Cleanup: redundant defines

Comment or remove unused defines.
This commit is contained in:
Campbell Barton
2019-01-26 16:50:13 +11:00
parent b70877bba7
commit b8467273b8
20 changed files with 23 additions and 87 deletions

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@@ -95,7 +95,7 @@ struct Depsgraph;
struct PBVH;
/* number of sub-elements each mesh element has (for interpolation) */
#define SUB_ELEMS_VERT 0
// #define SUB_ELEMS_VERT 0 /* UNUSED */
#define SUB_ELEMS_EDGE 2
#define SUB_ELEMS_FACE 50

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@@ -153,17 +153,11 @@ typedef struct ClothSpring {
ClothSpring;
// some macro enhancements for vector treatment
#define VECADDADD(v1,v2,v3) {*(v1)+= *(v2) + *(v3); *(v1+1)+= *(v2+1) + *(v3+1); *(v1+2)+= *(v2+2) + *(v3+2);}
#define VECSUBADD(v1,v2,v3) {*(v1)-= *(v2) + *(v3); *(v1+1)-= *(v2+1) + *(v3+1); *(v1+2)-= *(v2+2) + *(v3+2);}
#define VECADDSUB(v1,v2,v3) {*(v1)+= *(v2) - *(v3); *(v1+1)+= *(v2+1) - *(v3+1); *(v1+2)+= *(v2+2) - *(v3+2);}
#define VECSUBADDSS(v1,v2,aS,v3,bS) {*(v1)-= *(v2)*aS + *(v3)*bS; *(v1+1)-= *(v2+1)*aS + *(v3+1)*bS; *(v1+2)-= *(v2+2)*aS + *(v3+2)*bS;}
#define VECADDSUBSS(v1,v2,aS,v3,bS) {*(v1)+= *(v2)*aS - *(v3)*bS; *(v1+1)+= *(v2+1)*aS - *(v3+1)*bS; *(v1+2)+= *(v2+2)*aS - *(v3+2)*bS;}
#define VECADDSS(v1,v2,aS,v3,bS) {*(v1)= *(v2)*aS + *(v3)*bS; *(v1+1)= *(v2+1)*aS + *(v3+1)*bS; *(v1+2)= *(v2+2)*aS + *(v3+2)*bS;}
#define VECADDS(v1,v2,v3,bS) {*(v1)= *(v2) + *(v3)*bS; *(v1+1)= *(v2+1) + *(v3+1)*bS; *(v1+2)= *(v2+2) + *(v3+2)*bS;}
#define VECSUBMUL(v1,v2,aS) {*(v1)-= *(v2) * aS; *(v1+1)-= *(v2+1) * aS; *(v1+2)-= *(v2+2) * aS;}
#define VECSUBS(v1,v2,v3,bS) {*(v1)= *(v2) - *(v3)*bS; *(v1+1)= *(v2+1) - *(v3+1)*bS; *(v1+2)= *(v2+2) - *(v3+2)*bS;}
#define VECSUBSB(v1,v2, v3,bS) {*(v1)= (*(v2)- *(v3))*bS; *(v1+1)= (*(v2+1) - *(v3+1))*bS; *(v1+2)= (*(v2+2) - *(v3+2))*bS;}
#define VECMULS(v1,aS) {*(v1)*= aS; *(v1+1)*= aS; *(v1+2)*= *aS;}
#define VECADDMUL(v1,v2,aS) {*(v1)+= *(v2) * aS; *(v1+1)+= *(v2+1) * aS; *(v1+2)+= *(v2+2) * aS;}
/* SIMULATION FLAGS: goal flags,.. */

