_bone[4][4];
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/* yoffs(b-1) + root(b) + bonemat(b) */
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BKE_bone_offset_matrix_get(bone, offs_bone);
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/* Compose the matrix for this bone */
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mul_m4_m4m4(bone->arm_mat, prevbone->arm_mat, offs_bone);
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mul_m4_m4m4(bone->arm_mat, bone_parent->arm_mat, offs_bone);
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}
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else {
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copy_m4_m3(bone->arm_mat, bone->bone_mat);
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@@ -2316,9 +2316,9 @@ void BKE_armature_where_is_bone(Bone *bone, Bone *prevbone, const bool use_recur
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/* and the kiddies */
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if (use_recursion) {
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prevbone = bone;
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bone_parent = bone;
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for (bone = bone->childbase.first; bone; bone = bone->next) {
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BKE_armature_where_is_bone(bone, prevbone, use_recursion);
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BKE_armature_where_is_bone(bone, bone_parent, use_recursion);
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}
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}
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}
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@@ -526,7 +526,7 @@ bool BKE_mball_center_bounds(const MetaBall *mb, float r_cent[3])
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return false;
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}
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void BKE_mball_transform(MetaBall *mb, float mat[4][4], const bool do_props)
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void BKE_mball_transform(MetaBall *mb, const float mat[4][4], const bool do_props)
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{
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float quat[4];
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const float scale = mat4_to_scale(mat);
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@@ -1118,6 +1118,8 @@ static void SCREEN_OT_actionzone(wmOperatorType *ot)
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RNA_def_int(ot->srna, "modifier", 0, 0, 2, "Modifier", "Modifier state", 0, 2);
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}
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/** \} */
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/* -------------------------------------------------------------------- */
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/** \name Area edge detection utility
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* \{ */
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@@ -1157,6 +1159,8 @@ static ScrEdge *screen_area_edge_from_cursor(const bContext *C,
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return actedge;
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}
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/** \} */
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/* -------------------------------------------------------------------- */
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/** \name Swap Area Operator
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* \{ */
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@@ -779,7 +779,7 @@ static void node_socket_draw(const bContext *C,
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immAttr4fv(col_id, color);
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immAttr1u(shape_id, flags);
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immAttr1f(size_id, size);
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immAttr1f(size_id, size);
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immAttr4fv(outline_col_id, outline_color);
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immVertex2f(pos_id, sock->locx, sock->locy);
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}
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@@ -944,7 +944,8 @@ void node_draw_sockets(View2D *v2d,
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uint col_id = GPU_vertformat_attr_add(format, "color", GPU_COMP_F32, 4, GPU_FETCH_FLOAT);
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uint shape_id = GPU_vertformat_attr_add(format, "flags", GPU_COMP_U32, 1, GPU_FETCH_INT);
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uint size_id = GPU_vertformat_attr_add(format, "size", GPU_COMP_F32, 1, GPU_FETCH_FLOAT);
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uint outline_col_id = GPU_vertformat_attr_add(format, "outlineColor", GPU_COMP_F32, 4, GPU_FETCH_FLOAT);
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uint outline_col_id = GPU_vertformat_attr_add(
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format, "outlineColor", GPU_COMP_F32, 4, GPU_FETCH_FLOAT);
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GPU_blend(true);
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GPU_program_point_size(true);
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@@ -1018,7 +1019,7 @@ void node_draw_sockets(View2D *v2d,
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/* go back and draw selected sockets */
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if (selected_input_len + selected_output_len > 0) {
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/* outline for selected sockets */
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selected = true;
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immBegin(GPU_PRIM_POINTS, selected_input_len + selected_output_len);
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