fix [#36157] Memory Leak in GHOST_DropTargetX11
would leak a little bit of memory for every window created.
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@@ -152,6 +152,10 @@ private:
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GHOST_SystemWin32 *m_system;
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/* Data type of the dragged object */
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GHOST_TDragnDropTypes m_draggedObjectType;
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#ifdef WITH_CXX_GUARDEDALLOC
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MEM_CXX_CLASS_ALLOC_FUNCS("GHOST:GHOST_DropTargetWin32")
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#endif
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};
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#endif // __GHOST_DROPTARGETWIN32_H__
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@@ -84,6 +84,9 @@ void GHOST_DropTargetX11::Initialize(void)
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void GHOST_DropTargetX11::Uninitialize(void)
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{
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xdnd_shut(&m_dndClass);
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delete[] m_dndActions;
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delete[] m_dndTypes;
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}
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GHOST_DropTargetX11::GHOST_DropTargetX11(GHOST_WindowX11 *window, GHOST_SystemX11 *system)
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@@ -130,6 +130,10 @@ private:
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/* counter of references to global XDND structures */
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static int m_refCounter;
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#ifdef WITH_CXX_GUARDEDALLOC
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MEM_CXX_CLASS_ALLOC_FUNCS("GHOST:GHOST_DropTargetX11")
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#endif
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};
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#endif // __GHOST_DROPTARGETX11_H__
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