Cycles / OSL:

* Fix Mapping node, used wrong identifiers for Vector In/Out.
This commit is contained in:
Thomas Dinges
2012-10-20 17:50:24 +00:00
parent eee64aeccf
commit ba7a7c0925

View File

@@ -20,9 +20,9 @@
shader node_mapping(
matrix Matrix = matrix(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0),
point Vector = point(0.0, 0.0, 0.0),
output point Vector_ = point(0.0, 0.0, 0.0))
point VectorIn = point(0.0, 0.0, 0.0),
output point VectorOut = point(0.0, 0.0, 0.0))
{
Vector_ = transform(Matrix, Vector);
VectorOut = transform(Matrix, VectorIn);
}