Cleanup: Unused function parameter warning
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@@ -1007,9 +1007,7 @@ static bool node_use_modified_socket_name(ShaderNode *node)
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return true;
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}
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static ShaderInput *node_find_input_by_name(ShaderNode *node,
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BL::Node &b_node,
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BL::NodeSocket &b_socket)
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static ShaderInput *node_find_input_by_name(ShaderNode *node, BL::NodeSocket &b_socket)
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{
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string name = b_socket.identifier();
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ShaderInput *input = node->input(name.c_str());
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@@ -1037,9 +1035,7 @@ static ShaderInput *node_find_input_by_name(ShaderNode *node,
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return input;
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}
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static ShaderOutput *node_find_output_by_name(ShaderNode *node,
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BL::Node &b_node,
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BL::NodeSocket &b_socket)
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static ShaderOutput *node_find_output_by_name(ShaderNode *node, BL::NodeSocket &b_socket)
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{
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string name = b_socket.identifier();
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ShaderOutput *output = node->output(name.c_str());
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@@ -1195,7 +1191,7 @@ static void add_nodes(Scene *scene,
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if (node) {
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/* map node sockets for linking */
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for (BL::NodeSocket &b_input : b_node.inputs) {
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ShaderInput *input = node_find_input_by_name(node, b_node, b_input);
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ShaderInput *input = node_find_input_by_name(node, b_input);
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if (!input) {
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/* XXX should not happen, report error? */
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continue;
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@@ -1205,7 +1201,7 @@ static void add_nodes(Scene *scene,
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set_default_value(input, b_input, b_data, b_ntree);
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}
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for (BL::NodeSocket &b_output : b_node.outputs) {
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ShaderOutput *output = node_find_output_by_name(node, b_node, b_output);
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ShaderOutput *output = node_find_output_by_name(node, b_output);
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if (!output) {
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/* XXX should not happen, report error? */
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continue;
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