Fix #105450: Resolve box selection issue in Metal
Occlusion query buffers not being cleared to zero resulted in erroneoues selection in certain situations. Authored by Apple: Michael Parkin-White Pull Request: https://projects.blender.org/blender/blender/pulls/107135
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committed by
Jeroen Bakker
parent
dda4c0721c
commit
b69f8de5b5
@@ -33,6 +33,11 @@ void MTLQueryPool::allocate()
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gpu::MTLBuffer *buffer = MTLContext::get_global_memory_manager()->allocate(buffer_size_in_bytes,
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true);
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BLI_assert(buffer);
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/* We must zero-initialize the query buffer as visibility queries with no draws between
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* begin and end will not write any result to the buffer. */
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memset(buffer->get_host_ptr(), 0, buffer_size_in_bytes);
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buffer->flush();
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buffer_.append(buffer);
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}
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