Bugfix #6190
Composite: renderlayer nodes were not tagged 'changed' when rerendered, causing a composite to skip them. (only for nodes having another scene)
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@@ -6086,6 +6086,8 @@ void ntreeCompositTagAnimated(bNodeTree *ntree)
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}
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else if(node->type==CMP_NODE_TIME)
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NodeTagChanged(ntree, node);
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else if(node->type==CMP_NODE_R_LAYERS)
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NodeTagChanged(ntree, node);
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}
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}
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