Cleanup unused/commented out code, compiler warnings, coding standards etc.
This commit is contained in:
@@ -73,21 +73,10 @@ bool BL_MeshDeformer::Apply(RAS_IPolyMaterial *mat)
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// For each vertex
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for (j=0; j<array[i]->size(); j++){
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tv = &((*array[i])[j]);
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MT_Point3 pt = tv->xyz();
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index = ((*diarray[i])[j]);
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mvert = &(m_bmesh->mvert[((*mvarray[i])[index])]);
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// Do the nasty (in this case, copy the untransformed data from the blender mesh)
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co[0]=mvert->co[0];
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co[1]=mvert->co[1];
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co[2]=mvert->co[2];
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pt[0] = co[0];
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pt[1] = co[1];
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pt[2] = co[2];
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tv->SetXYZ(pt);
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tv->SetXYZ(MT_Point3(mvert->co));
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}
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}
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return true;
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@@ -101,6 +90,9 @@ BL_MeshDeformer::~BL_MeshDeformer()
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delete []m_transnors;
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};
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/**
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* @warning This function is expensive!
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*/
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void BL_MeshDeformer::RecalcNormals()
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{
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int v, f;
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@@ -143,12 +135,12 @@ void BL_MeshDeformer::RecalcNormals()
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}
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for (v =0; v<m_bmesh->totvert; v++){
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float nor[3];
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// float nor[3];
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m_transnors[v]=m_transnors[v].safe_normalized();
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nor[0]=m_transnors[v][0];
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nor[1]=m_transnors[v][1];
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nor[2]=m_transnors[v][2];
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// nor[0]=m_transnors[v][0];
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// nor[1]=m_transnors[v][1];
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// nor[2]=m_transnors[v][2];
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};
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}
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@@ -67,14 +67,14 @@ class KX_KetsjiEngine
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{
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private:
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class RAS_ICanvas* m_canvas; // 2D Canvas (2D Rendering Device Context)
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class RAS_ICanvas* m_canvas; // 2D Canvas (2D Rendering Device Context)
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class RAS_IRasterizer* m_rasterizer; // 3D Rasterizer (3D Rendering)
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class KX_ISystem* m_kxsystem;
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class KX_ISystem* m_kxsystem;
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class RAS_IRenderTools* m_rendertools;
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class KX_ISceneConverter* m_sceneconverter;
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class NG_NetworkDeviceInterface* m_networkdevice;
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class NG_NetworkDeviceInterface* m_networkdevice;
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class SND_IAudioDevice* m_audiodevice;
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PyObject* m_pythondictionary;
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PyObject* m_pythondictionary;
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class SCA_IInputDevice* m_keyboarddevice;
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class SCA_IInputDevice* m_mousedevice;
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@@ -43,7 +43,7 @@ class KX_TouchEventManager : public SCA_EventManager
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class SCA_LogicManager* m_logicmgr;
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SM_Scene *m_scene;
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static DT_Bool KX_TouchEventManager::collisionResponse(void *client_data,
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static DT_Bool collisionResponse(void *client_data,
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void *object1,
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void *object2,
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const DT_CollData *coll_data);
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@@ -266,6 +266,11 @@ public:
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}
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private:
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// Tweak parameters
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static const MT_Scalar ImpulseThreshold = -10.;
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static const MT_Scalar FixThreshold = 0.01;
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static const MT_Scalar FixVelocity = 0.01;
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// return the actual linear_velocity of this object this
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// is the addition of m_combined_lin_vel and m_lin_vel.
