Cycles / OSL:
* Fix Mapping node, used wrong identifiers for Vector In/Out.
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@@ -20,9 +20,9 @@
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shader node_mapping(
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matrix Matrix = matrix(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0),
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point Vector = point(0.0, 0.0, 0.0),
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output point Vector_ = point(0.0, 0.0, 0.0))
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point VectorIn = point(0.0, 0.0, 0.0),
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output point VectorOut = point(0.0, 0.0, 0.0))
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{
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Vector_ = transform(Matrix, Vector);
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VectorOut = transform(Matrix, VectorIn);
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}
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