Separate operators (mesh/curve/armature/gpencil): take user preferences

into account for duplicating actions

Previously actions remained linked after duplication, now this is based
on the User Preferences (PreferencesEdit.use_duplicate_action).

note: default is ON here, so this changes default behavior of separate
operators.

First intuition was to respect _all_ preferences here (e.g. also
duplicating materials if chosen in the User Preferences) but after
consideration this is probably not what the User would expect from such
'modeling' opertions (e.g. separate by loose parts resulting in possibly
many duplicate materials)

Fixes T71038

Maniphest Tasks: T71038

Differential Revision: https://developer.blender.org/D6120
This commit is contained in:
Philipp Oeser
2019-10-23 12:28:32 +02:00
parent ee7034949f
commit b454a12233
4 changed files with 19 additions and 8 deletions

View File

@@ -667,8 +667,9 @@ static int separate_armature_exec(bContext *C, wmOperator *op)
/* 2) duplicate base */
/* only duplicate linked armature */
Base *base_new = ED_object_add_duplicate(bmain, scene, view_layer, base_old, USER_DUP_ARM);
/* Only duplicate linked armature but take into account user preferences for duplicating actions. */
short dupflag = USER_DUP_ARM | (U.dupflag & USER_DUP_ACT);
Base *base_new = ED_object_add_duplicate(bmain, scene, view_layer, base_old, dupflag);
Object *ob_new = base_new->object;
DEG_relations_tag_update(bmain);

View File

@@ -1405,12 +1405,15 @@ static int separate_exec(bContext *C, wmOperator *op)
}
/* 2. Duplicate the object and data. */
/* Take into account user preferences for duplicating actions. */
short dupflag = (U.dupflag & USER_DUP_ACT);
newbase = ED_object_add_duplicate(bmain,
scene,
view_layer,
oldbase,
/* 0 = fully linked. */
0);
dupflag);
DEG_relations_tag_update(bmain);
newob = newbase->object;

View File

@@ -4092,8 +4092,11 @@ static int gp_stroke_separate_exec(bContext *C, wmOperator *op)
const bool is_multiedit = (bool)GPENCIL_MULTIEDIT_SESSIONS_ON(gpd_src);
/* create a new object */
base_new = ED_object_add_duplicate(bmain, scene, view_layer, base_old, 0);
/* Create a new object. */
/* Take into account user preferences for duplicating actions. */
short dupflag = (U.dupflag & USER_DUP_ACT);
base_new = ED_object_add_duplicate(bmain, scene, view_layer, base_old, dupflag);
ob_dst = base_new->object;
ob_dst->mode = OB_MODE_OBJECT;
/* create new grease pencil datablock */

View File

@@ -3929,7 +3929,9 @@ static Base *mesh_separate_tagged(
CustomData_bmesh_init_pool(&bm_new->ldata, bm_mesh_allocsize_default.totloop, BM_LOOP);
CustomData_bmesh_init_pool(&bm_new->pdata, bm_mesh_allocsize_default.totface, BM_FACE);
base_new = ED_object_add_duplicate(bmain, scene, view_layer, base_old, USER_DUP_MESH);
/* Take into account user preferences for duplicating actions. */
short dupflag = USER_DUP_MESH | (U.dupflag & USER_DUP_ACT);
base_new = ED_object_add_duplicate(bmain, scene, view_layer, base_old, dupflag);
/* normally would call directly after but in this case delay recalc */
/* DAG_relations_tag_update(bmain); */
@@ -3999,7 +4001,9 @@ static Base *mesh_separate_arrays(Main *bmain,
CustomData_bmesh_init_pool(&bm_new->ldata, faces_len * 3, BM_LOOP);
CustomData_bmesh_init_pool(&bm_new->pdata, faces_len, BM_FACE);
base_new = ED_object_add_duplicate(bmain, scene, view_layer, base_old, USER_DUP_MESH);
/* Take into account user preferences for duplicating actions. */
short dupflag = USER_DUP_MESH | (U.dupflag & USER_DUP_ACT);
base_new = ED_object_add_duplicate(bmain, scene, view_layer, base_old, dupflag);
/* normally would call directly after but in this case delay recalc */
/* DAG_relations_tag_update(bmain); */