UI: improve layout for the texture mapping panel
Group Mirror X and Y under a heading. Similarly, do the same for Even and Odd tiles. Pull Request: https://projects.blender.org/blender/blender/pulls/107987
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committed by
Hans Goudey
parent
864798b4c7
commit
b73ecb0be8
@@ -12,6 +12,7 @@ from bpy.types import (
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ParticleSettings,
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Texture,
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)
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from bpy.app.translations import contexts as i18n_contexts
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from rna_prop_ui import PropertyPanel
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from bl_ui.properties_paint_common import brush_texture_settings
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@@ -512,10 +513,10 @@ class TEXTURE_PT_image_mapping(TextureTypePanel, Panel):
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sub.prop(tex, "repeat_x", text="Repeat X")
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sub.prop(tex, "repeat_y", text="Y")
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col = flow.column()
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col = flow.column(heading="Mirror")
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sub = col.column()
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sub.active = (tex.repeat_x > 1)
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sub.prop(tex, "use_mirror_x", text="Mirror X")
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sub.prop(tex, "use_mirror_x", text="X")
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sub = col.column()
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sub.active = (tex.repeat_y > 1)
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@@ -527,8 +528,8 @@ class TEXTURE_PT_image_mapping(TextureTypePanel, Panel):
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col = flow.column()
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col.prop(tex, "checker_distance", text="Distance")
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col = flow.column()
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col.prop(tex, "use_checker_even", text="Tiles Even")
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col = flow.column(heading="Tiles")
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col.prop(tex, "use_checker_even", text="Even", text_ctxt=i18n_contexts.amount)
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col.prop(tex, "use_checker_odd", text="Odd")
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else:
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del flow
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