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@@ -172,20 +172,8 @@ enum {
#define G_FILE_USERPREFS (1 << 9)
#define G_FILE_NO_UI (1 << 10)
#ifdef DNA_DEPRECATED_ALLOW
/* #define G_FILE_GAME_TO_IPO (1 << 11) */ /* deprecated */
#define G_FILE_GAME_MAT (1 << 12) /* deprecated */
/* #define G_FILE_DISPLAY_LISTS (1 << 13) */ /* deprecated */
#define G_FILE_SHOW_PHYSICS (1 << 14) /* deprecated */
#define G_FILE_GAME_MAT_GLSL (1 << 15) /* deprecated */
/* #define G_FILE_GLSL_NO_LIGHTS (1 << 16) */ /* deprecated */
#define G_FILE_GLSL_NO_SHADERS (1 << 17) /* deprecated */
#define G_FILE_GLSL_NO_SHADOWS (1 << 18) /* deprecated */
#define G_FILE_GLSL_NO_RAMPS (1 << 19) /* deprecated */
#define G_FILE_GLSL_NO_NODES (1 << 20) /* deprecated */
#define G_FILE_GLSL_NO_EXTRA_TEX (1 << 21) /* deprecated */
#define G_FILE_IGNORE_DEPRECATION_WARNINGS (1 << 22) /* deprecated */
#endif /* DNA_DEPRECATED_ALLOW */
/* Bits 11 to 22 (inclusive) are deprecated & need to be cleared */
/* On read, use #FileGlobal.filename instead of the real location on-disk,
* needed for recovering temp files so relative paths resolve */
@@ -198,7 +186,7 @@ enum {
// #define G_FILE_MESH_COMPAT (1 << 26)
/* On write, restore paths after editing them (G_FILE_RELATIVE_REMAP) */
#define G_FILE_SAVE_COPY (1 << 27)
#define G_FILE_GLSL_NO_ENV_LIGHTING (1 << 28)
/* #define G_FILE_GLSL_NO_ENV_LIGHTING (1 << 28) */ /* deprecated */
#define G_FILE_FLAGS_RUNTIME (G_FILE_NO_UI | G_FILE_RELATIVE_REMAP | G_FILE_SAVE_COPY)

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@@ -40,8 +40,6 @@ extern "C" {
#define TODO_LAYER_OPERATORS /* collection mamanger and property panel operators */
#define TODO_LAYER /* generic todo */
#define ROOT_PROP "root"
struct Base;
struct Collection;
struct Depsgraph;

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@@ -426,16 +426,6 @@ void modwrap_deformVertsEM(
struct BMEditMesh *em, struct Mesh *me,
float (*vertexCos)[3], int numVerts);
#define applyModifier_DM_wrapper(NEW_FUNC_NAME, OLD_FUNC_NAME) \
static Mesh *NEW_FUNC_NAME(ModifierData *md, const ModifierEvalContext *ctx, Mesh *mesh) \
{ \
DerivedMesh *dm = CDDM_from_mesh_ex(mesh, CD_REFERENCE, CD_MASK_EVERYTHING); \
DerivedMesh *ndm = OLD_FUNC_NAME(md, ctx, dm); \
if (ndm != dm) dm->release(dm); \
DM_to_mesh(ndm, mesh, ctx->object, CD_MASK_EVERYTHING, true); \
return mesh; \
}
/* wrappers for modifier callbacks that accept Mesh and select the proper implementation
* depending on if the modifier has been ported to Mesh or is still using DerivedMesh
*/

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@@ -71,8 +71,6 @@ typedef enum {
/***/
#define CCG_OMP_LIMIT 1000000
/* TODO(sergey): This actually depends on subsurf level as well. */
#define CCG_TASK_LIMIT 16

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@@ -38,15 +38,6 @@
extern char datatoc_common_world_clip_lib_glsl[];
extern char datatoc_gpu_shader_3D_smooth_color_frag_glsl[];
extern char datatoc_gpu_shader_3D_smooth_color_vert_glsl[];
extern char datatoc_gpu_shader_3D_vert_glsl[];
extern char datatoc_gpu_shader_depth_only_frag_glsl[];
extern char datatoc_gpu_shader_flat_color_frag_glsl[];
extern char datatoc_gpu_shader_instance_camera_vert_glsl[];
extern char datatoc_gpu_shader_instance_variying_size_variying_color_vert_glsl[];
extern char datatoc_gpu_shader_uniform_color_frag_glsl[];
/* Add shaders to this list when support is added. */
#define GPU_SHADER_IS_SUPPORTED(shader_id) \
ELEM(shader_id, \

