-> Fix for bug in 'Select Non-Manifold'
Select non-manifold would select stray vertices even when in non-vertex modes. Fixed.
This commit is contained in:
@@ -3187,12 +3187,14 @@ void select_non_manifold(void)
|
||||
}
|
||||
|
||||
/* select isolated verts */
|
||||
eve= em->verts.first;
|
||||
while(eve) {
|
||||
if (eve->f1 == 0) {
|
||||
if (!eve->h) eve->f |= SELECT;
|
||||
if(G.scene->selectmode & SCE_SELECT_VERTEX) {
|
||||
eve= em->verts.first;
|
||||
while(eve) {
|
||||
if (eve->f1 == 0) {
|
||||
if (!eve->h) eve->f |= SELECT;
|
||||
}
|
||||
eve= eve->next;
|
||||
}
|
||||
eve= eve->next;
|
||||
}
|
||||
|
||||
countall();
|
||||
|
||||
Reference in New Issue
Block a user