Cleanup: remove duplicate assignment
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@@ -1198,7 +1198,6 @@ static bke::bNodeSocketType *make_socket_type_texture()
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socktype->get_base_cpp_value = [](const void *socket_value, void *r_value) {
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*(Tex **)r_value = ((bNodeSocketValueTexture *)socket_value)->value;
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};
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socktype->geometry_nodes_cpp_type = socktype->base_cpp_type;
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socktype->geometry_nodes_cpp_type = &blender::CPPType::get<SocketValueVariant>();
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socktype->get_geometry_nodes_cpp_value = [](const void *socket_value, void *r_value) {
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Tex *texture = static_cast<const bNodeSocketValueTexture *>(socket_value)->value;
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@@ -1214,7 +1213,6 @@ static bke::bNodeSocketType *make_socket_type_image()
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socktype->get_base_cpp_value = [](const void *socket_value, void *r_value) {
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*(Image **)r_value = ((bNodeSocketValueImage *)socket_value)->value;
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};
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socktype->geometry_nodes_cpp_type = socktype->base_cpp_type;
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socktype->geometry_nodes_cpp_type = &blender::CPPType::get<SocketValueVariant>();
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socktype->get_geometry_nodes_cpp_value = [](const void *socket_value, void *r_value) {
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Image *image = static_cast<const bNodeSocketValueImage *>(socket_value)->value;
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@@ -1230,7 +1228,6 @@ static bke::bNodeSocketType *make_socket_type_material()
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socktype->get_base_cpp_value = [](const void *socket_value, void *r_value) {
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*(Material **)r_value = ((bNodeSocketValueMaterial *)socket_value)->value;
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};
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socktype->geometry_nodes_cpp_type = socktype->base_cpp_type;
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socktype->geometry_nodes_cpp_type = &blender::CPPType::get<SocketValueVariant>();
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socktype->get_geometry_nodes_cpp_value = [](const void *socket_value, void *r_value) {
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Material *material = static_cast<const bNodeSocketValueMaterial *>(socket_value)->value;
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