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@@ -3,7 +3,6 @@ flat in vec4 finalColor;
out vec4 fragColor;
#define VERTEX_SELECTED (1 << 0)
#define VERTEX_HIDE (1 << 4)
void main()
{

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@@ -1155,8 +1155,6 @@ void GPU_shader_get_builtin_shader_code(
*r_defines = stages->defs;
}
#define MAX_DEFINES 100
void GPU_shader_free_builtin_shaders(void)
{
for (int i = 0; i < GPU_NUM_BUILTIN_SHADERS; ++i) {

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@@ -86,7 +86,6 @@
#define ANIM_SEQUENCE (1 << 0)
#define ANIM_MOVIE (1 << 4)
#define ANIM_AVI (1 << 6)
#define ANIM_QTIME (1 << 7)
#define ANIM_FFMPEG (1 << 8)
#define MAXNUMSTREAMS 50

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@@ -236,7 +236,8 @@ typedef struct Curve {
/** Keep a short because of BKE_object_obdata_texspace_get(). */
short texflag;
short drawflag, twist_mode;
char _pad0[2];
short twist_mode;
float twist_smooth, smallcaps_scale;
int pathlen;

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@@ -150,8 +150,8 @@ typedef struct Lamp {
/* area shape */
#define LA_AREA_SQUARE 0
#define LA_AREA_RECT 1
#define LA_AREA_CUBE 2
#define LA_AREA_BOX 3
/* #define LA_AREA_CUBE 2 */ /* UNUSED */
/* #define LA_AREA_BOX 3 */ /* UNUSED */
#define LA_AREA_DISK 4
#define LA_AREA_ELLIPSE 5

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@@ -210,7 +210,7 @@ typedef struct Material {
/* flag */
/* for render */
#define MA_IS_USED (1 << 0)
/* #define MA_IS_USED (1 << 0) */ /* UNUSED */
/* for dopesheet */
#define MA_DS_EXPAND (1 << 1)
/* for dopesheet (texture stack expander)
@@ -241,24 +241,24 @@ typedef struct Material {
/* texco */
#define TEXCO_ORCO (1 << 0)
#define TEXCO_REFL (1 << 1)
#define TEXCO_NORM (1 << 2)
/* #define TEXCO_REFL (1 << 1) */ /* deprecated */
/* #define TEXCO_NORM (1 << 2) */ /* deprecated */
#define TEXCO_GLOB (1 << 3)
#define TEXCO_UV (1 << 4)
#define TEXCO_OBJECT (1 << 5)
#define TEXCO_LAVECTOR (1 << 6)
#define TEXCO_VIEW (1 << 7)
#define TEXCO_STICKY_ (1 << 8) // DEPRECATED
#define TEXCO_OSA (1 << 9)
/* #define TEXCO_LAVECTOR (1 << 6) */ /* deprecated */
/* #define TEXCO_VIEW (1 << 7) */ /* deprecated */
/* #define TEXCO_STICKY (1 << 8) */ /* deprecated */
/* #define TEXCO_OSA (1 << 9) */ /* deprecated */
#define TEXCO_WINDOW (1 << 10)
#define NEED_UV (1 << 11)
#define TEXCO_TANGENT (1 << 12)
/* #define NEED_UV (1 << 11) */ /* deprecated */
/* #define TEXCO_TANGENT (1 << 12) */ /* deprecated */
/* still stored in vertex->accum, 1 D */
#define TEXCO_STRAND (1 << 13)
/** strand is used for normal materials, particle for halo materials */
#define TEXCO_PARTICLE (1 << 13)
#define TEXCO_STRESS (1 << 14)
#define TEXCO_SPEED (1 << 15)
/* #define TEXCO_STRESS (1 << 14) */ /* deprecated */
/* #define TEXCO_SPEED (1 << 15) */ /* deprecated */
/* mapto */
#define MAP_COL (1 << 0)

