UI: Sort panels in mesh context
Also collapse by default the less frequented Face Maps and Normals
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@@ -152,6 +152,7 @@ class DATA_PT_context_mesh(MeshButtonsPanel, Panel):
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class DATA_PT_normals(MeshButtonsPanel, Panel):
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bl_label = "Normals"
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bl_options = {'DEFAULT_CLOSED'}
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COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_OPENGL'}
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def draw(self, context):
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@@ -239,6 +240,7 @@ class DATA_PT_vertex_groups(MeshButtonsPanel, Panel):
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class DATA_PT_face_maps(MeshButtonsPanel, Panel):
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bl_label = "Face Maps"
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bl_options = {'DEFAULT_CLOSED'}
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COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_OPENGL'}
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@classmethod
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@@ -450,13 +452,13 @@ classes = (
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MESH_UL_shape_keys,
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MESH_UL_uvmaps_vcols,
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DATA_PT_context_mesh,
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DATA_PT_normals,
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DATA_PT_texture_space,
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DATA_PT_vertex_groups,
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DATA_PT_face_maps,
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DATA_PT_shape_keys,
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DATA_PT_uv_texture,
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DATA_PT_vertex_colors,
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DATA_PT_face_maps,
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DATA_PT_normals,
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DATA_PT_texture_space,
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DATA_PT_customdata,
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DATA_PT_custom_props_mesh,
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)
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