Fix for #31581, UVs shrink on edge slide.

Issue is that all loops of a face adjacent to the sliding verts were 
getting project-corrected. Introduced a test to only project the
affected loops. 

The projection code introduces a small offset to the boundaries so that
any boundary tests can work as expected, but this leads to shrinking of
the barycentric coordinates of the projection, causing a shrink of the
uvs in turn. This even affects the uvs that -should- be affected though
the unfixed behavior works strangely in a correctish way (my guess is
because the projection uses the same face as the opposite sliding loop).

I fixed the behaviour by taking the mean value of the uvs. This won't
support seams but current code doesn't either. Also, all CustomData to
exhibit this unfixed behaviour. I only fixed the uv case, other data
(Vcolors, etc) will have discontinuities when edge sliding. I expect
that the CorrectUV code I am working on may address some of these
issues.

Also, added NULL checks for utility function (was intended for this bug
but wasn't needed after all)
This commit is contained in:
Antony Riakiotakis
2012-06-27 17:08:12 +00:00
parent df201548ea
commit ae2f3a4e5e
2 changed files with 35 additions and 3 deletions

View File

@@ -196,7 +196,12 @@ BMLoop *BM_loop_other_vert_loop(BMLoop *l, BMVert *v)
BMLoop *BM_vert_find_first_loop(BMVert *v)
{
BMEdge *e = bmesh_disk_faceedge_find_first(v->e, v);
BMEdge *e;
if(!v || !v->e)
return NULL;
e = bmesh_disk_faceedge_find_first(v->e, v);
return bmesh_radial_faceloop_find_first(e->l, v);
}

View File

@@ -5004,8 +5004,11 @@ void projectSVData(TransInfo *t, int final)
for (i = 0, sv = sld->sv; i < sld->totsv; sv++, i++) {
BMIter fiter;
BMFace *f;
BMIter liter_v;
BMLoop *l_v;
float uv_med[2] = {0.0, 0.0};
int tot_loops = 0;
/* BMESH_TODO, this interpolates between vertex/loops which are not moved
* (are only apart of a face attached to a slide vert), couldn't we iterate BM_LOOPS_OF_VERT
* here and only interpolate those? */
@@ -5034,6 +5037,8 @@ void projectSVData(TransInfo *t, int final)
/* project onto copied projection face */
BM_ITER_ELEM (l, &liter, f, BM_LOOPS_OF_FACE) {
/* only affected verts will get interpolated */
char affected = FALSE;
f_copy_flip = f_copy;
if (BM_elem_flag_test(l->e, BM_ELEM_SELECT) || BM_elem_flag_test(l->prev->e, BM_ELEM_SELECT)) {
@@ -5058,6 +5063,8 @@ void projectSVData(TransInfo *t, int final)
if (!f_copy_flip) {
continue; /* shouldn't happen, but protection */
}
affected = TRUE;
}
else {
/* the loop is attached to only one vertex and not a selected edge,
@@ -5094,10 +5101,15 @@ void projectSVData(TransInfo *t, int final)
f_copy_flip = BLI_smallhash_lookup(&sld->origfaces, (uintptr_t)e_sel->l->radial_next->f);
}
}
affected = TRUE;
}
}
if(!affected)
continue;
/* only loop data, no vertex data since that contains shape keys,
* and we do not want to mess up other shape keys */
BM_loop_interp_from_face(em->bm, l, f_copy_flip, FALSE, FALSE);
@@ -5121,8 +5133,23 @@ void projectSVData(TransInfo *t, int final)
BM_elem_hide_set(em->bm, f, is_hide);
}
}
/* make sure every loop of the vertex has identical uv data. Use this temporarily to
* fix #31581 until proper data correction/ support for islands is done */
BM_ITER_ELEM (l_v, &liter_v, sv->v, BM_LOOPS_OF_VERT) {
MLoopUV *uv = CustomData_bmesh_get(&em->bm->ldata, l_v->head.data, CD_MLOOPUV);
add_v2_v2(uv_med, uv->uv);
tot_loops++;
}
mul_v2_fl(uv_med, 1.0/tot_loops);
BM_ITER_ELEM (l_v, &liter_v, sv->v, BM_LOOPS_OF_VERT) {
MLoopUV *uv = CustomData_bmesh_get(&em->bm->ldata, l_v->head.data, CD_MLOOPUV);
copy_v2_v2(uv->uv, uv_med);
}
}
BLI_smallhash_release(&visit);
}