UI: Sort panels in mesh context

Also collapse by default the less frequented Face Maps and Normals
This commit is contained in:
Pablo Vazquez
2018-07-25 16:48:04 +02:00
parent 885cda65c9
commit bd326d0d1f

View File

@@ -152,6 +152,7 @@ class DATA_PT_context_mesh(MeshButtonsPanel, Panel):
class DATA_PT_normals(MeshButtonsPanel, Panel):
bl_label = "Normals"
bl_options = {'DEFAULT_CLOSED'}
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_OPENGL'}
def draw(self, context):
@@ -239,6 +240,7 @@ class DATA_PT_vertex_groups(MeshButtonsPanel, Panel):
class DATA_PT_face_maps(MeshButtonsPanel, Panel):
bl_label = "Face Maps"
bl_options = {'DEFAULT_CLOSED'}
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_OPENGL'}
@classmethod
@@ -450,13 +452,13 @@ classes = (
MESH_UL_shape_keys,
MESH_UL_uvmaps_vcols,
DATA_PT_context_mesh,
DATA_PT_normals,
DATA_PT_texture_space,
DATA_PT_vertex_groups,
DATA_PT_face_maps,
DATA_PT_shape_keys,
DATA_PT_uv_texture,
DATA_PT_vertex_colors,
DATA_PT_face_maps,
DATA_PT_normals,
DATA_PT_texture_space,
DATA_PT_customdata,
DATA_PT_custom_props_mesh,
)