Bugfix: displacement with object texture mapping could crash.

This commit is contained in:
Brecht Van Lommel
2008-03-03 18:53:06 +00:00
parent 27c9fb7c6b
commit b26a767923

View File

@@ -1468,7 +1468,7 @@ void do_material_tex(ShadeInput *shi)
dx= dxt;
dy= dyt;
VECCOPY(tempvec, shi->co);
if(shi->obi->duplitexmat)
if(shi->obi && shi->obi->duplitexmat)
MTC_Mat4MulVecfl(shi->obi->duplitexmat, tempvec);
MTC_Mat4MulVecfl(ob->imat, tempvec);
if(shi->osatex) {