Fix #36264, New modulo math node not viewable in GLSL mode. Modulo math operation was simply missing the switch statement for gpu execution.
This commit is contained in:
@@ -232,6 +232,7 @@ static int gpu_shader_math(GPUMaterial *mat, bNode *node, bNodeExecData *UNUSED(
|
||||
case 13:
|
||||
case 15:
|
||||
case 16:
|
||||
case 17:
|
||||
GPU_stack_link(mat, names[node->custom1], in, out);
|
||||
break;
|
||||
case 4:
|
||||
|
||||
Reference in New Issue
Block a user