Fix T80031: UI: "Stencil Opacity" is vague
This affects the mask opacity not the stencil itself.
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@@ -3789,14 +3789,14 @@ static void rna_def_space_view3d_overlay(BlenderRNA *brna)
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prop = RNA_def_property(srna, "texture_paint_mode_opacity", PROP_FLOAT, PROP_FACTOR);
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RNA_def_property_float_sdna(prop, NULL, "overlay.texture_paint_mode_opacity");
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RNA_def_property_ui_text(
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prop, "Stencil Opacity", "Opacity of the texture paint mode stencil mask overlay");
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prop, "Stencil Mask Opacity", "Opacity of the texture paint mode stencil mask overlay");
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RNA_def_property_range(prop, 0.0f, 1.0f);
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RNA_def_property_update(prop, NC_SPACE | ND_SPACE_VIEW3D, NULL);
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prop = RNA_def_property(srna, "vertex_paint_mode_opacity", PROP_FLOAT, PROP_FACTOR);
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RNA_def_property_float_sdna(prop, NULL, "overlay.vertex_paint_mode_opacity");
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RNA_def_property_ui_text(
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prop, "Stencil Opacity", "Opacity of the texture paint mode stencil mask overlay");
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prop, "Stencil Mask Opacity", "Opacity of the texture paint mode stencil mask overlay");
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RNA_def_property_range(prop, 0.0f, 1.0f);
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RNA_def_property_update(prop, NC_SPACE | ND_SPACE_VIEW3D, NULL);
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