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@@ -632,12 +632,6 @@ enum {
# define OB_FLAG_DEPRECATED_12 (1 << 12) /* cleared */
#endif
/* controller state */
#define OB_MAX_STATES 30
/* collision masks */
#define OB_MAX_COL_MASKS 16
/* ob->restrictflag */
enum {
OB_RESTRICT_VIEW = 1 << 0,

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@@ -532,11 +532,6 @@ typedef enum eParticleShapeFlag {
#define PART_DRAW_COL_VEL 2
#define PART_DRAW_COL_ACC 3
/* part->simplify_flag */
#define PART_SIMPLIFY_ENABLE 1
#define PART_SIMPLIFY_VIEWPORT 2
/* part->time_flag */
#define PART_TIME_AUTOSF 1 /* Automatic subframes */
@@ -615,8 +610,8 @@ typedef enum eParticleShapeFlag {
#define PSYS_KEYED_TIMING 8
//#define PSYS_ENABLED 16 /* deprecated */
#define PSYS_HAIR_UPDATED 32 /* signal for updating hair particle mode */
#define PSYS_DRAWING 64
#define PSYS_USE_IMAT 128
/* #define PSYS_DRAWING 64 */ /* deprecated */
/* #define PSYS_USE_IMAT 128 */ /* deprecated */
#define PSYS_DELETE 256 /* remove particlesystem as soon as possible */
#define PSYS_HAIR_DONE 512
#define PSYS_KEYED 1024

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@@ -252,7 +252,7 @@ typedef struct SceneRenderLayer {
/* flags between (1 << 8) and (1 << 15) are set to 1 already, for future options */
#define SCE_LAY_ALL_Z (1 << 15)
#define SCE_LAY_XOR (1 << 16)
/* #define SCE_LAY_XOR (1 << 16) */ /* UNUSED */
#define SCE_LAY_DISABLE (1 << 17)
#define SCE_LAY_ZMASK (1 << 18)
#define SCE_LAY_NEG_ZMASK (1 << 19)

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@@ -477,7 +477,6 @@ enum {
AREA_FLAG_ACTIONZONES_UPDATE = (1 << 8),
};
#define EDGEWIDTH 1
#define AREAGRID 4
#define AREAMINX 32
#define HEADERY 26

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@@ -785,7 +785,6 @@ enum eFileSortType {
#define FILE_LOADLIB 1
#define FILE_MAIN 2
#define FILE_LOADFONT 3
/* filesel op property -> action */
typedef enum eFileSel_Action {
@@ -846,8 +845,6 @@ typedef enum eDirEntry_SelectFlag {
FILE_SEL_EDITING = (1 << 4),
} eDirEntry_SelectFlag;
#define FILE_LIST_MAX_RECURSION 4
/* ***** Related to file browser, but never saved in DNA, only here to help with RNA. ***** */
/* About Unique identifier.

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@@ -48,11 +48,6 @@
#include "eigen_capi.h"
#if 0
#define MOD_LAPLACIANSMOOTH_MAX_EDGE_PERCENTAGE 1.8f
#define MOD_LAPLACIANSMOOTH_MIN_EDGE_PERCENTAGE 0.02f
#endif
struct BLaplacianSystem {
float *eweights; /* Length weights per Edge */
float (*fweights)[3]; /* Cotangent weights per face */

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@@ -253,7 +253,7 @@ typedef struct wmNotifier {
#define NC_GEOM (16<<24)
#define NC_NODE (17<<24)
#define NC_ID (18<<24)
#define NC_LOGIC (19<<24)
/* (19<<24) is free */
#define NC_MOVIECLIP (20<<24)
#define NC_MASK (21<<24)
#define NC_GPENCIL (22<<24)