Cleanup: header wrapping, spelling, use doxy sections

This commit is contained in:
Campbell Barton
2023-06-03 08:21:48 +10:00
parent 05d3eb5eea
commit b347346ca7
3 changed files with 20 additions and 5 deletions

View File

@@ -1,5 +1,6 @@
/* SPDX-FileCopyrightText: 2009-2010 Sony Pictures Imageworks Inc., et al. All Rights Reserved
* (BSD-3-Clause). SPDX-FileCopyrightText: 2011 Blender Foundation (GPL-2.0-or-later).
/* SPDX-FileCopyrightText: 2009-2010 Sony Pictures Imageworks Inc., et al.
* All Rights Reserved (BSD-3-Clause).
* SPDX-FileCopyrightText: 2011 Blender Foundation (GPL-2.0-or-later).
*
* SPDX-License-Identifier: GPL-2.0-or-later AND BSD-3-Clause */

View File

@@ -52,7 +52,9 @@ static void view3d_copybuffer_filepath_get(char filepath[FILE_MAX], size_t filep
/** \} */
/* ************************** copy paste ***************************** */
/* -------------------------------------------------------------------- */
/** \name Viewport Copy Operator
* \{ */
static int view3d_copybuffer_exec(bContext *C, wmOperator *op)
{
@@ -91,6 +93,12 @@ static void VIEW3D_OT_copybuffer(wmOperatorType *ot)
ot->poll = ED_operator_scene;
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Viewport Paste Operator
* \{ */
static int view3d_pastebuffer_exec(bContext *C, wmOperator *op)
{
char filepath[FILE_MAX];
@@ -142,7 +150,11 @@ static void VIEW3D_OT_pastebuffer(wmOperatorType *ot)
"Put pasted objects in the active collection");
}
/* ************************** registration **********************************/
/** \} */
/* -------------------------------------------------------------------- */
/** \name Registration
* \{ */
void view3d_operatortypes(void)
{
@@ -234,3 +246,5 @@ void view3d_keymap(wmKeyConfig *keyconf)
viewdolly_modal_keymap(keyconf);
viewplace_modal_keymap(keyconf);
}
/** \} */

View File

@@ -140,7 +140,7 @@ static void remove_materials(Material ***materials, short *materials_num)
}
/**
* Removess parts of the geometry that can't be stored in the simulation state:
* Removes parts of the geometry that can't be stored in the simulation state:
* - Anonymous attributes can't be stored because it is not known which of them will or will not be
* used in the future.
* - Materials can't be stored directly, because they are linked ID data blocks that can't be