Merge branch 'blender-v4.2-release'

This commit is contained in:
Campbell Barton
2024-06-20 22:03:32 +10:00

View File

@@ -45,10 +45,10 @@ void main()
/* Copy level 0. */
ivec2 src_px = ivec2(kernel_origin + local_px) * 2;
#ifdef HIZ_LAYER
vec2 samp_co = (vec2(src_px) + 0.5) / vec2(textureSize(depth_layered_tx, 0).xy);
vec2 samp_co = vec2(src_px + 1) / vec2(textureSize(depth_layered_tx, 0).xy);
vec4 samp = textureGather(depth_layered_tx, vec3(samp_co, float(layer_id)));
#else
vec2 samp_co = (vec2(src_px) + 0.5) / vec2(textureSize(depth_tx, 0));
vec2 samp_co = vec2(src_px + 1) / vec2(textureSize(depth_tx, 0));
vec4 samp = textureGather(depth_tx, samp_co);
#endif