Cleanup: Unused function parameter warning

This commit is contained in:
Sergey Sharybin
2021-08-13 11:16:01 +02:00
parent fd29a161cc
commit b9486c39bc

View File

@@ -1007,9 +1007,7 @@ static bool node_use_modified_socket_name(ShaderNode *node)
return true;
}
static ShaderInput *node_find_input_by_name(ShaderNode *node,
BL::Node &b_node,
BL::NodeSocket &b_socket)
static ShaderInput *node_find_input_by_name(ShaderNode *node, BL::NodeSocket &b_socket)
{
string name = b_socket.identifier();
ShaderInput *input = node->input(name.c_str());
@@ -1037,9 +1035,7 @@ static ShaderInput *node_find_input_by_name(ShaderNode *node,
return input;
}
static ShaderOutput *node_find_output_by_name(ShaderNode *node,
BL::Node &b_node,
BL::NodeSocket &b_socket)
static ShaderOutput *node_find_output_by_name(ShaderNode *node, BL::NodeSocket &b_socket)
{
string name = b_socket.identifier();
ShaderOutput *output = node->output(name.c_str());
@@ -1195,7 +1191,7 @@ static void add_nodes(Scene *scene,
if (node) {
/* map node sockets for linking */
for (BL::NodeSocket &b_input : b_node.inputs) {
ShaderInput *input = node_find_input_by_name(node, b_node, b_input);
ShaderInput *input = node_find_input_by_name(node, b_input);
if (!input) {
/* XXX should not happen, report error? */
continue;
@@ -1205,7 +1201,7 @@ static void add_nodes(Scene *scene,
set_default_value(input, b_input, b_data, b_ntree);
}
for (BL::NodeSocket &b_output : b_node.outputs) {
ShaderOutput *output = node_find_output_by_name(node, b_node, b_output);
ShaderOutput *output = node_find_output_by_name(node, b_output);
if (!output) {
/* XXX should not happen, report error? */
continue;