Bugfix: displacement with object texture mapping could crash.
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@@ -1468,7 +1468,7 @@ void do_material_tex(ShadeInput *shi)
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dx= dxt;
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dy= dyt;
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VECCOPY(tempvec, shi->co);
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if(shi->obi->duplitexmat)
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if(shi->obi && shi->obi->duplitexmat)
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MTC_Mat4MulVecfl(shi->obi->duplitexmat, tempvec);
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MTC_Mat4MulVecfl(ob->imat, tempvec);
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if(shi->osatex) {
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