Overlay: Port facing shader to use shaderCreateInfo
This should have no functional changes.
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@@ -666,17 +666,10 @@ GPUShader *OVERLAY_shader_extra_point(void)
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GPUShader *OVERLAY_shader_facing(void)
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{
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const DRWContextState *draw_ctx = DRW_context_state_get();
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const GPUShaderConfigData *sh_cfg = &GPU_shader_cfg_data[draw_ctx->sh_cfg];
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OVERLAY_Shaders *sh_data = &e_data.sh_data[draw_ctx->sh_cfg];
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if (!sh_data->facing) {
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sh_data->facing = GPU_shader_create_from_arrays({
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.vert = (const char *[]){sh_cfg->lib,
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datatoc_common_view_lib_glsl,
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datatoc_facing_vert_glsl,
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NULL},
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.frag = (const char *[]){datatoc_common_globals_lib_glsl, datatoc_facing_frag_glsl, NULL},
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.defs = (const char *[]){sh_cfg->def, NULL},
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});
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sh_data->facing = GPU_shader_create_from_info_name(
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draw_ctx->sh_cfg ? "overlay_facing_clipped" : "overlay_facing");
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}
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return sh_data->facing;
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}
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@@ -1,4 +1,3 @@
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out vec4 fragColor;
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void main()
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{
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@@ -1,12 +1,10 @@
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in vec3 pos;
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#pragma BLENDER_REQUIRE(common_view_clipping_lib.glsl)
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#pragma BLENDER_REQUIRE(common_view_lib.glsl)
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void main()
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{
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vec3 world_pos = point_object_to_world(pos);
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gl_Position = point_world_to_ndc(world_pos);
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#ifdef USE_WORLD_CLIP_PLANES
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world_clip_planes_calc_clip_distance(world_pos);
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#endif
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view_clipping_distances(world_pos);
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}
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@@ -0,0 +1,15 @@
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/* SPDX-License-Identifier: GPL-2.0-or-later */
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#include "gpu_shader_create_info.hh"
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GPU_SHADER_CREATE_INFO(overlay_facing)
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.do_static_compilation(true)
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.vertex_in(0, Type::VEC3, "pos")
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.vertex_source("facing_vert.glsl")
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.fragment_source("facing_frag.glsl")
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.fragment_out(0, Type::VEC4, "fragColor")
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.additional_info("draw_mesh", "draw_globals");
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GPU_SHADER_CREATE_INFO(overlay_facing_clipped)
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.do_static_compilation(true)
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.additional_info("overlay_facing", "drw_clipped");
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@@ -448,6 +448,7 @@ set(SRC_SHADER_CREATE_INFOS
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../draw/engines/overlay/shaders/infos/background_info.hh
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../draw/engines/overlay/shaders/infos/edit_mode_info.hh
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../draw/engines/overlay/shaders/infos/extra_info.hh
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../draw/engines/overlay/shaders/infos/facing_info.hh
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../draw/engines/overlay/shaders/infos/grid_info.hh
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../draw/engines/overlay/shaders/infos/outline_info.hh
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../draw/engines/overlay/shaders/infos/paint_info.hh
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