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@@ -50,10 +50,6 @@
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#include "MT_MinMax.h"
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// Tweak parameters
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static const MT_Scalar ImpulseThreshold = -10.;
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static const MT_Scalar FixThreshold = 0.01;
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static const MT_Scalar FixVelocity = 0.01;
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SM_Object::SM_Object(
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DT_ShapeHandle shape,
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const SM_MaterialProps *materialProps,
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@@ -459,28 +455,10 @@ DT_Bool SM_Object::fix(
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MT_Vector3 error = normal * 0.5f;
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obj1->m_error += error;
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obj2->m_error -= error;
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// Remove the velocity component in the normal direction
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// Calculate collision parameters
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/*MT_Vector3 rel_vel = obj1->getLinearVelocity() - obj2->getLinearVelocity();
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if (normal.length() > FixThreshold && rel_vel.length() < FixVelocity) {
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normal.normalize();
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MT_Scalar rel_vel_normal = 0.49*(normal.dot(rel_vel));
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obj1->addLinearVelocity(-rel_vel_normal*normal);
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obj2->addLinearVelocity(rel_vel_normal*normal);
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}*/
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}
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else {
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// Same again but now obj1 is non-dynamic
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obj2->m_error -= normal;
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/*MT_Vector3 rel_vel = obj2->getLinearVelocity();
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if (normal.length() > FixThreshold && rel_vel.length() < FixVelocity) {
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// Calculate collision parameters
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normal.normalize();
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MT_Scalar rel_vel_normal = -0.99*(normal.dot(rel_vel));
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obj2->addLinearVelocity(rel_vel_normal*normal);
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}*/
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}
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return DT_CONTINUE;
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@@ -494,10 +472,6 @@ void SM_Object::relax(void)
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m_pos += m_error;
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m_error.setValue(0., 0., 0.);
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/* m_pos.getValue(pos);
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DT_SetPosition(m_object, pos);
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m_xform.setOrigin(m_pos);
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m_xform.getValue(m_ogl_matrix); */
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calcXform();
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notifyClient();
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}
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@@ -175,22 +175,20 @@ void SM_Scene::proceed(MT_Scalar timeStep, MT_Scalar subSampling) {
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// Apply a forcefield (such as gravity)
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for (i = m_objectList.begin(); i != m_objectList.end(); ++i) {
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(*i)->applyForceField(m_forceField);
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//(*i)->integrateForces(subStep);
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//(*i)->integrateMomentum(subStep);
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//(*i)->setTimeStep(timeStep);
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}
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// Do the integration steps per object.
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int step;
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for (step = 0; step != num_samples; ++step) {
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for (i = m_objectList.begin(); i != m_objectList.end(); ++i) {
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(*i)->integrateForces(subStep);
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//(*i)->backup();
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// And second we update the object positions by performing
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// an integration step for each object
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// And second we update the object positions by performing
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// an integration step for each object
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(*i)->integrateMomentum(subStep);
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}
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// I changed the order of the next 2 statements.
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// Originally objects were first integrated with a call
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// to proceed(). However if external objects were
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@@ -208,9 +206,6 @@ void SM_Scene::proceed(MT_Scalar timeStep, MT_Scalar subSampling) {
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#if 0
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clearObjectCombinedVelocities();
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#endif
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/* if (DT_Test(m_scene, m_fixRespTable))
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for (i = m_objectList.begin(); i != m_objectList.end(); ++i)
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(*i)->relax(); */
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DT_Test(m_scene, m_fixRespTable);
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// Finish this timestep by saving al state information for the next
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@@ -40,9 +40,6 @@
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//#include <SOLID/SOLID.h>
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const MT_Scalar UpperBoundForFuzzicsIntegrator = 0.01;
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// At least 100Hz (isn't this CPU hungry ?)
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SumoPhysicsEnvironment::SumoPhysicsEnvironment()
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{
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@@ -32,6 +32,8 @@
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#ifndef _SUMOPhysicsEnvironment
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#define _SUMOPhysicsEnvironment
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#include "MT_Scalar.h"
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#include "PHY_IPhysicsEnvironment.h"
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/**
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@@ -64,10 +66,9 @@ public:
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return m_sumoScene;
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}
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private:
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protected:
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// At least 100Hz (isn't this CPU hungry ?)
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static const MT_Scalar UpperBoundForFuzzicsIntegrator = 0.01;
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};
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@@ -216,7 +216,7 @@ public:
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* from camera coordinates to window coordinates.
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* @param mat The projection matrix.
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*/
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virtual void SetProjectionMatrix(MT_Matrix4x4 & mat)=0;
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virtual void SetProjectionMatrix(const MT_Matrix4x4 & mat)=0;
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/**
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* Sets the modelview matrix.
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*/
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@@ -59,7 +59,7 @@ public:
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RAS_TEXT_RENDER_NODEF = 0,
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RAS_TEXT_NORMAL,
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RAS_TEXT_PADDED,
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RAS_TEXT_MAX,
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RAS_TEXT_MAX
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};
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RAS_IRenderTools(
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